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Everything posted by Boeroer
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This is such a bad change. Seriously, why? If they want to decouple non-"magic" over time damage (like woundig) etc. from INT then they should also decouple the duration from INT and not leave it at "I curse you! Because you are so smart I will die more slowly, there!" But I would prefer if they just leave it like it was: consistent!
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Serafen's "Gift"
Boeroer replied to Suen's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Why hat? He gave me a stinking necklace (Cipher's Shackle)! Does it depend on the class you give him or the dialogue options - or what? -
You are stuck in the definition of classes of D&D and similar games. If you like their approaches better that's ok. But this game defines classes and what they can do differently than other RPG games. Their "magic" stems from the power of their souls. Everything supernatural is based on essence (or soul power) in PoE. That explains why they all have some mumbo jumbo going on. This may be to ones liking or not - but arguing with "nature of the class" or "history" is leading you nowhere. Your point is that you don't like it and would prefer a more conservative approach - and that's fair. But don't use your likings as basis for judgement. And don't insult the designers just because they created something that you don't like. I personally could also do with a lot less particle effects and boomboom - but I accept that the classes in PoE can do amazing things due to the power of their souls. That's in line with the world's lore. If I couldn't accept that I wouldn't play the game.
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How to hide News screen?
Boeroer replied to Jajo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
The best part is that it shows me stuff that I'm supposed download - but I have already done that, so what's the point...? -
Free DLC Restriction
Boeroer replied to Drone456's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Good points. You may want to write a PM to Aarik D (Community Manager). -
Hehe, I'm sorry - I just trolled a bit with the "there's only one captain" thing. I also didn't find the arquebus yet. Maybe dunehunter did. Then I forgot about this thread... :oops: Before that trolling I just wanted to confirm that you can directly board and that you have to kill the captain first (or at least not last) so that his/her loot will spawn. That could be a reason why somebody doesn't find gear: it simply didn't spawn because of that glitchy behaviour. Since the captain usually stands there in the back line and is hard to come by it often happens that he/she's the last person standing.
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Slightly offtopic, but now that Flesh Communication has no encounter limit anymore in 1.1: Do you still think that Corpse Eaters have more drawbacks than benefits? Kith and beast enemies are very common - and on PotD where fights now take a lot longer I found that it can be (not always of course) of great benefit to have a much bigger resource pool due to Flesh Communion. The +1 rage cost is harsh at the beginning but doesn't have that much impact later on once ability costs rise anyway. For example with Frenzy it's harsh because the costs are +100% - but already with Barbaric Blow it's "only" an increase of 50%, Savage Defiance 33% and so on...?
