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Everything posted by Boeroer
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Based on forum posts a lot of people played rogues and very few played priest as MC (my personal impression during the last years in which I read countless posts and composed lots of answers). Even though the priest is a lot more use- and powerful than the rogue in PoE. With telemetry you can only see that people play x or y but you can't say why - unless you're doing a survey. And even then it's not save to come to conclusions about balancing because a lot of rogue players in PoE still think that rogues rule the game.
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Let's say there is a game. That game is very good and has great dialogue, characters and all the stuff a good game needs. It also doesn't tell you what's right or wrong, it just describes things and let's you draw your own conclusions. Let's say in that game eating meat is evil. I do eat meat in real life. But why would I be upset about it? Because I'm insecure. Now let's say that in this game the world is so that women rule over men and that's just the way that fictional society works. I am male. Why would I be upset? Because I am insecure and confused. In this game there are no white people. I am white. But why would I be upset? Because I'm insecure and I'm afraid. In this game every woman is lesbian and the only "use" men to produce offspring, but not for fun. Why would I, as a white straight male, be offended? Because I am insecure and feel useless? In this game tall men get discriminated because being short is the norm and the ideal. Why would I, as a tall guy, be offended? Because I am insecure when it comes to my height??? The last part shows that usually people get angry about stuff where they feel insecure and are afraid. No man is insecure about being tall (if it's not extreme and you are considered a freak). Hence nobody would complain about a game where tall people get ditched. Feeling insecure and afraid is not considered to be very manly. What an irony!
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You should buff ACC first, then do CC. Applying hard CC on enemies was way too easy in PoE - not only did you get bonus accuracy for spells but also +1 per level and could stack ACC buffs like crazy (Inspiring Radiance + universal ACC buff like Eldritch Aim + Devotions + Champion's Boon and so on). That made CC too powerful in PoE and trivialized most encounters. In Deadfire they might have taken it a bit too far (most afflictions don't lower defenses that much anymore) but I think the general direction is better than in PoE. Although atm everything is too easy in Deadfire except hitting with spells in the early game.
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Carnage doesn't proc weapons' special effects anymore. It's also doing much less damage than in PoE 1 so it's not such a big loss if you don't use it (for example if you want to concentrate on spells rather than melee). Frenzy and Bloodlust do indeed speed up casting time and also recovery for spells since both are universal speed buffs.
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One thing: Fighting Spirit doesn't require that you stay at bloodied or below. That's not too bad. Streetfighter's "On the Edge" or Blooded and others are a lot more situational than Fighting Spirit. Too bad there is no Marking enchantment anymore (or is it?) - I liked to combine Marking + Coordinated Attacks on a paladin and Dirty + Vicious Fighting on a Hearth Orlan rogue as team member who single wielded a coodinating weapon like Ravenwing or Cladhaliath. Just for the joy of stacking stuff even if it's overkill.
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I still haven't tested if Blood Thirst works with spells - but even with Frenzy & Bloodlust you can cast a lot faster than a "normal" wizard. Blood Thirst would take away recovery completely after a kill. So I'd say it's totally viable. Tenacious (from Berserker's Frenzy) even works with spells - and since a lot of spells have friendly fire anyways... nfuse with Vital Essence should remove Confusion if you don't like the -4 INT that it comes with.
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You neither need an AOE 2h for the AOE effect of cleave or for killing a single enemy (which triggers cleave). And to get the full potential of the full attacks of cleave you need to dualwield, since you trigger two instant attacks on everyone around you that way. Most times you kill another enemy (at least) with it, which starts the same cycle again. Most times when cleaving stance triggers I just plain one shot everything around me, except higher hp targets like fampyrs. (though charge cleave stance odes quite a lot for those too. ) But with the AoE weapons it's so that their AoE also gets triggered by every cleaving attack - which is very impressive. You also can reach targets that way (with the AoE) that are too far away for a "normal" cleave. One of the best things for HoF, Cleaving/Mob Stance, Blast, Hand mortars and all those smaller AoE thingies is Pull of Eora in my opinion. It works a lot more reliably and less "buggy" than in PoE (where it was pretty great already).
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From beginning to start? Sure! That's only a very limited span though. The unique weapons in the game are pretty hilarious when it comes to their enchantments. But the spiritual weapons are still good. They scale with level, sparing you a lot of money and resources and the 50% lash is very good. And I guess we'll see a lot of (badly needed) item nerfs while the spiritual weapons might stay untouched. Although pure priests can use very powerful spells later on, pure melee priest is a bit boring (for me) because there are no special attack abilities. Also Minor Avatar is a bit disappointing atm. I didn't use Magran's Favor yet. Paladin/Priest is more fun for me just because of FoD (lashes stack and the bonus ACC helps a lot) - or basically any class with some nice melee abilities. Rogue's high dmg bonuses pair very well with the 50% lash of the spiritual weapons. Had some testing fun with a Priest of Berath/Streetfighter.