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Everything posted by Boeroer
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Ehhh - a crit increases stacked penetration by 50%. So a PEN value of 10 will get lifted to 15 on a crit which often leads to overpenetration or prevents underpenetration. This is not negligible. But it also works for weapons with blunted criticals like arquebus as well. Because of this crits are always nice. I'd say crossbow is a decent choice. Only the single damage type is annoying for a Devoted. War Bow is also a good option. I personally like the arquebus + modal + max reload speed, too - despite the weird blunted criticals. In the early game it's so satisfying.
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Is it a single-class Fury? Since the Fury-attack jumps you should do respectable damage - it even jumps if there's only one enemy: it simply hits the same enemy twice. This can be really good with the right muticlass (ranger because of the ACC bonuses and because of Driving Flight and Evasive Fire, paladin because of FoD + Fury ranged attack and so on). A single class fury is more about elemental spells and nuking than about spiritshift in my opinion. There are not that many abilities that improve it - even Taste of the Hunt won't work.
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Firebrand, Fireball, Flames of Devotions and many others have the keyword "Fire". If you look up the spell you can see "Keywords" right under the name of the ability. Like with Scion of Flame it may be that it even works for abilities that are not keyworded with "Fire" but do burn damage as main damage source - for example some druid spells that have the "Elements" keyword and not "Fire" but do burn damage and thus still get +1 PEN from Scion oF.
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I have very little time atm to go "hunting" for builds that get posted in the forum. Please: if you want your build in, could you send me a PM or post here so that I don't miss it? Thanks a lot! I will go hunting/searching soon enough - don't feel discouraged if your build didn't get added. At the moment I simply don't have the time to search for all the builds that got posted and then swept away to page 2 or 3. It would be cool if the build is finished/complete and not just an idea. Those are also cool - but if I take them all in it would be impossible to see which builds are actually tested and got played and which are just ideas that still need some confirmation/proof of concept. Thanks again!
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I voted club because actually it's used and handled like a club. You won't thrust with it, you won't parry with it, you won't use half-swording and so on. You just wack stuff (with a bit of edge alignment) and cut because that paddle has razor sharp splinters. You wield it more like a club that can cut than like a sword that can crush. I order to make it a more unique club it could do slash/crush damage - unlike other clubs.
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The OP didn't get insulted. And to be fair: the reason why some of the new posters don't reply is because they can't: if they use a new account every post has to get a clearance from a mod/admin (prevents bot spam) and usually this will take a while. The posts then get interjected into the discussion - but few will notice because usually you don't reread all arguments. So it may well be that the OP wants to respond but is hindered by forum rules.
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Bounties are also scaled. Those are the toughest for me personally (while still not being very tough). Because it's easy for me to CC a single dragon but really difficult to CC all bounty members at once (while they are all reasonably powerful while dragon's adds usually are not - except maybe Andragans).
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I used to play The Dark Eye (Pen & Paper) for a long time and the 4th version has something called advantages and disadvantages. Advantages cost you some "character building" points as well as disadvantages will grant you some. There were things like "Strong" or something like "Crippled" and so on. There also wa stuff like "Good Looking" and "Beautiful" which was not equal to Charisma (which was one of 8 stats) but helped when dealing with people who are attracted to your sex or just appreciated beauty. There was also something called "Euphony" (like - being the equivalent of Barry White or so) which was helpful in conversations with humans in general. Sometimes it would lead to the opposite because of envy - whatever the game master could come up with. Once I played a very tall, very muscular, dark skinned gladiator who had stunning beauty and euphony - and was very, very arrogant, ignorant and self-centered - basically a jerk towards everybody although he had a good heart if you looked closer (it was just a role). We as a group had lots of fun with this mixture (sometimes also eyerolls of course), I can totally see how this can add fun to a video game as well - so I'm very open for feats like this in a game per se. If it's worth implementing... it's the designer's call I'd say. If PoE and Deadfire would be more reactive to stats/skills/profession (other than adding an alternative line of dialogue) it would be worth it I guess. But the initial post is so awkward and sails under "false flag" (as Yosharian already said) that I can't do anything else than shake my head in pity. Of course only women can be beautiful and profit from that. Beware that handsome men ever got anything just because they were handsome... Men profit from strength and chesthair, women from being beautiful - crystal clear.
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I like to surprise people. But surely you overlooked this: I would be angry (perhaps) if a game would indeed try to tell me what I'm supposed to think. But I wouldn't be annoyed by a game where the Nazis rule and that's just a fact (in the scope of that game). Although I loathe Nazis in every shape and form. So why would I be offended by a game that shows me some man-hating women - unless the game wanted to tell me that all women in real-life should be like this?
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I agree partially. I would also do unbiased playtesting. Numbers can only get you so far in a complex game like this. For example White Worms doesn't look too good on paper - but once you figure out that corpses can be used over an over again and that you can pile them by using doorways and pulling... it trivializes otherwise tough things - like whiping out the whole Raedric castle.
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Based on forum posts a lot of people played rogues and very few played priest as MC (my personal impression during the last years in which I read countless posts and composed lots of answers). Even though the priest is a lot more use- and powerful than the rogue in PoE. With telemetry you can only see that people play x or y but you can't say why - unless you're doing a survey. And even then it's not save to come to conclusions about balancing because a lot of rogue players in PoE still think that rogues rule the game.
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Let's say there is a game. That game is very good and has great dialogue, characters and all the stuff a good game needs. It also doesn't tell you what's right or wrong, it just describes things and let's you draw your own conclusions. Let's say in that game eating meat is evil. I do eat meat in real life. But why would I be upset about it? Because I'm insecure. Now let's say that in this game the world is so that women rule over men and that's just the way that fictional society works. I am male. Why would I be upset? Because I am insecure and confused. In this game there are no white people. I am white. But why would I be upset? Because I'm insecure and I'm afraid. In this game every woman is lesbian and the only "use" men to produce offspring, but not for fun. Why would I, as a white straight male, be offended? Because I am insecure and feel useless? In this game tall men get discriminated because being short is the norm and the ideal. Why would I, as a tall guy, be offended? Because I am insecure when it comes to my height??? The last part shows that usually people get angry about stuff where they feel insecure and are afraid. No man is insecure about being tall (if it's not extreme and you are considered a freak). Hence nobody would complain about a game where tall people get ditched. Feeling insecure and afraid is not considered to be very manly. What an irony!
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You should buff ACC first, then do CC. Applying hard CC on enemies was way too easy in PoE - not only did you get bonus accuracy for spells but also +1 per level and could stack ACC buffs like crazy (Inspiring Radiance + universal ACC buff like Eldritch Aim + Devotions + Champion's Boon and so on). That made CC too powerful in PoE and trivialized most encounters. In Deadfire they might have taken it a bit too far (most afflictions don't lower defenses that much anymore) but I think the general direction is better than in PoE. Although atm everything is too easy in Deadfire except hitting with spells in the early game.
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Carnage doesn't proc weapons' special effects anymore. It's also doing much less damage than in PoE 1 so it's not such a big loss if you don't use it (for example if you want to concentrate on spells rather than melee). Frenzy and Bloodlust do indeed speed up casting time and also recovery for spells since both are universal speed buffs.