Everything posted by Boeroer
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Poll - Strongest/ Weakest Class (1.2.0)
Boeroer replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, like 2 Chillfog and 2 Malignant Clouds and some other stuff. Try Arduous Delay of Motion + Pull Of Eora... :D I also think Rymrgand's spells (both) are crazy powerful. Terrify takes a character out of the game completely (like hard CC), the spells have big AoEs and long durations (for such a powerful CC effect). Dito Chillfog.
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[Petition] Obsidian allow us to create our own grimoires.
Boeroer replied to Aranduin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes - besides graphics (which can be taken from any in-game Grimoires) I guess this should be modable quite easily...?
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Xoti's Health is Currently NaN
Boeroer replied to WhereTheLightBends's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)This is the PoE (1) technical support subforum. Xoti is in Deadfire (PoE2) - so you might want to put your bug report there.
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Unblockable skills
AoE spells in PoE will also follow enemies if you target the enemy directly and not the ground. Can it be that Charge also is an auto-stun without attack roll? Because I ALWAYS stun even the biggest Eotun with a gazillion fortitude when using Charge. I didn't check the log yet since I'm not at home... In PoE the appliance of the monk's resonant touch charges was bound to a dmg threshold: you would have to do >= 10 dmg to apply a charge. Isn't this still the case or do blunderbusses always overcome that threshold? The Whispers of the Wind ability should not work with reloading or even ranged weapons. I guess it's an oversight.
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What sub 60 IQ retard made this interaction?
Boeroer replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nah the game is terribly inconsistent with checks. Lifting a wagon? Strength. Swimming? Athletics. Or not athletics. This one is constitution. Swinging on on a rope. Athletics. Grabbing gems. Dexterity. Wiping a party on such ambiguous terms is ridiculous.On that I agree. More consistency with checks would be nice. I would only use skills, not stats. But again: you were told that an athletic check follows and you could have cancelled the whole action. Because the situation seems to be rather dangerous without sufficient athletics, right? But you chose to take the risk, thinking "Screw it - what can possibly go wrong?" That wasn't the wisest decision in the first place - but I can understand your frustration (especially when considering the mushy skill checks implementation). However, now calling the designers of this obstacle sub 60 IQ retards because you went the foolhardy way doesn't shine the brightest light on you as you can read from the reactions your initial post gets. It's like playing Russian Roulette and complaining that on the fourth try a shot fell when three times before nothing happened... AND calling the guy who loaded the gun a sub 60 IQ retard... By the way: in PoE you could also die when failing skill checks. That's nothing new. Remember the elevator in Durgan's Battery?
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The Ultimate Summoner
That is the same behaviour as in PoE where your Essential Phantoms could be made supergood with some cool per-rest gear (that got its uses refreshed with each summoning). They removed that quickly. I wonder why they re-introduce it now. There are several items with powerful per-rest abilites in Deadfire. I'll put money on it that it's not gonna last. It's just too prone to abuse.
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[MECHANICS] Data on Accuracy Versus Deflection
You are correct. Same with proc chances on weapons attacks (a bit offtopic, just fyi ).
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The Ultimate Summoner
I hope so. In its current form the elemental twins are only good as body blockers, not at dealing any damage. I saw changes about the wizard's phantoms - I just hope they forgot to mention Dichotomous Soul.
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Gilded Enmity + Frenzy Raw DOT
Yes. It's a bit silly. Raw self damage (see Alacrity or Destructive Channeling like I said above) also removed Mirrored Image and Wizard's Double at some point in the past - but that got fixed. I think they just forgot to fix GIlded Enmity so that it filters self induced raw damage. I still couldn't test Iron Skin so far, but will do so today. I don't think that this is intended - fixing the other abilites is a strong hint that it's just an oversight. I wonder if that self damage stuff also triggers Confounding Blind or The Shield cracks on you - but I guess not, but maybe...?
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Arcane Dampener and party AI
Boeroer replied to mrscojangles's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's not properly done. If Arcane Dampener wouldn't suppress new cast buffs then fine. But it supresses everything while active. It's not really a bug that the AI tries to refresh the buffs, but it surely is annoying as hell. Game mechanics that are there to smoothen your game experience shouldn't turn out to be annoying as hell. It's neither in the interest of the developer nor in the customer's. So either make the AI a tad smarter so that it can check if a buff would be supressed immediately or nerf Arcane Dampener so that newly cast buffs don't get suppressed.
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What sub 60 IQ retard made this interaction?
Boeroer replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You are doing Trial of Iron without any meta knowledge about certain areas. You get angry when something unexpected happens. Erm... Also: you can examine the rope before AND the game tells you that an athletics check will follow. What did you expect when failing an athletics check while trying to cross a very, very deep chasm while hanging on a dangling rope?
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Gilded Enmity + Frenzy Raw DOT
I guess it's because of the Frenzy self damage. This was also a problem with Destructive Channeling/Alacrity and Mirrored Image/Wizard's Double - but that seems to be fixed. Maybe they forgot Gilded Enmity. Maybe Iron Skin has the same problem.
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Not sure if just me but I can't generate focus on Charmed or Dominated enemies
That is intended. You can only get focus from hostiles.
- Recommended firearm and where to find them ?
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Chanter Summons are Significantly Tankier and Do More Damage than Ranger Pets
Boeroer replied to Marigoldran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Right? I'm also onto it! @Falk Schütze: *yawn*
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grimore/trinket slot
Boeroer replied to daver's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It was planned to introduce special trinkets for every class: Grimoires for wizards, instruments for Chanters, token of faith for priests and stuff like that. Unfortunately this got cut during development. Maybe we can have it in an upcoming DLC.
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The Ultimate Summoner
Instruments of Pain doesn't work well with Wahaī Pōraga: only the "normal" intital single target attack roll is ranged - the circular AoE attack still takes place around you monk. That is an interesting behavior: doing ranged dmg AND melee AoE at the same time. But since the base damage is pretty low it's not really worth it.
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Chanter Summons are Significantly Tankier and Do More Damage than Ranger Pets
Boeroer replied to Marigoldran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I read Rot Skulls instead of Root Skills. Haha oh my. Major fail on my part, sorry. I blame it on sleep deprivation... But now seriously: did somebody try Rot Skulls with a Ranger? Should be quite cool with Driving Flight (=double AoE splash?).
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Why people say constitution is useless ?
Boeroer replied to ProjectBG2Respawn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)You can also use potions of Infuse with Vital Essence to heal you health. Even mid-fight. It also works with healing bonuses like endurance healing does.
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Chanter Summons are Significantly Tankier and Do More Damage than Ranger Pets
Boeroer replied to Marigoldran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why do you mention Rot Skulls when you talk about Ranger? I mean I'm just curious if you use it on a Ranger somehow - and if yes: is it cool?
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Poll - Strongest/ Weakest Class (1.2.0)
Boeroer replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)And that's totally fine. Strongest class doesn't equal "most fun to play" class. Especially if what makes a certain class strong feels cheesy. I also liked playing rogues in PoE by the way. I really had no obvious least favorite class because it often changed over time.
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Poll - Strongest/ Weakest Class (1.2.0)
Boeroer replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You are right: it IS arrogant to say that.
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Poll - Strongest/ Weakest Class (1.2.0)
Boeroer replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, because calling somebody's opinion stupid is a totally different thing than calling the person itself stupid. It's like saying: "I didn't call you ugly - I only said your face is ugly." Man I love those "it's like saying" things...
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Chanter Summons are Significantly Tankier and Do More Damage than Ranger Pets
Boeroer replied to Marigoldran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There it is.
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I just have to share what happens..
Not always - but maybe once it gets some attention because enough people chime in and agree. Your contribution to the discussion wasn't really helpful so far - what do you want to accomplish with your posts? Win the argument by mocking and playing the devil's advocate? I still think it's a very reasonable request that the recursion gets removed altogether while making those abilities attractive for the normal player again. If nobody talks about it surely nothing will chance - or let's say the chances are lower.