Everything posted by Boeroer
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so charge is totally useless now?
Boeroer replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think at first because it came a bit late (previously it was a high tier ability according to data-mining during beta) - so maybe Obsidian thought it needs to be even better than in PoE. Then they moved it down to PL 5 but didn't change it - that was way too powerful.
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petition to make 2 handed weapons relevant
Boeroer replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can balance the general weakness of 2 handers with better unique ones, that's true. However I don't think that's the right way. Each weapon type should be equally useful in its "vanilla" state. As I already suggested several times, giving all 2 handers +1 PEN would solve the problem without making those too good. It's also not unreasonable because weapons that get wielded with more kinetic energy should be able to overcome armor more easily.
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Why does every class have to have magic?
Boeroer replied to Darkprince048's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Cooldowns just lead to spamming abilities without thinking. Managing resources gives more depth. Just compare Tyranny's combat with PoE's or Deadfire's. Which one feels less like console-like button-smashing?
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Deadfire
Boeroer replied to lindenul's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you think that Deadfire feels 5000 years past PoE you simply didn't get the world lore right while playing PoE. It's quite obvious during PoE that there are cannons, huge ships, more advanced animancy and other more sophisticated stuff outside the Dyrwood - and that the Dyrwood itself has the image of an underdeveloped ex-colony full of renitent and uneducated farmers who like to form angry mobs and burn people on stakes for believing in the "wrong" god etc.
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Why does every class have to have magic?
Boeroer replied to Darkprince048's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If PoE or Deadfire had cooldown I'd not play them. Cooldowns are just a horrible mechanic - at least for me. Look at the terrible combat mechanics of Tyranny due to cooldowns. I mean I personally find them terrible. Maybe others like that kind of stuff. I don't. Just piling up some special attacks and time the cooldowns so that you can use an ability all the time - feels so boring. I think having a resource pool (finite like Discipline/Guile etc. or refreshing like Wounds/Focus) is a lot better in my book.
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so charge is totally useless now?
Boeroer replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Erm, yes? Full Attack on the target and crush damage (not weapon related) in between. That's what I said? It was less powerful than the pre 1.1 Deadfire version because items' on hit/crit effects did not proc in the AoE, only on the target. And it was not overpowered because it came a lot later (measured in game time) than in Deadfire and was the only thing that put fighters back onto level with most classes in the end game.
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Maia Racial Bonus Bug?
Boeroer replied to Balbanes's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Great (I mean that you found it ). Would you mind writing a small bug report in the technical subforum (in case it isn't there yet)?
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And ... Another Free Dlc Guys
Boeroer replied to Whitewolfsp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nooo! They should put the time and money into developing really important stuff! Like a cure for cancer or... or... being douchy!
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What about adding combat training?
Boeroer replied to Sevret's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can always use the console to spawn enemies and give you levels, items and abilities as you wish. I know no better way to test stuff in PoE or Deadfire.
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Has anyone played a Barbarian - Mageslayer and how did it go?
Nope. Only prolongs the duration. You can also use club + flail for example to apply will and reflex debuff simultaneously. I just used dual clubs because it looks better than club + flail or club + whatever.
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No point in making builds right now when consumables are more op than the whole build itself
Eh, but the initial statement was that it doesn't make much sense to post - or make - class builds while some mechanics of the game are very unbalanced or even break the balance (alchemy boosting decay spells for example). And so can agree to that. Posting builds usually means you show the forum some neat tricks and powerful combos or whatever clever stuff you could come up with. Very few people draw Joy or even satisfaction from posting straightforward standard stuff. But those things will change eventually and also even the cleverest idea pales when you compare it to Plague of Insects with +22 PL or a poison that does tremendous damage per tick. That takes some fun out of it. Whining or not - it's a fair point to make.
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so charge is totally useless now?
Boeroer replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's a good question: why not implementing it like in PoE where it did a Full Attack at the target but "simple" crush damage (not weapon related) to the enemies in between? I personally think that stun is equally useful - just curious why that hassle of reinventing the wheel?
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Just Soloed Cave Grub and All of Old City at Lvl 9. No Alchemy or Scrolls
You could use Brand Enemy and then flee I guess. It has no hit roll (always hits) and will be active until the enemy is dead. You just have to be able to run fast. Maybe that would be an option, didn't try though.
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Has anyone played a Barbarian - Mageslayer and how did it go?
Does the will / reflex lowering gets propagated via Carnage? I assume no, but asking just in case.Nope. If you want to do that you can use Flagellant's Path or Clear Out + Upgrades. I had a Devoted with a Morning Star + Clear Out in the party to lower Fortitude in an AoE. I usually focused on one caster with the Mage Slayer and stacked spell disruption and applied will or reflex debuff for a party members to finish the enemy, then off to the next. He also removed the Concentration from every other enemy with the chant so my other party members could interrupt other casters easily. But that is no feat of the mage Slayer. That class itself is pretty good at blocking single targets though - even bosses might not get a single ability off. I wanted to mix AoE "ability disrupt" with the Troubadour and single target disrupt with the Mage Slayer. Spell disruption of the Mage Slayer works ok but I don't know if it's worth the drawbacks. What also helps a lot to shut down ability usage are terrify effects.
- No point in making builds right now when consumables are more op than the whole build itself
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The Obsidian Boards' Build List - Last modified: 22-October-2018
i don't see any 1.1 potd ranged dps sorry.. most of them are tank/melee/solo potd I think there's a language problem that prevents you from getting the joke. But it doesn't matter - it wasn't a good one in the first place... There are not that many ranged caster builds besides the Master of Missiles and maybe a few others. Maybe because casters are not so good at doing sustained dps in Deadfire (besides the PL cheese with alchemy + decay spells or the shock helmet abuse). For example I'm playing Serafen as a ranged dps caster atm and he simply sucks at it (if I don't use Mind Control). Maybe Maia as a Geomancer will be better - but I doubt it. Better go the DoT route I guess.
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No point in making builds right now when consumables are more op than the whole build itself
Na - it's always frustrating if a game's balance is utterly broken. Sure you can circumvent it (like I do) and not use alchemy or arcana - but that doesn't change the fact that some mechanics are not properly balanced. If there would be a chess figurine that allowed the player to reach every field and beat every other figurine with one move you could either remove it from the game or just not move it. I guess most people would say: "If it feels cheesy and makes the game boring and we don't use it because of that - why not remove it entirely from our game?"
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Has anyone played a Barbarian - Mageslayer and how did it go?
I played a Mage Slayer/Troubadour with the Concentration removal phrase + the weakening phrase. He takes out offensive spellcasters and especially healers pretty nicely. He also had dual clubs or flails for lowering will or reflex (what needed debuffing most).
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No point in making builds right now when consumables are more op than the whole build itself
I would like that scrolls are not just lesser versions of actual spells, but something completely different (albeit useful). Something that can even add depth and tactical value to a spellcaster. No second Kalakoth's Minor Blights scroll or a Fireball scroll that competes directly with class abilities. Instead something that complements class abilities.
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[CLASS BUILD] The Engineer (shocking dps fighter artillery tank)
The self healing part def. works well with a Barbarian, too. I guess Edér would also work.
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[CLASS BUILD] The Golden Dragon (barbarian tank)
Thrust of Tattered Veils is unlimited per encounter. It procs on every crit you do with the bash. Since Carnage has a +1 ACC bonus per level and bash has as well, you end up with +32 bonus accuracy on carnage-bashs (+37 with Accurate Carnage) at lvl 16 which lets you crit a lot and trigger Thrust of Tattered Veils a lot. Now imagine Heart of Fury with its exponentially rising number of attacks the more enemies you can reach...
- The Obsidian Boards' Build List - Last modified: 22-October-2018
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The french translation was poorly made
Boeroer replied to Agraell's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That can't be the way. You can't outsource that kind of stuff to the players. Sooner or later the game companies would assume that as normal. Do you want to wait for every new games fan translation, if it ever gets finished. Once the professional made translations were better than the fan stuff. Somehow the standards for this have to raise again. I don't expect everything to sound like ****ing Goethe, but every film, game or whatever should be translated in a manner that fits the level of the original text. And the crap we got for PoE1+2 is just highly unworthy of the original. Well it can't be worse than the really bad localisation Deadfire got delivered with. And imagine: somebody got actually paid for that nonsense. Seriously: even without any context given I could do a better job of translating this game into German. I'm no professional by any means and have only translated some YouTube subtitles for several channels I like in a community efford - but I couldn't do worse than this. I simply couldn't. Luckily I personally don't care because I only play games in their native language (as long as I can understand it of course) - but in genereal this is a real shame. Better to not deliver a game with such an embarrassing localisation but instead spend the money on good modding infrastructure so that there's a least a chance that there will be a good translation someday.
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The Obsidian Boards' Build List - Last modified: 22-October-2018
What Do you guys think: if there would be a mechanic where I could pull out the "likes" of a build (opening post of the individual build thread) and put them besides the entry in the list - would you be interested in such a thing? Like so: The Example Dude An example that's just there to show stuff Subclasses: Exampler/Templater Author: Boeroer Game Version: 1.1 Difficulty: PotD Solo: Untested Companion: Serafen The Template Guy imagine this would be an actual build Subclasses: Showmaker/Model Author: Boeroer Game Version: 1.1 Difficulty: PotD Solo: Untested Companion: - --- One star would represent 10 likes for example. No idea how to realize this yet. The obvious thing would be to look into the build posts, write down the number of likes and then put the corresponing number of stars besides the list entry. You may understand that this would not be my preferred method. If you want something like that let me know. And if you have smart ideas how to simplify it then please let me know. I don't think it's easy to get the admins to implement stuff into the forum. I already tried to get anchors in and so far I got no reply from a board admin. So it would be best if the ideas worked in the scope of "unmodded" forum mechanics.
- No point in making builds right now when consumables are more op than the whole build itself