-
Posts
22866 -
Joined
-
Last visited
-
Days Won
370
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Deadfire
Boeroer replied to lindenul's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
If you think that Deadfire feels 5000 years past PoE you simply didn't get the world lore right while playing PoE. It's quite obvious during PoE that there are cannons, huge ships, more advanced animancy and other more sophisticated stuff outside the Dyrwood - and that the Dyrwood itself has the image of an underdeveloped ex-colony full of renitent and uneducated farmers who like to form angry mobs and burn people on stakes for believing in the "wrong" god etc. -
If PoE or Deadfire had cooldown I'd not play them. Cooldowns are just a horrible mechanic - at least for me. Look at the terrible combat mechanics of Tyranny due to cooldowns. I mean I personally find them terrible. Maybe others like that kind of stuff. I don't. Just piling up some special attacks and time the cooldowns so that you can use an ability all the time - feels so boring. I think having a resource pool (finite like Discipline/Guile etc. or refreshing like Wounds/Focus) is a lot better in my book.
-
Erm, yes? Full Attack on the target and crush damage (not weapon related) in between. That's what I said? It was less powerful than the pre 1.1 Deadfire version because items' on hit/crit effects did not proc in the AoE, only on the target. And it was not overpowered because it came a lot later (measured in game time) than in Deadfire and was the only thing that put fighters back onto level with most classes in the end game.
-
Eh, but the initial statement was that it doesn't make much sense to post - or make - class builds while some mechanics of the game are very unbalanced or even break the balance (alchemy boosting decay spells for example). And so can agree to that. Posting builds usually means you show the forum some neat tricks and powerful combos or whatever clever stuff you could come up with. Very few people draw Joy or even satisfaction from posting straightforward standard stuff. But those things will change eventually and also even the cleverest idea pales when you compare it to Plague of Insects with +22 PL or a poison that does tremendous damage per tick. That takes some fun out of it. Whining or not - it's a fair point to make.
- 97 replies
-
- 1
-
-
- overpowered
- random
-
(and 2 more)
Tagged with:
-
Does the will / reflex lowering gets propagated via Carnage? I assume no, but asking just in case.Nope. If you want to do that you can use Flagellant's Path or Clear Out + Upgrades. I had a Devoted with a Morning Star + Clear Out in the party to lower Fortitude in an AoE. I usually focused on one caster with the Mage Slayer and stacked spell disruption and applied will or reflex debuff for a party members to finish the enemy, then off to the next. He also removed the Concentration from every other enemy with the chant so my other party members could interrupt other casters easily. But that is no feat of the mage Slayer. That class itself is pretty good at blocking single targets though - even bosses might not get a single ability off. I wanted to mix AoE "ability disrupt" with the Troubadour and single target disrupt with the Mage Slayer. Spell disruption of the Mage Slayer works ok but I don't know if it's worth the drawbacks. What also helps a lot to shut down ability usage are terrify effects.
-
Ach - again a thread about game mechanics and its flaws turns into some philosophical debate about <whatever RL topic is slightly connected to the original problem>.
- 97 replies
-
- overpowered
- random
-
(and 2 more)
Tagged with:
-
i don't see any 1.1 potd ranged dps sorry.. most of them are tank/melee/solo potd I think there's a language problem that prevents you from getting the joke. But it doesn't matter - it wasn't a good one in the first place... There are not that many ranged caster builds besides the Master of Missiles and maybe a few others. Maybe because casters are not so good at doing sustained dps in Deadfire (besides the PL cheese with alchemy + decay spells or the shock helmet abuse). For example I'm playing Serafen as a ranged dps caster atm and he simply sucks at it (if I don't use Mind Control). Maybe Maia as a Geomancer will be better - but I doubt it. Better go the DoT route I guess.
- 241 replies
-
- 1
-
-
- strategies
- index
-
(and 2 more)
Tagged with:
-
Na - it's always frustrating if a game's balance is utterly broken. Sure you can circumvent it (like I do) and not use alchemy or arcana - but that doesn't change the fact that some mechanics are not properly balanced. If there would be a chess figurine that allowed the player to reach every field and beat every other figurine with one move you could either remove it from the game or just not move it. I guess most people would say: "If it feels cheesy and makes the game boring and we don't use it because of that - why not remove it entirely from our game?"
- 97 replies
-
- 3
-
-
- overpowered
- random
-
(and 2 more)
Tagged with:
-
I would like that scrolls are not just lesser versions of actual spells, but something completely different (albeit useful). Something that can even add depth and tactical value to a spellcaster. No second Kalakoth's Minor Blights scroll or a Fireball scroll that competes directly with class abilities. Instead something that complements class abilities.
- 97 replies
-
- 2
-
-
- overpowered
- random
-
(and 2 more)
Tagged with:
-
Thrust of Tattered Veils is unlimited per encounter. It procs on every crit you do with the bash. Since Carnage has a +1 ACC bonus per level and bash has as well, you end up with +32 bonus accuracy on carnage-bashs (+37 with Accurate Carnage) at lvl 16 which lets you crit a lot and trigger Thrust of Tattered Veils a lot. Now imagine Heart of Fury with its exponentially rising number of attacks the more enemies you can reach...
- 99 replies
-
- class build
- barbarian
-
(and 1 more)
Tagged with:
-
Yes, you are missing ranged dps caster builds, hehe. I think my fist build will be a ranged one. If it's a caster I don't know yet. Maybe not. I'm pretty sure a part of it will be rogue though.
- 241 replies
-
- strategies
- index
-
(and 2 more)
Tagged with:
-
That can't be the way. You can't outsource that kind of stuff to the players. Sooner or later the game companies would assume that as normal. Do you want to wait for every new games fan translation, if it ever gets finished. Once the professional made translations were better than the fan stuff. Somehow the standards for this have to raise again. I don't expect everything to sound like ****ing Goethe, but every film, game or whatever should be translated in a manner that fits the level of the original text. And the crap we got for PoE1+2 is just highly unworthy of the original. Well it can't be worse than the really bad localisation Deadfire got delivered with. And imagine: somebody got actually paid for that nonsense. Seriously: even without any context given I could do a better job of translating this game into German. I'm no professional by any means and have only translated some YouTube subtitles for several channels I like in a community efford - but I couldn't do worse than this. I simply couldn't. Luckily I personally don't care because I only play games in their native language (as long as I can understand it of course) - but in genereal this is a real shame. Better to not deliver a game with such an embarrassing localisation but instead spend the money on good modding infrastructure so that there's a least a chance that there will be a good translation someday.
- 78 replies
-
- 3
-
-
- french
- translation
-
(and 1 more)
Tagged with:
-
What Do you guys think: if there would be a mechanic where I could pull out the "likes" of a build (opening post of the individual build thread) and put them besides the entry in the list - would you be interested in such a thing? Like so: The Example Dude An example that's just there to show stuff Subclasses: Exampler/Templater Author: Boeroer Game Version: 1.1 Difficulty: PotD Solo: Untested Companion: Serafen The Template Guy imagine this would be an actual build Subclasses: Showmaker/Model Author: Boeroer Game Version: 1.1 Difficulty: PotD Solo: Untested Companion: - --- One star would represent 10 likes for example. No idea how to realize this yet. The obvious thing would be to look into the build posts, write down the number of likes and then put the corresponing number of stars besides the list entry. You may understand that this would not be my preferred method. If you want something like that let me know. And if you have smart ideas how to simplify it then please let me know. I don't think it's easy to get the admins to implement stuff into the forum. I already tried to get anchors in and so far I got no reply from a board admin. So it would be best if the ideas worked in the scope of "unmodded" forum mechanics.
- 241 replies
-
- 1
-
-
- strategies
- index
-
(and 2 more)
Tagged with:
-
I absolutely agree. Scrolls and potions/poisons being way better than native abilities is very bad.
- 97 replies
-
- 2
-
-
- overpowered
- random
-
(and 2 more)
Tagged with: