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Everything posted by Boeroer
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On the other hand you don't lose much spell power if you spec for Spiritshift. A shocking boar druid with focus on self heals (Veteran's Recovery, healing spells, high MIG and INT) can be very sturdy, wreck stuff in melee (also against high DR targets) with Wildstrike + Avenging Storm, be a great CCer and will still able to cast other devastating spells (like Plague of Insects). High MIG and INT are good for (self) healing, Dot effects (boar tusks, spells like Plague oI) and AoE damaging spells in general.
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I see you put out some build posts recently. Which I like. While they are all very well thought through (as always ) I would think that we wait with putting them into the build list until they are tested more and leave the stage of "first draft" and reach a "proof of concept" level, what do you think? Since I might forget about this it would be great if you could remind me once you think the build is ready. Would be a shame if they drown in the current forum... current.
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Yeah that would be nice. I would like to play a Priest of Berath/Bleak Walker so I can combine FoD and Spiritual Great Sword - I don't care if my Faith & Conviction and my Holy Shmoly Radiance will suffer. I would like not only a mod (although highly appreciated) but I'd also like to see that this somewhat silly restriction gets removed from the main game entirely. Place a warning instead - that will suffice. Or even better: reintroduce "Untroubled Faith" et al.
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Haha... good one. Well as I said: different types could have different effects (if you want to make things more complex). Look at "Ring the Bell" and such. You could give two handers a might affliction on crit when backstabbing or more PEN for the physical damage, a dexterity affliction or an additional DoT for light weapons, you name it. But first of all I would prefer a simple solution that is easy to implement, easy to balance and removes the nonsense of "Ha! My two handed sledge hammer is perfect for backstabs!".
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I suggested this easy solution several times now: Instead of giving Backstab a percentage-based bonus of 100% (or 150% or whatever) it should get a flat damage bonus (maybe raw damage). Basically like Soul Annihilation (without the focus part). This way you would decouple the dmg bonus from weapon base damage. This would mean that every weapon type would be viable. With such a flat bonus it would also be easier to include Power Level scaling. This would also prevent that certain multiclass combos (Flames of Devotion + Backstab = multiplicative lash dmg which gets boosted by Backstab = one-shotting stuff all the time) are too strong. No need to nerf FoD further. Stuff that works like Soul Annihilation (flat dmg bonus as raw) just adds to the FoD damage and doesn't get multiplied. The amount of flat bonus can be easily found out by using the average base damage of all weapon types - for starters. That is the same as 100% weapon base damage - just averaged over all types. And if you want you could still give different dmg numbers for different types of weapons. I don't understand why this hasn't been the preferred implementation in the first place...
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Hm, must be a copy & paste error. Sometimes the forum really wants to annoy me. With such a lengthy post and a lot of edits I encounter a lot of hickups lately when saving my edited post. Not too long ago all URLs got removed after saving or the list got cropped. Maybe that this left some errors (I'm like Obsidian: introducing new bugs with every patch ). I will fix this asap, thanks for notifying me. Edit: fixed
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Ha - I like it! With Berath's Blessing you can unlock a merchant in the first town that sells a belt that will fill your quickslots with 4 random potions. Potions scale (like crazy) with Alchemy and the odds are good that you will get a healing potion (among other really useful potions) every now and then. Maybe also a Lifegiver/Helwalker would fulfil this concept. He'd have no Flame Shield, but Moon's Lightl with +9 (+8 version 1.1) Power Level (+2 class + 5 shifting + 2 Wellspring) heals ~30 points every 3 secs with decent MIG for a long, long time. Moonwell is even better. If you combine it with the Dawnstars' Blessing and so on this is - in my opinion - more reliable than Triumph otC and you can add nice stuff like Nature's Terror (instead of Flame Shield). Ok, then you wouldn't prove anything for the priest class, hehe. What Do you think?
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Sorry to hear about that, but at least fury is more compete with other druid subclasses. The duration is short tho, everytime when i'm enjoying the lightning form, it ends, too bad. It gets prolonged once you kill stuff though. Use a Bleak Walker/Fury with Scion of Flame, Heart of the Storm and Spirit of Decay and you fury attacks will have +3 PEN when executing FoD. Even with nerfed Wildstrike this should still be a nice shifter setup.
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You want examples? I already gave some in that quote you used. But I can repeat myself, why not: - removed the endurance/health system - removed DR and use AR/PEN instead - reinvented all afflictions and introduced inspirations - removed per-rest abilites and introduced per-rest empower instead - removed a general talent pool and put most of them back in as abilites - introduced weapon proficiencies I could go on for hours... And no offense, but if you can't "see anything changed much" you must be either blind or clueless (on that matter). I don't say that all of those "reinventions" are bad. Also reinventions and improvements are not mutually exclusive. I just would have liked it more if they stayed closer the the mechanics of PoE1 and used their time and money to refine that system and put more work into the actual content of the game rather than mechanics (that will be bugged and unbalanced so that we will be in the same spot as with PoE1 after release - and we are). But that's just my opinion. And I still enjoy Deadfire so far.
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Unless I completely misread his post I don't think his point was that it was a good thing, it sounded clearly sardonic to me. Yes, I was being sardonic. But just because I think something's not meeting my taste or expectations doesn't mean it's inherently bad. It's just not what I would have done - but I don't have to earn my living with the development of video games (thank you, merciful fate). I mean if so many people don't get how endurance/health works there's only one thing Obsidian can do: make it simpler. They have to sell games after all. And the government has to invest in better education obviously so we can have endurance/health back without confusing people too much...
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Holy Radiance 1.1
Boeroer replied to Gromnir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Gromnir (along with his way of writing forum posts) has been here right from the start. He's basically a fixture. By the way: our Gromnir and Baldur's Gate's Gromnir are the same person. Maybe with that kind of information it's easier to understand why Gromnir is... well... Gromnir. Concerning the question: I believe it just escaped Obsidian that the priest is still not influenced by dispositions at all. Or it's really low on their priority list. Because if this was intended: why not say so? -
Deadfire vs Tyranny
Boeroer replied to rone's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
@Stephen Unsworth-Mitchell: may I politely ask you to not use white text? I know you mean well and it's cool when I read your posts on the PC, but I'm using the forums a lot on my mobile because I travel a lot - and there the background is actually... white. Hehe.
