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Boeroer

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Everything posted by Boeroer

  1. Sorry to hear about that, but at least fury is more compete with other druid subclasses. The duration is short tho, everytime when i'm enjoying the lightning form, it ends, too bad. It gets prolonged once you kill stuff though. Use a Bleak Walker/Fury with Scion of Flame, Heart of the Storm and Spirit of Decay and you fury attacks will have +3 PEN when executing FoD. Even with nerfed Wildstrike this should still be a nice shifter setup.
  2. You can board directly if you wish (and suffer crew and ship damage). Kill the captain first.
  3. But but... if there's an ability that gets taken all the time by people although it's not overly powerful but just "cool" - wouldn't it make a whole lot more sense to buff the competing ability instead of nerfing the not so great (but for whatever reason appealing) one?
  4. You want examples? I already gave some in that quote you used. But I can repeat myself, why not: - removed the endurance/health system - removed DR and use AR/PEN instead - reinvented all afflictions and introduced inspirations - removed per-rest abilites and introduced per-rest empower instead - removed a general talent pool and put most of them back in as abilites - introduced weapon proficiencies I could go on for hours... And no offense, but if you can't "see anything changed much" you must be either blind or clueless (on that matter). I don't say that all of those "reinventions" are bad. Also reinventions and improvements are not mutually exclusive. I just would have liked it more if they stayed closer the the mechanics of PoE1 and used their time and money to refine that system and put more work into the actual content of the game rather than mechanics (that will be bugged and unbalanced so that we will be in the same spot as with PoE1 after release - and we are). But that's just my opinion. And I still enjoy Deadfire so far.
  5. Unless I completely misread his post I don't think his point was that it was a good thing, it sounded clearly sardonic to me. Yes, I was being sardonic. But just because I think something's not meeting my taste or expectations doesn't mean it's inherently bad. It's just not what I would have done - but I don't have to earn my living with the development of video games (thank you, merciful fate). I mean if so many people don't get how endurance/health works there's only one thing Obsidian can do: make it simpler. They have to sell games after all. And the government has to invest in better education obviously so we can have endurance/health back without confusing people too much...
  6. Have a nice holiday. And bring firkraag888 and master guardian along once you come back.
  7. Gromnir (along with his way of writing forum posts) has been here right from the start. He's basically a fixture. By the way: our Gromnir and Baldur's Gate's Gromnir are the same person. Maybe with that kind of information it's easier to understand why Gromnir is... well... Gromnir. Concerning the question: I believe it just escaped Obsidian that the priest is still not influenced by dispositions at all. Or it's really low on their priority list. Because if this was intended: why not say so?
  8. So far I liked Morning Star best. With Charge and Clear Out you could apply Body Blows (-25 fortitude) in an AoE AND have two damage types. Does anybody know if those two still can do this?
  9. Please report Battle Forged in the bug section. It has been reported several times now but neither did we get an answer whether it's really bugged or not - nor did it get fixed.
  10. Well, if you'd place 6 cre_dummies around you and they'd get one-shotted from one attack you would know.
  11. @Stephen Unsworth-Mitchell: may I politely ask you to not use white text? I know you mean well and it's cool when I read your posts on the PC, but I'm using the forums a lot on my mobile because I travel a lot - and there the background is actually... white. Hehe.
  12. It's Path of the Damned. Remember the bear cave... That was Path of the Mauled by the way.
  13. Right. There are several things that were totally uncalled for. I blame it on the fact that certain designers only read SA or Tumblr or Twitter contributions instead of follwing this forum. But it's also true that: A lot of people don't seem to be able to differentiate. Like... at all.
  14. I wuld like if there was an ability that lets you dodge (using your reflex) instead of deflect/parry. At least against certain attacks. But unfortunately this opens way too many possibilites for game breaking mechanics and it makes the game mechanics much more complicated.
  15. Something has to be left over for PoE3, right?
  16. I strongly believe that the nerfs don't have anything to do with the whole club-or-sword thing. All the good weapons got a nerf because - let's face it - they were just too good. If you find an item and it just makes all the creativity/ideas/efford you put into your character pointless then it's too good. And the Kapana Taga was too good in my opinion. Now it's still a great weapon, but doesn't feel like "oh sure, the BIB fanbois got the awesomest weapon because they licked boots" anymore. The actual change from sword to club was done decently I think.
  17. The only way to make shields effective is to give shields and weapons delfection stats and remove the deflection stat from characters themselves. I like that idea. But you would have to alter the way armor and more offensive setups work to compensate.
  18. I have to agree: in my first playthrough I totally got lost because of too many sidequests paired with the open world approach. I tend to lose motivation (to do all the content) if a game is like that. There is a feeling like "who cares what I'm doing anyway?".
  19. For me there's no point besides the loot. If there wasn't loot I would skip the whole ship stuff entirely (I mean besides using it to sail around of course).
  20. Josh once explained how he likes to overnerf things and then reiiterate over the whole thing with smaller re-buffs in order to find the perfect point of balance. I can't say that I agree with that approach but because of that I think there will be a lot more patches with incremental rebuffs. It was so in PoE. Several stuff got nerfed pretty hard after release and then rebuffed with several patches. Look at FoD, Animal COMpanions, Spiritshift, Backstab and many, many other things.
  21. Huh? Weird. Are you using the beta branch or not? Maybe file a bug report?
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