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Boeroer

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Everything posted by Boeroer

  1. I assume you mean "Why is the accuracy bonus of Flames of Devotion stacking with the accuracy bonus of Zealous Focus"? First of al that's a question for the designers, not for me. I can only guess why. My guesses are: - Since it's not a buff but an inherent value of the ability itself it stacks with everything. Would Flames of Devotion give you an ACC buff of x seconds it would certainly not stack. It's like asking "Why did the accuracy bonuses of spells in PoE1 stack with everything". You wouldn't have asked this because this seems to be right - intuitively. - It would be completely pointless for a single attack to have bonus ACC, bonus PEN or bonus anything if it got supressed by buffs. The inherent values of an attack ability can not be considered as buffs and thus don't fall under the normal stacking rules. I find that rather intuitive - although it collides a bit with my statement "actives don't stack, passives don't". But if we expand the rule to "active buffs don't stack, passive buffs do" (I don't recall the exact wording in Daedfire) it fits again. You desperately want to decry the stacking rules and present a problem - but there is none. And even if there are problems they are pretty minor ones. My biggest gripe is that phrases don't fit 100% into the stacking rules. But you just seem to be diappointed that you can't stack ACC buffs into the sky. I will repeat myself again: While the stacking rules in Deadfire may not be perfect, they are a lot more simple and easy to understand and to anticipate than in PoE1. You don't have to test every ability and item in order to know how it exactly works when it comes to stacking. I can't remember that you complained that much about PoE's stacking rules. Maybe simply because they allowed more absurd stacking of ACC?
  2. Last time I checked it did not (beta3). Did they change that? Helwalker's MIG bonus does stack because it's a passive. I know of no example (after quite some testing) where two actives that directly address the same stat will stack. Just checked in game: does not stack Duality of Mortal Presence (INT) does NOT stack with Elightened Agony (Smart, +5 INT). The lower one automatically gets suppressed as it should be.
  3. Last time I checked it did not (beta3). Did they change that? Helwalker's MIG bonus does stack because it's a passive. I know of no example (after quite some testing) where two actives that directly address the same stat will stack.
  4. Then stuff like Zealous Focus stacked with Warrior Stance and a nerf would be the result. Not good for single classes. The non-stacking of modals / putting modals into the active category is the better solution in my opinion.
  5. +10 ACC is not addressing the same value as +5 PER. If this wouldn't stack then +10 to deflection and +5 to RES shouldn't stack as well - and +20% action speed shouldn't stack with +5 DEX, too. +50% damage and +10 to MIG? Nope? You don't want that... +2 AR and +1 AR addresses the same and thus doesn't stack (if coming from actives both). For example an inspiration with +5 PER wouldn't stack with a direct PER buff of 10. That +X to all defenses stacks with +Y to a single defense is indeed unintuitive and not very logical, but it has been like this in PoE1 as well for whatever reason. Still a lot better than in PoE1. Now even item enchantments like +X to INT all stack - not like PoE where they didn't except it was on a weapon/shield. Most stacking in Deadfire follows the simple rule and that's better than the stacking mess in PoE1.
  6. Beckoner's summons are only smaller and have less health. The rest (defenses, damage etc.) is the same. So basically you get more firepower for a shorter time. Beckoner was really strong. You can "CC + damage" whole groups even on PotD with six skeletons. CC because enemies will be occupied. It's like a very fluid and flexible, ever controllable CC effect that also deals damage. The skels even have engagement. Then use such many bodies with Spark the Souls... It had to be nerfed somehow. But I agree that going from -1 to +1 is hasty and weird. That's 12 seconds more between summonings! But then I also think: doesn't the first summoning of a horde of creatures decide the encounter anyway? I like your superconstructive approach...
  7. How did you find out? Hmmm? Ehh? Brrrr!
  8. Nah - don't shoot your bolt! What if something really annoying happens and you can't get any more angry? Having anger overflow is such a waste... Don't start with the high levels of angry. You want to ease into the rage - be able to step up your angry game. Start with "I would have been a tad angry" if you had seen naked Mirke. Then, for example if idiotic Obsidian adds nipples to the model, you can ramp it up to "I feel I'm getting genuinely angry". After that, once the perverts at Obsidian really want to mess with you and introduce a unique club in the shape of a johnson bar you could finally be "VERY angry" and stomp on your religious symbol of choice or so. Rumpelstilskin-style - oldie but goldie.
  9. Nay. You really have to notch up your performance.
  10. Stack with what? Savage Attack didn't stack with Reckless Assault - you couldn't even have both active at the same time. Meanwhile Zealous FOcus stacked with Devotions and Inspiring Radiance... Now there is that one simple rule: actives don't stack, passives do. In PoE1 ist was not easy to determine what was considered active and what passive (Inspiring Radiance?) - in Deadfire it is easy because it tells you what's active/passive via the ability tree. Not the same problem as in PoE1. A big improvement I'd say.
  11. No, class bonuses are not necessarily passive. It depends on which side of the tree they are. For example Gilded Enmity is an active (as an upgrade of Sworn Enemy) and thus doesn't stack with other active AR bonuses. I didn't say the stacking rules are cool - I just said that they are rel. simple. So I don't quite understand the displayed surprise. Anyway I prefer simple stacking rules over too complicated ones. Maybe that destroys some cool combos, but better than the PoE1 mess where you had to test *everything* to determine if and how it stacked. If you plan a character now you know what will stack and what not beforehand. So... just don't try to stack Zealous Focus and Warrior Stance or Gilded Enmity with Zealous Endurance. Either take no Stance or no aura or choose the ones that don't suppress each other. It's not that bad.
  12. If you want to tank I would use a small shield - that's a good compromise between accuracy and deflection/reflex. And later you can use the Little Savior which is the best shield anyways.
  13. The more effective one in a party is def. Counselor Ploi. Which one is more fun strongly depends on you preferences. Also since the Dull Runner is a Bleak Walker you would need to do a quite evil playthrough (only if he's supposed to be the MC of course).
  14. Modals are on the active side of the tree. Weapon Proficiencies are modals, too. Actives don't stack, passives do. It's rel. simple. The only exceptions (and why that is I don't know) are some chanter phrases that are on the passive side but don't stack (with themselves).
  15. Maybe, but does Offensive Parry? Riposte and Offensive Parry only get triggered against melee attacks though (I thought). Anyhow - even if I like the concept I won't follow this "Disengagment-to-Offensive Parry"-path. It's way to fidgety and unrealiable. Applying Arterial Strike and then moving away (for example with high defense or even immunity against disengement or Escape) or casting Rymrgand's Repulsive Visage to make them flee is much more fun and reliable, too with the WotEP.
  16. Now I can't trigger Offensive Parry anymore on disengagement - and also disengagement attacks won't get triggered so often. The mechanics need some serious polishing.
  17. Now I had the situation where the deflection bonus of Shadowing Beyond stopped when I used a spell from invisibiliy and I became visible. What is this? Maybe we are both right - and the behavior is inconsistent like hell?
  18. Actually now I managed to trigger Offensive Parry on said Xaurip Champion. Weird. Maybe a hickup? Or wait - maybe some immunity against disengagement that I don't know of? Because when I put on Nomad's Brigandine with immunity to disengagement attacks I will also lose Offensive Parry on disengagement... hm... However - now I can disengage with a ton of deflection bonus against disenagement (Gipon Prudensco 25, Fleet Feet +20, Tumbling +20, Fast Runner +5 = +70 - it all stacks) on top of my normal deflection. I summoned 10 Xaurip Champions and just ran around them - most of them are dead after a few seconds... Nerf incoming! But I still have situations where I can't trigger Offensive Parry against disengagement attacks. Maybe when I'm too fast and am out of reach already?
  19. I know what prone does. I meant in the scope of "concentration vs. interrupts". Prone is advertised as a better interrupt. How so?
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