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Boeroer

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Everything posted by Boeroer

  1. I use it on a Spellblade Aloth on PotD (where there are lots of enemies) and with high INT, a Ring of Overseeing and Aloth's armor I can attack up to five enemies often and usually three minimum. Depends on positioning though. I can also use Pull of Eora to create a ball of foes which I can all affect with stuff like Arterial Strike or Confounding Blind or so. Or even Devastating Blow (which is kind of cool with a low AoE dmg weapon because overkill is less of an issue). I also use Offensive Parry because Aloth as a wizard can reach very high defection with Mirrored Image/Wizards' Double/Arcane Veil and stacked deflection items. For me, the sword works still wonderfully well. But it certainly is more of a niche item now. It's also still nice with Swift Flurry+Heartbeat Drumming and Stunning Blows by the way.
  2. With the cone you can apply ability effects in an AoE. With high INT and other AoE mods like Overseeing you can hit a lot of people if your using it cleverly. Offensive Parry enchantment is very powerful, too (100% Riposte in an AoE). The weapon was everybody's darling pre 1.1 - which is a balancing problem. A nerf was inevitable. But I agree that the base damage is too low. I personally would have decided to go with normal base damage but make it slower than a normal great sword - it's huge. That would have the same effect on dps but wouldn't feel so ridiculous (why is that huge blade dealing so tiny damage?). Or I would allow Run Through multiple times per encounter to make it more decent vs single targets. Run Through has high base damage (try it with Assassinate/Backstab). It it wasn't 1/encounter but maybe 3 or so I would be happy as well. Run Through is not mutually exclusive with Offensive Parry or the circle swing enchantment.
  3. Also tab. Highlights people and also clickable stuff (loot, chests, levers etc.)
  4. Actually I find this change to be helpful. Who doesn't display a name after pressing tab is not important at all.
  5. That's nonsense. He wrote his criticism in a decent manner and thus will be treated decently and his points will be discussed decently (by most). Only people who present their thoughts like self-entitled snot noses will be "ganged up on". And it's not like the "hardcore fans" don't criticize Obsidian.
  6. I agree that there should be some obvious information that mobals from proficiencies are actives like all other modals and thus don't stack. For abilities it's easy: if they are displayed under the active (left) side they don't stack, if they are on the passive side they do. Since proficiencies are displayed on another page it's not obvious at all that they are considered actives. But that's only an issue with displaying info properly, not with my argument that modals can be considered actives because you have to actively trigger them. That doesn't fit the criteria of being "passive".
  7. "We" don't balance anything. Obsidian does. And they would be stupid if they didn't balance around new or one-time players because that's the vast majority of their customers. That's not true at all. They have to decide if they go ranged or melee, if they pick a single damage weapon they are screwed against immune foes and if they find an awesome weapon which isn't one they are devoted to they bite themselves. Troubadours just switch the Brisk Recitation modal on or off how they please to get the best out of every situation. Not much - as I said the nerf is to harsh. But it's also nonsense to say that Beckoner is worthless now. By the way the people who nerfed the Beckoner and me (who complains about Troubadour) are not the same persons. Since we are not connected via telepathy there are no common logical thoughts between us.
  8. Modals of morning star, flail and club are really awesome. What's that supposed to mean? Trying to be c0cky?
  9. Intentional. All modals are actives (since you can actively trigger them I think that's ok).
  10. And Instruments of Pain? I would test myself but I'm on vacation - without computer.
  11. That's one of the worst examples for logic thinking that I ever saw - because there's no logic at all.It's like saying "Because Bill is smarter than his older brother Ted I also have to be smarter than my older brother Pete." By the way: the Devoted gets -10 ACC for non-proficient weapons. That is a significant drawback especially if you have no meta knowledge. The Troubadour has longer linger time than a vanilla chanter and pays +1 for invocations. That would have been balanced (or that is at least an approach to balance, albeit a weak one because the +1 drawback doesn't scale well at higher levels and becomes negligible). But he can also decide to switch to double phrase accumulation speed on top - which makes the +1 invocation cost as counterweight really laughable especially at higher levels where you need more phrases. All in all the flexibility that is provided with the modal which helps you to easily circumvent the disadvantage is what tips off the balance. Also several people noted in beta and after realease that there's zero reason to pick vanilla Chanter over Troubadour. Just because you didn't read or hear about that doesn't mean that this is "suddenly" the case. It was always that case that the Troubadour is overpowered (at least when compared to a vanilla Chanter). And that is not how subclasses are supposed to work. They should be equal in power like Josh planned them to be. So in my opinion: if the Troubadour is a better summoner than the Beckoner AND there is no reason to pick a vanilla Chanter over a Troubadour then the blancing issue lies with the Troubadour, not the Beckoner. And that's logic.
  12. The dogface was just a placeholder for everything they had no proper icon for yet. Josh mentioned that in a stream. Complaining about cut content in a game is as fruitless and nonsensical as complaining about cut content in a movie. Usually things don't get cut just because the director thought "Let's take some of that good stuff away from the customers because we are so evil and resentful and they don't deserve it anyway".
  13. I also think that it's still good. Twice the amount of summons is a very powerful feat, even if they are smaller, don't last as long and have less health. The body blocking alone and the doubled dps make them very useful. After all subclasses should be designed in a way that the advantage comes with drawbacks so they are not more powerful than a vanilla class. And the lesser health didn't balance out the double amount of summons. If the Troubadour ist the better summoner now then I guess that's just a sign that he is overpowered. Because there's also no reason to pick a vanilla Chanter over a Troubadour - which shouldn't be the case. I just think that going from -1 to +1 after already nerfed summon duration is too much "sledge hammer style".
  14. Which Barbarian version? The class has no ability that procs an additional attack on crit or kill - or has it? If you mean Carnage: it doesn't work with ranged weapons. I wonder if Swift Flurry/Heartbeat Drumming and Carnage work with The Long Pain or Instruments of Pain though.
  15. Why? I think it works in the context: ROFL! I meant whether you facepalm recursively! *tearwipe*
  16. I don't know if it would be an oversight. In PoE you could achieve the same with for example Crucible and Fenwalkers or Blaidh Golan. You would reduce the time of some paralyze or prone/stun afflictions to zero because the first one reduces the afflicton time by x% and a flat reduction (like -3 sec or so) while the item does this as well. On prone you would see that the animation "sit on buttocks" gets played but you immediately get up again.
  17. Yes, I didn't say it was a good fix. By the way I'm still not sure that the chain procs got fixed. Were they? I also have the impression in my playtrough that Cleaving Stance still procs off itself - but only attacks one additional enemy now. But I would need to do more testing to verify.
  18. Sounds like a theory that you should put to the test during a little console-session. It's quite easy to determine if an affliction sticks or indeed the duration gets completey nullified. If it doesn't get nullified (means no addition but most likely multiplicative bonuses) you can see how the stacking exactly behaves.
  19. I think they mainly changed it to melee only because of Kalakoth's Minor Blights and Rod's Blast modal, not only Frostseeker. Blights and rod were the most prominent and reported tools for Swift Flurry abuse in the beta.
  20. Providing comprehensible explanations as to why something works in a fictional setting is not the same as using realism, history or tradition to argue if a setting is good or not. It just has to be conclusive and not break its own rules. So, arguing that a fictional setting in which everybody *can* (not necessarily has to) achieve supernatural powers through the power of his soul is bad because it's not realistic, it's unlike older settings (not traditional) or it doesn't have an equivalent in history is silly I my opinion. You can say you don't like the approach because of those reasons and that's totally fair - but calling it bad or even retarded design like OP did is just silly.
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