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Showing results for tags 'conjuration'.
So, I realize that Evoker Wizards are not supposed to be able to summon, but usually, this isn't the case for Summoning Items. I just got the Skull of Concelhaut and was so stoked to use it, just to realize it is unusable, as only the Watcher can equip the pet, and the Watcher can never use conjuration, being an Evoker Wizard. I just wanted to make sure this is intended, because I think it's needlessly restrictive (making this unique pet useless), and because I really hope it could be changed.
Conjuration/summoning is seldom implemented in a satisfying manner: RPGs are full of fantastic creatures, but conjurers and summoners typically have access to only a very limited selection of these creatures. If conjuration/summoning magic is included Project Eternity, please do it right. Allow conjurers access to most if not all of the creatures found in the gameworld. The number of conjuration spells should not be limited to the number of spells available to other spell schools. Consider that each new conjuration spell does not necessarily require new assets; the creature assets already exist as enemies, and portal/summoning animations and effects will already exist after the first conjuration spell is created. Also, I would be interested in game mechanics that allow spirits, demons, and such to be summoned by opening a portal to other dimensions but that handle animals and such in a different fashion: Perhaps animals could be permanently dominated by a conjurer/summoner of sufficient skill when encountered and then accompany the party on its travels (rather than be conjured or summoned out of portals, etc). The number of animals that could be dominated at once could be dependent on conjurer/summoner skill, or each dominated animal could reserve a specific amount of the conjurer/summoner's mana as upkeep (similar to the buff spells in DA:O). Thoughts?