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About Roadkill87

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  1. Hello, Don't know if this particular problem has been mentioned already, but since the new patch i get frequent, unavoidable crashes. About 2 or 3 minutes after loading my save the sound/music begins to stutter and the next thing I see is my desktop wallpaper. I did read about people having crashes on start-up because of Citrix interfering with PoE, but I don't believe this is the same issue. I would appreciate any info or method to counter that (or maybe I should just wait for hotfix). Also, I noticed that ingame combat messages and damage floaters are now brighter and more visible. Good work
  2. If you try to kill Rust in Delver's Row, when his health becomes low enough, he would escape into the narrows. You can chase him and in the end you will find him in a room behind a door. I think that's the sealed door you mentioned. Ah, thx for clearing that up. I had very little interaction with that guy during my playthroughs. Might as well fight him just to grab his stiletto.
  3. Hello, As the title says, anyone found out the purpose behind that door, or is it there merely as a flavour? I'm talking about the door you reach by taking a left turn in the Narrows from the Gullet entrance, and then go right. The game says that the door doesn't have a visible knob and that the space behind it is deathly quiet. Just being curious.
  4. Concept Basically a tanky dps build utilizing Tuotilo's Palm and Stalker's Presence spear that zaps in the middle of melee and proccing Street Fighter buffs as much as possible. Stacking crit is important for triggering Heartbeat Drumming/Swift Flurry + spear upgrades to land multiple hits. Monk inspirations and Rogue passives are our friends. There are 2 versions of the build I had in mind; Assassin with Backstab passive/gear support and the Streetfighter version presented in this thread. Shattered Pillar seems like a good splash as I prefer it over drug-addled Nalpacza monks (micromanaging drugs is a bit tedious for me, no matter how powerful it is). This is a RP build, so stats are not optimized as I'm not really a min-maxer. The build is currently in testing phase in Veteran mode, so I may update it a bit later as I don't have much time to play. Gameplay Buff up with Swift Strikes -> position yourself to get flanked -> Thunderous Blows -> Spam Torment's Reach -> Blind dangerous foes -> lock down and kill casters with Shadow Step (flavor skill, could be useful). Enervating Blows and Rogue debuffs make sure you land Deathblows with relative ease. Overview Class Street Fighter/Shattered Pillar Race Human (Humans are best Street Fighters IMO) Culture Aedyr (Anything works) Background Merchant (Decent RP bonuses) Difficulty Veteran (still testing) Full Party (could work solo) Stats 13 Might 12 Constitution 13 Dexterity 16 Perception 14 Intelligence 10 Resolve As you can see, the stats are pretty spread out, but that is how I envision character attributes for RP reasons. Feel free to modify them as you wish, just make sure you don't neglect PER and never dump INT, I'll explain why; STR - an additive damage bonus, no healing or spells to augment, so feel free to drop it a bit CON - couple of points never hurt, especially on higher difficulties. You can live with 10 if you feel confident DEX - a good dps attribute, but with Swift Strikes/Street Fighter speed bonuses it feels somewhat redundant PER - most important stat. big roleplay/detection, crit and hit bonuses (important for proccing extra attacks) INT - don't dump it. Useful for RP, also for buff duration and Torment's Reach damage radius (our only AoE) RES - could be dropped I guess, but i tend not to go below 10. Also roleplay heavy stat As explained above, Perception is top stat. Works well with spear +5 acc and ensures hits/crits. Also, our companions PER sucks (Maya Rua is an exception), so it's good to have for looting and detecting traps. INT is important here both for buff/debuff duration and for TR's reach (heh). It makes monk inspirations last longer, keeping our rotation simpler without frequent rebuffs which can be annoying. Everything else can be subject to a change. Skills Focus mostly on Mechanics and Stealth, with only couple points to Athletics. On a Passive skill side I picked Insight/Dipomacy, with couple points to Streetwise (RP reasons, frequent checks). Mechanics - you all know how important it is in this game Stealth - good for stealing and avoiding fights. Buffs Stalker's Patience damage (by a small amount, nerf bat hit it pretty hard) Athletics - frequent checks and a nice heal for sticky situations Insight - frequent checks, very useful Diplomacy - same as Insight Streetwise - frequent checks, adds to RP flavor Talent progression LVL 0 Sneak Attack, Wounds, Transcendent Suffering LVL 1 Escape, Swift Strikes LVL 2 Lesser Wounds LVL 3 Fast Runner LVL 4 Two Weapon Style*, Blinding Strike LVL 5 Dirty Fighting LVL 6 Weapon and Shield Style* LVL 7 Torment's Reach, Confounding Blind LVL 8 Swift Flurry LVL 9 Riposte LVL10 Persistent Distraction, Duality of Mortal Presence LVL11 Thunderous Blows LVL12 Shadow Step/Tumbling LVL13 Raised Torment, Deep Wounds LVL14 Enervating Blows LVL15 Uncanny Luck LVL16 Iron Wheel**, Slippery Mind LVL17 Turning Wheel** LVL18 Improved Critical LVL19 Deathblows, Heartbeat Drumming LVL20 *take your pick* * - having both TW style and W&S style benefits Tuotilo's Palm (benefits from Transcendent Suffering!) as it is considered both shield and weapon ** - having both Turning and Iron Wheel adds to versatility, depending whether you tank or dps Gear Weapons Set 1: Stalker's Patience/Tuotilo's Palm (pierce/blunt) Set 2: dual Sabres or Sabre/Dagger (slashing) Head Blackblade's Hood, Fair Favor (Sabres) Chest DoC Breastplate, Garari Cuirass, Fleshmender Accesories Up to you Here, hope you like it!
  5. Thx for your answers. Figures, since Blade Turning actually prevents you from being hit in melee. Might as well stick to Riposte then since it's a passive and full attack, hopefully it will be buffed to be on par with PoE version. I have a Holy Slayer setup using that blade and riposte, fun stuff. Truth be told the sword was a bit over the top, but I think they should up it's base damage to be on par with regular 2h swords if they take out the double tap on primary target.
  6. ...or are they mutually exclusive? I plan on running Streetfighter/Shattered Pillar using Stalker's Patience and Tuotilo's Palm shield for a healthy mix of offense and defense (Persistent Distraction, Thunderous Blows, Swift Strikes, Ripostes/BT), seems nice on paper. Anyone has any info whether or not those 2 skills can be used simultaneously?
  7. As for talent build: LVL1: LoH (Darcozzi), Flames of Devotion, Escape LVL2: Deep Faith LVL3: Sworn Enemy LVL4: Zealous Aura, Blinding Strike LVL5: Two Weapon Style LVL6: Divine Purpose LVL7: Riposte, Shared Flames LVL8: Dirty Fighting LVL9: Confounding Blind LV10: Persistent Distraction, Liberating Exhortation LV11: Sworn Rival LV12: Exalted Focus LV13: Uncanny Luck, Greater LoH LV14: Deep Wounds LV15: Mental Fortress/Tough/Righteous Soul (pick one) LV16: Sap, Virtuous Triumph A couple of questions: Anyone tried Sap? Is it worth the slot? I kinda wanted it for the afflictions that work toward Deathblows passive (without companion help) Do passives/modals such as Uncanny Luck/Exalted Focus/Dirty Fighting stack for Hit to Crit conversion? And finally, when enemy is distracted via Persistent Distraction, how much of a penalty to his Accuracy will he get? Thx in advance and sorry for the double post.
  8. Hi all, I enjoy playing rogues, and with new multiclass system introduced in Deadfire I decided to put together something a bit different. I'm sure someone here already done it in the beta, but I'll give it a go anyways; It's a support/riposte tank build that uses Paladin passives (Darcozzi for RP reasons) to stack defenses, and Rogue for Persistent Distract/Riposte combo with nice damage boost via Streetfighter. Skill/attribute wise the character is built for wide range of dialogue options for a richer gaming experience, not just utility/effectiveness in combat. Specifics: Darcozzi Paladini/Streetfighter Human Aedyr Merchant MIG: 15 CON: 12 DEX: 10 PER: 9 INT: 15 RES: 17 Take note that I'm not a min-maxer at heart, nor is riposte the main source of damage since it's a bit lackluster atm, as I hear. Skills points should focus on Mechanics (secondary Athletics) as active, and Insight/Diplomacy (some Streetwise points) as passive. Avoid taking +engagement slots (except Distraction) to get flanked more easily for damage bonus (dagger modal will nullify the penalty). Aura of choice is +acc/crit, let Pallegina handle the armor boosting one Weapon setup is dagger for modal + X (either sword or any other slow 1H for stronger ripostes/full attacks). I'll expand on the talents a bit later because I'm at work Let me know what you think about this concept. Thx in advance
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