Everything posted by Boeroer
-
No point in making builds right now when consumables are more op than the whole build itself
Eh, but the initial statement was that it doesn't make much sense to post - or make - class builds while some mechanics of the game are very unbalanced or even break the balance (alchemy boosting decay spells for example). And so can agree to that. Posting builds usually means you show the forum some neat tricks and powerful combos or whatever clever stuff you could come up with. Very few people draw Joy or even satisfaction from posting straightforward standard stuff. But those things will change eventually and also even the cleverest idea pales when you compare it to Plague of Insects with +22 PL or a poison that does tremendous damage per tick. That takes some fun out of it. Whining or not - it's a fair point to make.
-
so charge is totally useless now?
Boeroer replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's a good question: why not implementing it like in PoE where it did a Full Attack at the target but "simple" crush damage (not weapon related) to the enemies in between? I personally think that stun is equally useful - just curious why that hassle of reinventing the wheel?
-
Just Soloed Cave Grub and All of Old City at Lvl 9. No Alchemy or Scrolls
You could use Brand Enemy and then flee I guess. It has no hit roll (always hits) and will be active until the enemy is dead. You just have to be able to run fast. Maybe that would be an option, didn't try though.
-
Has anyone played a Barbarian - Mageslayer and how did it go?
Does the will / reflex lowering gets propagated via Carnage? I assume no, but asking just in case.Nope. If you want to do that you can use Flagellant's Path or Clear Out + Upgrades. I had a Devoted with a Morning Star + Clear Out in the party to lower Fortitude in an AoE. I usually focused on one caster with the Mage Slayer and stacked spell disruption and applied will or reflex debuff for a party members to finish the enemy, then off to the next. He also removed the Concentration from every other enemy with the chant so my other party members could interrupt other casters easily. But that is no feat of the mage Slayer. That class itself is pretty good at blocking single targets though - even bosses might not get a single ability off. I wanted to mix AoE "ability disrupt" with the Troubadour and single target disrupt with the Mage Slayer. Spell disruption of the Mage Slayer works ok but I don't know if it's worth the drawbacks. What also helps a lot to shut down ability usage are terrify effects.
- No point in making builds right now when consumables are more op than the whole build itself
-
The Obsidian Boards' Build List - Last modified: 22-October-2018
i don't see any 1.1 potd ranged dps sorry.. most of them are tank/melee/solo potd I think there's a language problem that prevents you from getting the joke. But it doesn't matter - it wasn't a good one in the first place... There are not that many ranged caster builds besides the Master of Missiles and maybe a few others. Maybe because casters are not so good at doing sustained dps in Deadfire (besides the PL cheese with alchemy + decay spells or the shock helmet abuse). For example I'm playing Serafen as a ranged dps caster atm and he simply sucks at it (if I don't use Mind Control). Maybe Maia as a Geomancer will be better - but I doubt it. Better go the DoT route I guess.
-
No point in making builds right now when consumables are more op than the whole build itself
Na - it's always frustrating if a game's balance is utterly broken. Sure you can circumvent it (like I do) and not use alchemy or arcana - but that doesn't change the fact that some mechanics are not properly balanced. If there would be a chess figurine that allowed the player to reach every field and beat every other figurine with one move you could either remove it from the game or just not move it. I guess most people would say: "If it feels cheesy and makes the game boring and we don't use it because of that - why not remove it entirely from our game?"
-
Has anyone played a Barbarian - Mageslayer and how did it go?
I played a Mage Slayer/Troubadour with the Concentration removal phrase + the weakening phrase. He takes out offensive spellcasters and especially healers pretty nicely. He also had dual clubs or flails for lowering will or reflex (what needed debuffing most).
-
No point in making builds right now when consumables are more op than the whole build itself
I would like that scrolls are not just lesser versions of actual spells, but something completely different (albeit useful). Something that can even add depth and tactical value to a spellcaster. No second Kalakoth's Minor Blights scroll or a Fireball scroll that competes directly with class abilities. Instead something that complements class abilities.
-
[CLASS BUILD] The Engineer (shocking dps fighter artillery tank)
The self healing part def. works well with a Barbarian, too. I guess Edér would also work.
-
[CLASS BUILD] The Golden Dragon (barbarian tank)
Thrust of Tattered Veils is unlimited per encounter. It procs on every crit you do with the bash. Since Carnage has a +1 ACC bonus per level and bash has as well, you end up with +32 bonus accuracy on carnage-bashs (+37 with Accurate Carnage) at lvl 16 which lets you crit a lot and trigger Thrust of Tattered Veils a lot. Now imagine Heart of Fury with its exponentially rising number of attacks the more enemies you can reach...
- The Obsidian Boards' Build List - Last modified: 22-October-2018
-
The french translation was poorly made
Boeroer replied to Agraell's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That can't be the way. You can't outsource that kind of stuff to the players. Sooner or later the game companies would assume that as normal. Do you want to wait for every new games fan translation, if it ever gets finished. Once the professional made translations were better than the fan stuff. Somehow the standards for this have to raise again. I don't expect everything to sound like ****ing Goethe, but every film, game or whatever should be translated in a manner that fits the level of the original text. And the crap we got for PoE1+2 is just highly unworthy of the original. Well it can't be worse than the really bad localisation Deadfire got delivered with. And imagine: somebody got actually paid for that nonsense. Seriously: even without any context given I could do a better job of translating this game into German. I'm no professional by any means and have only translated some YouTube subtitles for several channels I like in a community efford - but I couldn't do worse than this. I simply couldn't. Luckily I personally don't care because I only play games in their native language (as long as I can understand it of course) - but in genereal this is a real shame. Better to not deliver a game with such an embarrassing localisation but instead spend the money on good modding infrastructure so that there's a least a chance that there will be a good translation someday.
-
The Obsidian Boards' Build List - Last modified: 22-October-2018
What Do you guys think: if there would be a mechanic where I could pull out the "likes" of a build (opening post of the individual build thread) and put them besides the entry in the list - would you be interested in such a thing? Like so: The Example Dude An example that's just there to show stuff Subclasses: Exampler/Templater Author: Boeroer Game Version: 1.1 Difficulty: PotD Solo: Untested Companion: Serafen The Template Guy imagine this would be an actual build Subclasses: Showmaker/Model Author: Boeroer Game Version: 1.1 Difficulty: PotD Solo: Untested Companion: - --- One star would represent 10 likes for example. No idea how to realize this yet. The obvious thing would be to look into the build posts, write down the number of likes and then put the corresponing number of stars besides the list entry. You may understand that this would not be my preferred method. If you want something like that let me know. And if you have smart ideas how to simplify it then please let me know. I don't think it's easy to get the admins to implement stuff into the forum. I already tried to get anchors in and so far I got no reply from a board admin. So it would be best if the ideas worked in the scope of "unmodded" forum mechanics.
- No point in making builds right now when consumables are more op than the whole build itself
-
{Single Class build} The ULTIMATE Suicide Bomb!
Static Charge puts an effect (or a "charge") on your enemies (and yourself if you are confused) on hit. Those "charges" stack but do nothing at first. But once you crit they will get triggered and deal 5 shock damage (10 when upgraded) per charge. Those will get removed then.
-
Scroll Assasin/Monk crazy dmg
I think the decision to put the same spells (which you can have as abilities) on scrolls was bad. It would have been better to come up with some other stuff that's helpful but doesn't directly compete with abilites and lets them look like crap.
-
Scroll Assasin/Monk crazy dmg
Yes, PL is multiplicative. For duration I'm 100% sure since I tested it with Beckoner's summons - and I'm pretty sure it's also multiplicative when it comes to damage - at least with scrolls and also poisons.
- The Obsidian Boards' Build List - Last modified: 22-October-2018
-
Scroll Assasin/Monk crazy dmg
Scrolls (like potions and poisons) are very powerful because they scale with the corresponding skill. This makes them better than "native" abilites. It's not right that something that you read from a scroll or gulp down is more potent than your class abilites. That will give you the feeling that it doesn't matter how you build your character as long as you use scrolls or potions. So either those consumables have to start a lot weaker and catch up with more skill or the skills shouldn't have that much impact in the first place.
-
The french translation was poorly made
Boeroer replied to Agraell's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Seriously now? You forgot an apostrophe with the possessive case by the way... In my opinion it would be best if Obsidian released the game without localisation but provide a good infrastructure for fan-made translations (modding). Usually those are better - and they cost nothing. Bonus claps if they'd provide some kind of compensation.
-
The Obsidian Boards' Build List - Last modified: 22-October-2018
I have now added a seperate line to every build entry so we can add companions that work with that build. You you tell me which companion builds are out there so that I can add their names to the build ar add the whole build to the list? I already added the Pallegina build, but I guess there are more companion builds?
- The Obsidian Boards' Build List - Last modified: 22-October-2018
- The Obsidian Boards' Build List - Last modified: 22-October-2018
-
The Obsidian Boards' Build List - Last modified: 22-October-2018
I could tag builds with a small picture or text. Like so: ? Or I could just add a line to every build wher it says if it's compatible to companions, like so: The Example Dude An example that's just there to show stuff Subclasses: Exampler/Templater Author: Boeroer Game Version: 1.1 Difficulty: PotD Solo: Untested Companion: Serafen The Template Guy imagine this would be an actual build Subclasses: Showmaker/Model Author: Boeroer Game Version: 1.1 Difficulty: PotD Solo: Untested Companion: -