Everything posted by Boeroer
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{Single Class build} The ULTIMATE Suicide Bomb!
Static Charge puts an effect (or a "charge") on your enemies (and yourself if you are confused) on hit. Those "charges" stack but do nothing at first. But once you crit they will get triggered and deal 5 shock damage (10 when upgraded) per charge. Those will get removed then.
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Scroll Assasin/Monk crazy dmg
I think the decision to put the same spells (which you can have as abilities) on scrolls was bad. It would have been better to come up with some other stuff that's helpful but doesn't directly compete with abilites and lets them look like crap.
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Scroll Assasin/Monk crazy dmg
Yes, PL is multiplicative. For duration I'm 100% sure since I tested it with Beckoner's summons - and I'm pretty sure it's also multiplicative when it comes to damage - at least with scrolls and also poisons.
- The Obsidian Boards' Build List - Last modified: 22-October-2018
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Scroll Assasin/Monk crazy dmg
Scrolls (like potions and poisons) are very powerful because they scale with the corresponding skill. This makes them better than "native" abilites. It's not right that something that you read from a scroll or gulp down is more potent than your class abilites. That will give you the feeling that it doesn't matter how you build your character as long as you use scrolls or potions. So either those consumables have to start a lot weaker and catch up with more skill or the skills shouldn't have that much impact in the first place.
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The french translation was poorly made
Boeroer replied to Agraell's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Seriously now? You forgot an apostrophe with the possessive case by the way... In my opinion it would be best if Obsidian released the game without localisation but provide a good infrastructure for fan-made translations (modding). Usually those are better - and they cost nothing. Bonus claps if they'd provide some kind of compensation.
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The Obsidian Boards' Build List - Last modified: 22-October-2018
I have now added a seperate line to every build entry so we can add companions that work with that build. You you tell me which companion builds are out there so that I can add their names to the build ar add the whole build to the list? I already added the Pallegina build, but I guess there are more companion builds?
- The Obsidian Boards' Build List - Last modified: 22-October-2018
- The Obsidian Boards' Build List - Last modified: 22-October-2018
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The Obsidian Boards' Build List - Last modified: 22-October-2018
I could tag builds with a small picture or text. Like so: ? Or I could just add a line to every build wher it says if it's compatible to companions, like so: The Example Dude An example that's just there to show stuff Subclasses: Exampler/Templater Author: Boeroer Game Version: 1.1 Difficulty: PotD Solo: Untested Companion: Serafen The Template Guy imagine this would be an actual build Subclasses: Showmaker/Model Author: Boeroer Game Version: 1.1 Difficulty: PotD Solo: Untested Companion: -
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Confusion Seems Useless
I also find it useful when I use it on enemy healers/buffers.
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Confusion Seems Useless
You have to be dazed or confused to think Dazed is as useless as Confused.
- The Obsidian Boards' Build List - Last modified: 22-October-2018
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Armor penetration is a pain in the ass. Stacking armor is OP.
Actually AC in D&D increases the equivalent of deflection, it doesn't reduce it per se. There is no DR from (normal) armor. This I find a bit meh because it's obviously easier to hit somebody who's wearing armor. It's just not so easy to hurt them. But a crit-to-hit conversion or a hit-to-graze conversion is ok. Your ability to connect with the enemy will not suffer (actually it will be even easier if deflection gets reduced) - but the quality of your hits will suffer if you glance off of armor.
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POTD Solo Druid
Sure it would. But to quote a famous German soccer player:
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Armor penetration is a pain in the ass. Stacking armor is OP.
Yes, I'm sure that it works that way. It gives you additional power levels if you invest in alchemy. Why? Seriously, I have no idea. I guess it happens unintentionally because of keyword issues. Poisons are supposed to scale with Alchemy - maybe certain druid spells and poisons/potions share the same keywords.
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Paladins Lay on Hands heal is to slow. Not very useful on POTD
Boeroer replied to antman45454's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's why having a dual wielding setup with speed bonuses is better for a paladin who wants to heal quickly. If you like to auto-attack stuff with a two hander in heavy armor it will take like 5 seconds until you can cast LoH. In PoE you could use Quick Switch to skip that recovery - doesn't work anymore with Deadfire.
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Armor penetration is a pain in the ass. Stacking armor is OP.
Yes, that's why Druids have Plague of Insects, Infestation of Maggots, Insect Swarm etc. which scale with Alchemy like crazy - so you can kill everything with one cast. It's obviously more lame than +3 AR. They also have those laughable Lifegivers who can only cast healing spells with +7 PL so nobody can die. Lame I say!
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POTD Solo Druid
Yes, that's true. Druids are really awesome, but lack accuracy. In a party you wouldn't notice but when soloing it can be an issue. With a solo barb you can overcome this problem at certain levels because the accuracy of Carnage + Accurate Carnage starts to surpass your normal accuracy at lvl 6. That's because Carnage, although suffering a malus of -10, counts as an ability and those get +1 ACC per char level. At lvl 16 your Carnage has +10 accuracy compared tough your normal accuracy. You can auto-attack the enemy with the lowest deflection and hit tougher ones with Carnage. Solo druids have no tool (besides consumables) to boost their accuracy - but plenty of tools to lower enemies' defenses.
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Enchanting Aloth's armor downgrades its stats.
Boeroer replied to Nayrb's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Or it's just an oversight and all the sarcasm is totally wasted. That would be a real shame...
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So , Fury Druids
If you want you can try Fury/Bleak Walker with Scion of Flame, Spirit of Decay and Heart of the Storm. Choose Wildstrike Freeze. Your FoD strikes while shifted will deal 4 different damage types and will have +3 PEN. Your elemental spells will have +2 PEN (except freeze which will oy have +1). It's not OP but for me it was fun.
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Carnage AOE Highlight
Where's MaxQuest when you need him?
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BUG - exalted focus not regestering on EDER
Boeroer replied to antman45454's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)No. Both are a active modals and actives don't stack. Warrior Stance's ACC bonus supresses Exhalted Focus' ACC bonus. You have to pick another stance or another zealous aura to prevent this.
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Two handed swords? Whispers of the EP
Boeroer replied to antman45454's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Actually flails are among the best dps weapons for auto-attacks in PoE (crush resistant/immune foes aside). Mainly because they are fast (and the fast weapons have better dps in general) and because there are two very good unique ones (Starcaller - stunning, spell striking, Unforgiven - speed) that both have an inherent 10% burning lash on top of any normal 25% elemental lash you can put on.
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Armor penetration is a pain in the ass. Stacking armor is OP.
Meant to be hard or not - I agree the mechanics of PEN vs AR are wonky and tedious to play around and no fun at all. A criticism of PoE's flat DR was that it felt mushy and didn't scale well with higher levels. In my option a simple, percentage base damage reduction like the OP suggests would have been better. An additional mechanic that I saw in Tyranny (and that was pretty much the only thing I liked about Tyranny as a general idea) was the conversion of enemies' attacks to a lesser tier. For example a crit-to-hit conversion or a hit-to-graze conversion (not graze-to-miss). That can resemble situations where you hit the enemy but glance off the armor. At the same time armor should not lower attack speed too much but stride and deflection.