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Boeroer

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Everything posted by Boeroer

  1. Who knows. At least he wrote a somewhat reasonable, non-provocative post about his criticism. I don't have to agree with everything to appreciate the form (except the last part - but the rest was ok so we can cut him a break ).
  2. Those are (unprovoked) personal attacks that followed a statement that wasn't in line with one's opinion. If some people can't recognize them it's sad - because it might be a hint that it's totally normal for them to talk like that to another human being. Nothing wrong with criticism and disagreement - also nothing wrong with "flaming" such snotty behavior.
  3. Hehe, yes. But there's also no point in repeating all that criticism over and over again when it's obvious that Obsidian didn't take it into account and the game is not like you imagined it should be. Now it's either "play it because it's still fun" or "ditch it because it sucks too hard". For me it's the first but I can understand if it's number two for others.
  4. It's ok to be annoyed by bugs. It's also ok to criticize the game. It's not ok to pester people in a forum with personal attacks who just don't agree with you. Everybody should try to discuss in a civilized manner - even if the opinions are diametrically different. Doesn't have to be perfect all the time, but at least one should try.
  5. Ha! You're basically repeating the criticism not a few beta testers (including me) came up with after playing the beta for some time. What was so wrong with PoE1 that you had to reinvent the wheel (pun intended) instead of improving its mechanics for PoE2? But Obsidian chose to comply with the criticism they received: DR/bypass too mushy, combat too confusing, endurance/health system too complicated to be grasped, talents feel bland, per-rest is no-no and a lot of other nonsense. So here we are. Enjoy!
  6. Hehe, somewhat true. All those harbingers of doom:- The sales figures are so bad (I guess)! - The game is broken (so broken I didn't even touch it, but I read about it in the Daily Mail)! - The game gets released in parts (I assume)! - I'm a miser and somehow it's Obsidian's fault - but I'm here to tell the truth (and insult you while doing so)! - Duh! Being a member of the Harbingers of Doom seems to entail an inability to communicate decently as well. It seems as if as soon as you enroll to the HoD list all manners and dignity get removed, you'll be given a link to a random game forum with the mission to pester as many threads you can with toxic talk and personal attacks. Then after some rambling you will reach the second rank: you'll become a Harbinger of Doom and Daffiness (HoDaD). Nothing wrong with constructive criticism though. The game has some annoying issues. And to some extend I don't get it how those things can pass QA. As I already said a few times: nobody in their right mind expects new, complex software to be bug free - but if I'd let such obvious glitches pass QA I would get (constructively) toasted by customers. Sure, it's not a game then and I would disrupt businesses and cost them money - so the overall motivation to find bugs might be bigger - but still. You only need to play the game for a few hours to encounter reputation and relationship problems etc. And it's true that exploring maps before you got some corresponding quests can mess up things (like I got attacked in the Undercroft because I didn't go to the crime lord first and several quests failed before I could even get them - because I had to kill all those people. Not really a bug but annoying as hell). But all that doesn't break the whole game. I didn't encounter a single crash or other devastating bugs now in 80 hours (and 300+ hours of beta). Only thing that really broke was the Linux version in the early beta - but it was a beta. I play it a bit atm just to get the hang of it - before I will do a serious playthrough. Balancing issues are what trouble me the most, but I'm a PG and don't like to roflstomp the game with even mediocre chars. But despite the balance and the bugs I think it's pretty good overall, not broken. And even if it was broken I wouldn't feel the need to go all Hassknecht about it. Have to agree about trolls So many trying sell idea that tyranny sold badly and POE 2 doing even worse. Tyranny sold bit under expectations and managed that while not been marketed much at all. Issue that stops tyranny 2 nothing to do with selling badly. POE 2 is not broken and having come out with out having all DLCs is actually normal and has been for many, many years. POE 2 not selling badly, think we discover it selling not to differently from POE 1. No one knows till someone releases selling figures. Wow it isn't broken? Why half of it isnt working for me then? They only fixed bloody black screen crash i was having in this Beta Patch and even then companions etc still broken. Can you pls stop talking out of your ass and acknowledge you a not the only one in the world? I am happy you finished the game with broken reputation and companion relationships (cause even if you don't encounter anything else THIS was definitely in the game. If you say it is not - argue with the developers. Cause even they admitted it) God i starting to hate this community. And again - how is working for free as a game PR manager working for you mate? Good Hassknecht example there, thanks. How is it working for the HoDaDs for free by the way? If you hate this community it would be better to leave. Because you won't achieve anything with hate, personal attacks and swearing around like an unruly five year old. Unless you like to hate around, then stay for your own amusement.
  7. Beta + actual game (according to steam which can't tell if you are idle or really playing...). I tested the beta quite excessively and reported broken stuff like Swift Flurry and Blast+Afflctions and Spirit Lance + Soul Annihilation and whatnot. But most of the stuff still made it in and only now gets patched. A waste of time and effort maybe.
  8. Right. By the way MIG is now in the same place as it was with PoE1. So if somebody thinks that maxing MIG and INT was mandatory in PoE there's no reason to think otherwise for Deadfire. Even more so because there's no health bar (from the endurance/health system) anymore and healing is more important in Deadfire.
  9. Charge is still good (stun is a great debuff), Cleaving Stance was just stupid and now is ok and Unbending (Trunk) was just ridiculously powerful and needed a nerf as well. No wonder everybody's (and their neighbors') melee build included fighter. He still has Clear Out which is good for providing weapon effects in an AoE for example.
  10. Nerfing stuff like improved critical is kind of stupid given the multiplicative nature of conversions: diminishing returns the more instances you have. It wasn't worthwhile taking before and now it's garbage - same as the upgrade to Zealous Focus that gives you +5% (which was pretty bad in PoE already). Compare that to Exhalted Endurance (Robust) and how can you not ask yourself what they are sometimes thinking? Some of the nerfs were pretty obvious and needed (Cleaving Stance and so on). I also don't like it when items make abilities pointless because they are too good - but some nerfs are really pointless and even counterproductive. I know Josh likes the "nerf hard and then buff back up incrementally" approach - bit why nerf bad stuff in the first place? I guess SA forums,Twitter and Tumblr are not the best advisors when it comes to game mechanics...
  11. You could (maybe still can) lower fortitude etc. by 25 with modals (morning star etc.) in an AoE with Charge and Clear Out and also apply afflictions with stuff like Stunning Blows or Crippling Strike (and Arterial Strike) etc. as well as weapon procs. This is very powerful compared to other classes' abilities and has nothing to do with enemies' HP.
  12. Action speed buffs include reloading. So a Street Fighter can get very short reloading cycles if he gets flanked.
  13. With WotEP you can apply afflictons in an AoE by the way. With a huge cone (high INT + Infuse) you can put Arterial Strike and/or Confounding Blind or Gouging Strike on several enemies at once. Adds more misses (since their accuracy is lower), too. Spellblade seems to be a good option because of that. Paladin is also nice: FoD's lash gets applied to all enemies you hit and you'll apply Sickened several times with a Bleak Walker. I didn't test it but I guess White Flames will proc from every enemy you hit,too.
  14. Hehe, somewhat true. All those harbingers of doom:- The sales figures are so bad (I guess)! - The game is broken (so broken I didn't even touch it, but I read about it in the Daily Mail)! - The game gets released in parts (I assume)! - I'm a miser and somehow it's Obsidian's fault - but I'm here to tell the truth (and insult you while doing so)! - Duh! Being a member of the Harbingers of Doom seems to entail an inability to communicate decently as well. It seems as if as soon as you enroll to the HoD list all manners and dignity get removed, you'll be given a link to a random game forum with the mission to pester as many threads you can with toxic talk and personal attacks. Then after some rambling you will reach the second rank: you'll become a Harbinger of Doom and Daffiness (HoDaD). Nothing wrong with constructive criticism though. The game has some annoying issues. And to some extend I don't get it how those things can pass QA. As I already said a few times: nobody in their right mind expects new, complex software to be bug free - but if I'd let such obvious glitches pass QA I would get (constructively) toasted by customers. Sure, it's not a game then and I would disrupt businesses and cost them money - so the overall motivation to find bugs might be bigger - but still. You only need to play the game for a few hours to encounter reputation and relationship problems etc. And it's true that exploring maps before you got some corresponding quests can mess up things (like I got attacked in the Undercroft because I didn't go to the crime lord first and several quests failed before I could even get them - because I had to kill all those people. Not really a bug but annoying as hell). But all that doesn't break the whole game. I didn't encounter a single crash or other devastating bugs now in 80 hours (and 300+ hours of beta). Only thing that really broke was the Linux version in the early beta - but it was a beta. I play it a bit atm just to get the hang of it - before I will do a serious playthrough. Balancing issues are what trouble me the most, but I'm a PG and don't like to roflstomp the game with even mediocre chars. But despite the balance and the bugs I think it's pretty good overall, not broken. And even if it was broken I wouldn't feel the need to go all Hassknecht about it.
  15. You asked the same question in the thread about the beta changes and got a correct answer (that MIG got changed pre-release). If it's for discussion purposes then I'm all in though. One of the best balancing decisions made so far. But I guess the multiplicative nature of the beta-MIG was an oversight to begin with. Josh was taken by surprise when somebody asked him why MIG is multiplicative during beta. MIG shouldn't have as much impact on weapon damage as DEX or a crit (PER) since it also influences healing power. Also MIG can be important as dmg booster for abilities that can't get many dmg bonuses - like spells. There's no Sneak Attack or Two Handed Style etc for spells - so the additive nature of new MIG doesn't matter that much when it comes to spellcasting, bit it hurts weapon users a bit (which is good).
  16. Only weapon attacks. Medium and large shields however will reduce your spells' accuracy.
  17. It's a weapon for crowds. It's easy to just switch to a good two hander for single targets and switch back to the WotEP once you face a mob. It also has a crushing lash that makes up for the low base dmg a bit. The base damage is really low though. Like a fast one-handed basically. It could do with a bit more.
  18. All stuff people were constantly and vocally complaining about. I've seen people rage-quit because the +5% damage from Baubles of the Fin made them cut through enemies like a knife through butter. With the already criminally slow average recovery time at 4s, it was of utmost importance to reduce speed/recovery buffs—especially Swift Strikes and its upgrades from 20% to 15% because, frankly, that insane attack speed was breaking everybody's game. The Chanter nerf, however, is the real winner. Problem: Brilliant Inspiration is too powerful. Solution: Leave Brilliant untouched. Remove the only source of Brilliant in the game. That Brilliant was created and implemented for nothing is but a minor side effect. Nerf the Chanter phrase so that it becomes unnecessarily bland and weak for its Power Level, granting three tier 1 Inspirations that most other classes can already access in spades at much lower power levels. Now the invocation is useless, and Brilliant is still broken (but unavailable.) Very, very good design. Wow Andrea, you are really, really p!ssed right now. My supersensitive sarkasm-antennas are vibrating like you wouldn't believe.
  19. The second part only appeared if you imported a PoE1-Savegame where you forged the Blade of the Endless Paths.
  20. NPCs don't have large portrait pics. Crewmembers dito. Judging by that It's either a companion or a sidekick.
  21. That's ok since it really seems to be made for fighting groups and is pretty good at it. 9 -15 isn't so great but the AoE pollaxe even has only 9-13.
  22. Even if it only has the base damage of a heavy one hander: it still hits several enemies at once with decent INT, has a longer reach than normal great swords (1.3 meters - not like a reach weapon with 1.8 but close) AND has some of the best enchantments in the game. Again the example of the 100% Riposte. You can roll a whatever/Wizard and riposte the crap out of everything around you with AoE attacks. With a Spellblade you even have the chance to riposte twice on the same miss (100% WotEP + 20% from Riposte passive). Barbs still proc Carnage on every hit it does (I guess). I can't see how that is pretty bad. It's not super OP anymore, that's correct. Also consider how early you get this. I just retested my frontliner Aloth as Battlemage with it again (wears that weird but beautiful Illusion-Mask and wields WotEP) and it's still a lot of fun. I'm doing the same with Aloth. How did you go about getting deflection high enough? Did you rely on Llengrath's Displaced Image by itself (which is what I'm doing), or did you use Arcane Veil instead or additionally? I stack deflection items + Mirrored Image/Wizard's Double/Arcane Veil/Llengrath's and use self buffs + Ryngrim's Spells as well as PER-afflictions like Curse of Blackened Sight (-5 PER, -10 ACC) and PER-drains like Miasma of Dull-Mindedness (-10 PER) and such. I would really like to test a Monk/Wizard with 35 INT (Duality 10 + Infuse wVE 5) with the Blade. The cone should be very large and I didn't really test how the AoE-hits of the Blade work with the cone Torment's Reach...
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