Everything posted by Boeroer
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Beta patch 1.1 important changes
What is "stealth damage"?
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1.1 - RIP, Beckoners
Beckoner's summons are only smaller and have less health. The rest (defenses, damage etc.) is the same. So basically you get more firepower for a shorter time. Beckoner was really strong. You can "CC + damage" whole groups even on PotD with six skeletons. CC because enemies will be occupied. It's like a very fluid and flexible, ever controllable CC effect that also deals damage. The skels even have engagement. Then use such many bodies with Spark the Souls... It had to be nerfed somehow. But I agree that going from -1 to +1 is hasty and weird. That's 12 seconds more between summonings! But then I also think: doesn't the first summoning of a horde of creatures decide the encounter anyway? I like your superconstructive approach...
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No longer can craft Whiteleaf?
Usually you shouldn't be able to craft drugs.
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Small but influential bug for druids
1.1 is live in the master branch.
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New free DLC
Boeroer replied to Whitewolfsp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)How did you find out? Hmmm? Ehh? Brrrr!
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Beta patch 1.1 important changes
Yup!
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Small but influential bug for druids
To be honest: I don't quite get it.
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UMM! You forgot something, Mirke...
Boeroer replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nah - don't shoot your bolt! What if something really annoying happens and you can't get any more angry? Having anger overflow is such a waste... Don't start with the high levels of angry. You want to ease into the rage - be able to step up your angry game. Start with "I would have been a tad angry" if you had seen naked Mirke. Then, for example if idiotic Obsidian adds nipples to the model, you can ramp it up to "I feel I'm getting genuinely angry". After that, once the perverts at Obsidian really want to mess with you and introduce a unique club in the shape of a johnson bar you could finally be "VERY angry" and stomp on your religious symbol of choice or so. Rumpelstilskin-style - oldie but goldie.
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New free DLC
Boeroer replied to Whitewolfsp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nay. You really have to notch up your performance.
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"Supressed" Story...
Stack with what? Savage Attack didn't stack with Reckless Assault - you couldn't even have both active at the same time. Meanwhile Zealous FOcus stacked with Devotions and Inspiring Radiance... Now there is that one simple rule: actives don't stack, passives do. In PoE1 ist was not easy to determine what was considered active and what passive (Inspiring Radiance?) - in Deadfire it is easy because it tells you what's active/passive via the ability tree. Not the same problem as in PoE1. A big improvement I'd say.
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Whispers ot Endless Paths Cone Size and Intelligence
Nope, not yet.
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"Supressed" Story...
No, class bonuses are not necessarily passive. It depends on which side of the tree they are. For example Gilded Enmity is an active (as an upgrade of Sworn Enemy) and thus doesn't stack with other active AR bonuses. I didn't say the stacking rules are cool - I just said that they are rel. simple. So I don't quite understand the displayed surprise. Anyway I prefer simple stacking rules over too complicated ones. Maybe that destroys some cool combos, but better than the PoE1 mess where you had to test *everything* to determine if and how it stacked. If you plan a character now you know what will stack and what not beforehand. So... just don't try to stack Zealous Focus and Warrior Stance or Gilded Enmity with Zealous Endurance. Either take no Stance or no aura or choose the ones that don't suppress each other. It's not that bad.
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Is Perception Needed for Chants like Dragon Thrashed or Soft Winds?
If you want to tank I would use a small shield - that's a good compromise between accuracy and deflection/reflex. And later you can use the Little Savior which is the best shield anyways.
- [CLASS BUILD] Counselor Ploi (charming paladin supporter tank)
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"Supressed" Story...
Modals are on the active side of the tree. Weapon Proficiencies are modals, too. Actives don't stack, passives do. It's rel. simple. The only exceptions (and why that is I don't know) are some chanter phrases that are on the passive side but don't stack (with themselves).
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Whispers ot Endless Paths Cone Size and Intelligence
Maybe, but does Offensive Parry? Riposte and Offensive Parry only get triggered against melee attacks though (I thought). Anyhow - even if I like the concept I won't follow this "Disengagment-to-Offensive Parry"-path. It's way to fidgety and unrealiable. Applying Arterial Strike and then moving away (for example with high defense or even immunity against disengement or Escape) or casting Rymrgand's Repulsive Visage to make them flee is much more fun and reliable, too with the WotEP.
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Whispers ot Endless Paths Cone Size and Intelligence
Now I can't trigger Offensive Parry anymore on disengagement - and also disengagement attacks won't get triggered so often. The mechanics need some serious polishing.
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Whispers ot Endless Paths Cone Size and Intelligence
Now I had the situation where the deflection bonus of Shadowing Beyond stopped when I used a spell from invisibiliy and I became visible. What is this? Maybe we are both right - and the behavior is inconsistent like hell?
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Whispers ot Endless Paths Cone Size and Intelligence
Actually now I managed to trigger Offensive Parry on said Xaurip Champion. Weird. Maybe a hickup? Or wait - maybe some immunity against disengagement that I don't know of? Because when I put on Nomad's Brigandine with immunity to disengagement attacks I will also lose Offensive Parry on disengagement... hm... However - now I can disengage with a ton of deflection bonus against disenagement (Gipon Prudensco 25, Fleet Feet +20, Tumbling +20, Fast Runner +5 = +70 - it all stacks) on top of my normal deflection. I summoned 10 Xaurip Champions and just ran around them - most of them are dead after a few seconds... Nerf incoming! But I still have situations where I can't trigger Offensive Parry against disengagement attacks. Maybe when I'm too fast and am out of reach already?
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Beta patch 1.1 important changes
I know what prone does. I meant in the scope of "concentration vs. interrupts". Prone is advertised as a better interrupt. How so?
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Whispers ot Endless Paths Cone Size and Intelligence
Hm.. I let Aloth disengage several times now for several minutes from a Xaurip Champion for testing purposes - with all those deflection bonuses: the disengagement attack gets triggered and misses but there's no Offensive Parry, only sometimes Riposte. Shadowing Beyond: I tested it again 30 secs ago right after I saw your post. Aloth went invisible, Backstabbed, turned visible and the +50 deflection stayed there until the duration ran out. So you must be wrong. This is 1.0.2 - but I don't think they changed that in 1.1 because for what do you need +50 deflection if you are invisible (and untargetable) anyways?
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Beta patch 1.1 important changes
It's complicated enough that you didn't seem to notice (?) that you can have multiple layers of concentration for example. Or that something like the phrase of a chanter can remove ALL layers at once while a simple interrupt only eats up one layer. Stuff like that seems to make things fairly complicated. Then what does prone do? It's described as "more powerful interrupt"...
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is recovery time bugged?
Right. It's all listed here when you right-click on your weapon (preferably out of stealth because stealth gives you a 85% recovery bonus).
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Any mod to remove restrictions on Paladin/Priest sublass combinations?
Your options are those that don't collide with each other disposition-wise. The condemned dispositions for Wayfarers are deceptive and cruel. So they can multiclass with every priest subclass that doesn't have cruel or deceptive as favored dispositions. Those are only Wael and Skean. The rest works with a Kind Wayfarer.
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Faith and Conviction seems disposition-based party-wide
With beta you mean the beta branch for patch 1.1?