Hi all,
After 100+hours game play...i come up to this conclusion:
A great party is a set and forget group at very beginning to the end, it doesnt need to be the strongest but it only require very few micros from your hands.
1 Pale elf Druid(main) 18 10 4 10 19 17 (shield)
party role:CC & Tanking & talking...lol
-clean trash mobs with cat shape, even with lowest dex it still attack like winds
-high DEF and concentration to cast reckless storm
-must worn captain's hat as a party leader
-AI none, control by yourself due to bad AI
2 Moon godlike Darcozzi Paladin 18 10 20 10 17 3
party role:ac buffer & DPS & debuff cleaner
-max out dex for dual wielding dps
-greatly buff ac with Aura/Coordinated/Liberating
-Timely healer and debuff cleaner
-AI support
3 Superman Barbarian 19 8 19 10 18 4
party role: Main tank & killing
-another spell tongue spoiler, all buffs lasts forever...
-Super high ac with party buffs:
+paladin+46ac (6aura,20spell,20coordinate attack and weapon coordinate stacks)
+priest+30ac at least 50+ with all buffs
+self human +7acc
-AI attacker
4 Moon godlike melee wizard 18 10 17 10 20 3
party role: CC & killing
-AI spell sword
-IBMA CC spells, cilling wind/black hole...etc
-shocking melee dmg
5 Priest of shinning flame (Moon godlike magran) 18 10 10 5 20 15 (shield)
party role: AOE Fire canoon & debuff cleaner & tanking & ac buffer
-fire dmg focus
-can cast spells for 1000 AOE fire dmg....lol
6 leave for companions.... to be sarcrificed...lol
OR
6 Ranger with stormcaller and a crappy fox...
777 777 777 777 777 777 777 777 777
Now feel the power of the Seven Man! 777
777 777 777 777 777 777 777 777 777