Jump to content

Boeroer

Members
  • Posts

    23048
  • Joined

  • Last visited

  • Days Won

    383

Everything posted by Boeroer

  1. You started with a good approach and then ruined it all with that one silly sentence.
  2. Based on forum posts a lot of people played rogues and very few played priest as MC (my personal impression during the last years in which I read countless posts and composed lots of answers). Even though the priest is a lot more use- and powerful than the rogue in PoE. With telemetry you can only see that people play x or y but you can't say why - unless you're doing a survey. And even then it's not save to come to conclusions about balancing because a lot of rogue players in PoE still think that rogues rule the game.
  3. Let's say there is a game. That game is very good and has great dialogue, characters and all the stuff a good game needs. It also doesn't tell you what's right or wrong, it just describes things and let's you draw your own conclusions. Let's say in that game eating meat is evil. I do eat meat in real life. But why would I be upset about it? Because I'm insecure. Now let's say that in this game the world is so that women rule over men and that's just the way that fictional society works. I am male. Why would I be upset? Because I am insecure and confused. In this game there are no white people. I am white. But why would I be upset? Because I'm insecure and I'm afraid. In this game every woman is lesbian and the only "use" men to produce offspring, but not for fun. Why would I, as a white straight male, be offended? Because I am insecure and feel useless? In this game tall men get discriminated because being short is the norm and the ideal. Why would I, as a tall guy, be offended? Because I am insecure when it comes to my height??? The last part shows that usually people get angry about stuff where they feel insecure and are afraid. No man is insecure about being tall (if it's not extreme and you are considered a freak). Hence nobody would complain about a game where tall people get ditched. Feeling insecure and afraid is not considered to be very manly. What an irony!
  4. It's a seal spell (Repulsing Seal or Searing Seal...) from a priest that did not get triggered.
  5. Druid spells with the keyword "Decay". And Wizard spells with the keywords "Poinson", "Toxin" and/or "Disease".
  6. This thread has turned into a discussion about a Star Wars movie. Which is awesome (I mean the fact that it turned, not the movie itself - which I even can't remember properly).
  7. You should buff ACC first, then do CC. Applying hard CC on enemies was way too easy in PoE - not only did you get bonus accuracy for spells but also +1 per level and could stack ACC buffs like crazy (Inspiring Radiance + universal ACC buff like Eldritch Aim + Devotions + Champion's Boon and so on). That made CC too powerful in PoE and trivialized most encounters. In Deadfire they might have taken it a bit too far (most afflictions don't lower defenses that much anymore) but I think the general direction is better than in PoE. Although atm everything is too easy in Deadfire except hitting with spells in the early game.
  8. Carnage doesn't proc weapons' special effects anymore. It's also doing much less damage than in PoE 1 so it's not such a big loss if you don't use it (for example if you want to concentrate on spells rather than melee). Frenzy and Bloodlust do indeed speed up casting time and also recovery for spells since both are universal speed buffs.
  9. But didn't you bring a priest for prayers or use the equivalent scrolls? Those totally remove the threat of paralyze/petrify (not stun though, but in my opinion that's less of a problem compared to paralyze).
  10. One thing: Fighting Spirit doesn't require that you stay at bloodied or below. That's not too bad. Streetfighter's "On the Edge" or Blooded and others are a lot more situational than Fighting Spirit. Too bad there is no Marking enchantment anymore (or is it?) - I liked to combine Marking + Coordinated Attacks on a paladin and Dirty + Vicious Fighting on a Hearth Orlan rogue as team member who single wielded a coodinating weapon like Ravenwing or Cladhaliath. Just for the joy of stacking stuff even if it's overkill.
  11. I still haven't tested if Blood Thirst works with spells - but even with Frenzy & Bloodlust you can cast a lot faster than a "normal" wizard. Blood Thirst would take away recovery completely after a kill. So I'd say it's totally viable. Tenacious (from Berserker's Frenzy) even works with spells - and since a lot of spells have friendly fire anyways... nfuse with Vital Essence should remove Confusion if you don't like the -4 INT that it comes with.
  12. Conversion rates don't get added but multiplied, meaning additional one has less and less impact. So if you already have a 50% hit-to-crit conversion an additional 10% conversion will actually raise the overall chance to a meager 55% (NOT 60%).
  13. It's intentional. Why do you ask the same question twice although I already explained it to you in the Deadfire forum (with reference to PoE)?
  14. You neither need an AOE 2h for the AOE effect of cleave or for killing a single enemy (which triggers cleave). And to get the full potential of the full attacks of cleave you need to dualwield, since you trigger two instant attacks on everyone around you that way. Most times you kill another enemy (at least) with it, which starts the same cycle again. Most times when cleaving stance triggers I just plain one shot everything around me, except higher hp targets like fampyrs. (though charge cleave stance odes quite a lot for those too. ) But with the AoE weapons it's so that their AoE also gets triggered by every cleaving attack - which is very impressive. You also can reach targets that way (with the AoE) that are too far away for a "normal" cleave. One of the best things for HoF, Cleaving/Mob Stance, Blast, Hand mortars and all those smaller AoE thingies is Pull of Eora in my opinion. It works a lot more reliably and less "buggy" than in PoE (where it was pretty great already).
  15. Summons, druid Spiritshift weapons, summoned weapons and animal companions all scale with character level, NOT Power Level. Monk's fists do scale with Power Level.
  16. It works like in PoE. No bug. "Equipped weapon" means the weapons that the Barbarian is currently holding, not weapons that the Barbarian may have equipped in alternative weapon slots. This is a somewhat awkward description for a "Full Attack".
  17. I you're the only one who gets presented to them in the first seconds of combat then they def. do. You should also run to the ranged enemies and then let the melees "clump" around you. The one with Cleaving Stance doesn't even need to be the one the enemies gather around.
  18. People who say things like "Don't play XY because it sucks, play Z instead" should be forcefully multiclassed to douche/flagellant.
  19. It should since it's a passive. It stacked with everything in PoE and so far (racial) passives also seem to stack with everything in Deadfire (excluding Chanter's phrases which have exceptions).
  20. From beginning to start? Sure! That's only a very limited span though. The unique weapons in the game are pretty hilarious when it comes to their enchantments. But the spiritual weapons are still good. They scale with level, sparing you a lot of money and resources and the 50% lash is very good. And I guess we'll see a lot of (badly needed) item nerfs while the spiritual weapons might stay untouched. Although pure priests can use very powerful spells later on, pure melee priest is a bit boring (for me) because there are no special attack abilities. Also Minor Avatar is a bit disappointing atm. I didn't use Magran's Favor yet. Paladin/Priest is more fun for me just because of FoD (lashes stack and the bonus ACC helps a lot) - or basically any class with some nice melee abilities. Rogue's high dmg bonuses pair very well with the 50% lash of the spiritual weapons. Had some testing fun with a Priest of Berath/Streetfighter.
  21. I agree wholeheartedly. I (for example) will not post any build as long as the game is in such an unbalanced state. It's ok for now and for my first playthrough because atm the story is the most important thing. But for long term investment to happen it needs to be more balanced. A lot more.
×
×
  • Create New...