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Boeroer

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Everything posted by Boeroer

  1. There is a market for single player games. If it's smaller than the market for multiplayer games then perhaps produce less expensive single player games, eh?
  2. Hush now Sonic. The grown ups want to read the thread.
  3. Wizard casts 2 buffs as fast as a barb can cast Frenzy. And if he wants to add another 2 it will cost him less than a second. I can't see how others already killed lots of stuff in that time.
  4. @last question: no. Base heal per proc is 14 points. White Flames triggers twice if you are dual wielding.
  5. Makes sense that the benevolent solution means to spare Harmke - hence I got the Breastplate.
  6. Hm... maybe those: - single class Barbarian with Wahaī Pōraga and Heart of Fury. - Wizard/Rogue with Spirit Lance + Toxic Strike - Helwalker/Rogue with Wahaī Pōraga and Toxic Strike - Wizard/Fighter with Spirit Lance and Clear Out. - Monk/Wizard with Spirit Lance and Stunning Surge/Heartbeat Drumming/Swift Flurry - single class monk with Wahaī Pōraga and Whispers of the Wind. They all profit from broken mechanics around AoE weapons. I guess those will get nerfed soon. It's just too good. At least in encounters with a lot of enemies.
  7. Doesn't sound very impressive... But in addition the Berserker has a 30% hit to crit conversion while under the effect of Frenzy. That's not too bad. I'm playing a Devoted/Berserker atm and the overall hit to crit conversion of 30% from frenzy and 25% from Disciplined Strikes (combined that is roughly 48%) is cool. Multiclass Berserker: def. fun and powerful. But it's far from the best. I have a single class monk in my current party that does better. Basically because of Stunning Surge only.
  8. If I understood it correctly he was talking about "D&D Video Games" and not the Pen & Paper version (only int the last part). Those are two different licenses with two different license owners (atm Atari?). What you linked is about the Pen & Paper version. But even if it sells better than ever that doesn't mean that it's not still a weak return on investment. I have no idea about return on investment when it comes to D&D though. I like that they sell more because that also means that this hobby is not dying out too soon which also means we will see more CRPGs - I guess.
  9. Whoa I'm confused... spare... kill... Which does what? I used the benevolent history last time and got the Breastplate. Can't say what happend with Harmke in that predefined history though.
  10. Why is Fury underpowered? However - Shieldbearers of St. Elcga are known to be diplomats. Diplomacy and Insight fits them. That would be my first choice for the multiclass. The second one would be Beguiler. This can cover the mechanics part and mind control. This combination is rather unusual because Shieldbearers are honest but Beguilers... not so much. You can pick passives with the paladin mostly because if played correctly, Beguilers can cast deception spells all the time. The occasional Flames of Devotion will give you good focus. Actually while writing this I realized that this turns out to be a Deadfire version of my Counselor Ploi build from PoE. It was lots of fun. Multiclassing with Streetfighter and using Apex Ward and Inspired Beacon would most likely be the more popular choice.
  11. Which predefined history? The Devil of Caroc must have died in your history in order to get the Breastplate. If you chose a history where she didn't die you won't get it. OR it's a newly introduced bug (wouldn't be the first time).
  12. I think it's pretty awesome. What most people miss is that it immediately generates a wound (and an ACC bonus) as soon as you activate it. So you immediately turn mortification into wounds and get an ACC bonus with a chance that it continues and increases. Before the Shattered Pillar nerf I would have skipped it - but now you spend wounds on attack abilities and only generate new ones by auto-attacks. This is a hefty nerf. Having to stop spamming Torment's Reach because you need more wounds is bad for you. Also because the Shattered Pillar's dmg threshold for generating wounds much higher than that of other monks. If you can get additional uses of Torment's Reach from Dance of Death and improve you accuracy then in my opinion it's a no brainer. I like it even more on a Nalpasca because you can be supertanky (not get even grazed) but generate 2 wounds every few seconds from drug + Dance of Death. Obviously it's better when using the upgrade. Loosing its bonuses after one single hit is meh. "The Dance Continues" improves this a lot. I never regretted picking it. Maybe that would be different if I played a monk that gets pummeled all the time because then it's obviously very short-lived.
  13. Arterial Strike with Body Blows + (upgraded) Force of Anguish = Death by a thousand steps. It's fun to watch. And both are so cheap. Same with Wahaī Pōraga is even better when meeting mobs - but you will lack the fortitude debuff.
  14. ROFL. "Look, when I juggle overripe avocados with rubber gloves then it's no disadvantage that I have no legs. It's a myth that having no legs is a disadvantage when being a circus artist." Not to forget that the main problem of Two Handers vs Dual Wielding is not auto-attacks (or Primary Attacks) but FULL Attacks. It's the Full Attacks that make two handers strictly worse. Then at least they should be better with auto-attacks in general to balance that, shouldn't they? Or they should add something that makes them Superior to dual Wielding in some cases. +1 PEN is a first step and maybe it's sufficient. At least at PoTD it can be an advantage.
  15. Thanks for the update/correction. The enchantment UI is confusing and pretty unclear whether enchantments replace or add stuff.
  16. But Stunning Blows targets deflection until you get Brute Force. You can use Force of Anguish though (targets fortitude). Another nice thing is a single class fighter with Clear Out: cause Body Blows in an AoE for your casters. Single because that way you'll get Clear Out a lot earlier. I'm toying around with a Black Jacket who uses flail, club, pike and morning star with Clear Out to debuff all 4 defenses in an AoE for his party members (casters mostly). Works really well but the automatic "off" of modals when switching is a real chore.
  17. I'm currently using Willbreaker on my Devoted/Berserker with Brute Force (of course). Before I got Brute Force I liked to use Knockdown->Mule Kick a lot because they have +10 ACC AND target fortitude instead of deflection. That's like doing +35 ACC attacks. I don't even bother with switching off Body Blows anymore. So Morning Stars and especially Willbreaker are just awesome on anybody who uses abilities that target fortitude (also see Cipher's Soul Ignition or Disintergrate - Willbreaker + cipher is not only good synergy, it also sounds so fitting ).
  18. If I understand it correctly then that's what it is now: monk fist for everybody. I can't remember if Monastic gives drastically different scaling bonuses than Transcendent Suffering...? However - I hope now a fun pitfighter build (that doesn't involve monk) is at least viable. I like the idea to bring my unarmed barb over from PoE.
  19. Exactly. You can also fire a gun in between if you don't get attacked. But usually you will unload your two guns with Flames of Devotion at the start of the battle to immediately take out (or severely damage) a high priority target such as an enemy caster. With FoD you will immediately provide a defense buff for your party and if you kill him then some more. Then switch to marking weapon & shield and attack an enemy who is already attacked by an ally to deliver high ACC support. In-between you can charm other enemies with Sworn Enemy + Whisper of Treason. Distant Advantage + Sworn Enemy means that your Whisper of Treason will do an attack roll with +30 Accuracy. Usually everything that is not immune can be charmed that way. An alternative to arquebus would be a dual wielding setup like dual sabres or dual battle axes etc. Then you don't need a 3rd weapon slot. If you'd be an Island Aumaua you could even have 4 weapon sets, get a third arquebus and add Runner's Wounding Shot - which is as strong as Flames of Devotion (without the nice ACC bonus). This would take away some charming power and accuracy but give you a third hefty attack for taking out a squishy.
  20. Spirit Lance + Instruments of Pain = pure fun. Also note that IoP simply gives your melee weapon +500% range. So you can use all melee abilities at range. Spirit Lance has 1.8 meter melee range (reach) and thus becomes a weapon with 10.8 meter melee range. Others get way shorter range with IoP. Reach weapons seem to be perfect for this. And especially Spirit Lance of course.
  21. It's a way to prevent money overflow. You sell all the looted stuff for coin and use that coin to make few items really good. Also enchanting isn't that expensive in general. Only doing superb and legendary enchantments are really costly.
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