Everything posted by Boeroer
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[Class build] Lady of Pain - the b!tch is back
Actually I think the build didn't get pummeled to hard (in comparison to others). It's no problem to bring a second Great Sword for single targets and keep the WotEP for mobs. Mule Kick with AoE is still pretty cool.
- The Obsidian Boards' Build List - Last modified: 22-October-2018
- [CLASS BUILD] The Witch Doctor (mid-ranged dps monk disabler)
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The Obsidian Boards' Build List - Last modified: 22-October-2018
Hi, I will be on vacation in the mountains for a week. Maybe there's no internet connection - so your new builds have to wait till Thursday or Friday next week. Also I did some tests and the forum indeed is buggy when it comes to editing links. When I insert a new build, naturally I copy & paste an existing entry and alter links etc. Sometimes (or let's say a lot of times) I will alter the link but when saving the forum restores the old link (or doesn't save my edit properly). Please double-check if the link to your build thread is correct and send a PM when not. Sorry for that!
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[Class build] Lady of Pain - the b!tch is back
Whisper of the Endless Paths was nerfed in 1.1. It does half the damage to the initial target now as it used to. The deprecated tag was put on request of the OP. Actually he wanted me to remove the build from the list entirely - I went for a deprecated tag instead. It will eventually be removed from the list at some point if nothing changes. Run Through only hits the initial target and procs no cone. It has very high base damage though (works well with lots of dmg mods sure as Backstab) and its prone effect lasts a long time (compared to others).
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Which ranged DPS will crit most often: Scout, Hunter, or Savage?
Is it wise to drop INT? Wouldn't Frostseeker's AoE size suffer?
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[1.1.2] Wahaī Pōraga + Instruments of Pain
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It works differently with Citzal's Spirit Lance: there the AoE attack gets projected over range correctly. I did not test Whispers of the Endless Paths.
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[CLASS BUILD] The Witch Doctor (mid-ranged dps monk disabler)
You need a Priest of Eothas (as MC) for those dialogue choices. Yes, for a solo game The Long Stride is very helpful. The ealry game is the toughest part where you have to kite and pull. Fast Runner + Long Stride is also not bad: you will still be faster than most enemies if you get blinded or hobbled.
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Gilded Enmity + Frenzy Raw DOT
Arrr. With Alacrity it's not happening anymore. Weird.
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Unblockable skills
I can confirm now that Charge has no hit roll. It just stuns everything it touches. That makes it superpowerful against bosses. I chain-stunned Concelhaut with it - he couldn't get off one single spell before Edér finished him off with DoT-based attacks while he was just tumbling around. He was way above my level.
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Poll - Strongest/ Weakest Class (1.2.0)
Boeroer replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, like 2 Chillfog and 2 Malignant Clouds and some other stuff. Try Arduous Delay of Motion + Pull Of Eora... :D I also think Rymrgand's spells (both) are crazy powerful. Terrify takes a character out of the game completely (like hard CC), the spells have big AoEs and long durations (for such a powerful CC effect). Dito Chillfog.
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[Petition] Obsidian allow us to create our own grimoires.
Boeroer replied to Aranduin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes - besides graphics (which can be taken from any in-game Grimoires) I guess this should be modable quite easily...?
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Xoti's Health is Currently NaN
Boeroer replied to WhereTheLightBends's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)This is the PoE (1) technical support subforum. Xoti is in Deadfire (PoE2) - so you might want to put your bug report there.
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Unblockable skills
AoE spells in PoE will also follow enemies if you target the enemy directly and not the ground. Can it be that Charge also is an auto-stun without attack roll? Because I ALWAYS stun even the biggest Eotun with a gazillion fortitude when using Charge. I didn't check the log yet since I'm not at home... In PoE the appliance of the monk's resonant touch charges was bound to a dmg threshold: you would have to do >= 10 dmg to apply a charge. Isn't this still the case or do blunderbusses always overcome that threshold? The Whispers of the Wind ability should not work with reloading or even ranged weapons. I guess it's an oversight.
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What sub 60 IQ retard made this interaction?
Boeroer replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nah the game is terribly inconsistent with checks. Lifting a wagon? Strength. Swimming? Athletics. Or not athletics. This one is constitution. Swinging on on a rope. Athletics. Grabbing gems. Dexterity. Wiping a party on such ambiguous terms is ridiculous.On that I agree. More consistency with checks would be nice. I would only use skills, not stats. But again: you were told that an athletic check follows and you could have cancelled the whole action. Because the situation seems to be rather dangerous without sufficient athletics, right? But you chose to take the risk, thinking "Screw it - what can possibly go wrong?" That wasn't the wisest decision in the first place - but I can understand your frustration (especially when considering the mushy skill checks implementation). However, now calling the designers of this obstacle sub 60 IQ retards because you went the foolhardy way doesn't shine the brightest light on you as you can read from the reactions your initial post gets. It's like playing Russian Roulette and complaining that on the fourth try a shot fell when three times before nothing happened... AND calling the guy who loaded the gun a sub 60 IQ retard... By the way: in PoE you could also die when failing skill checks. That's nothing new. Remember the elevator in Durgan's Battery?
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The Ultimate Summoner
That is the same behaviour as in PoE where your Essential Phantoms could be made supergood with some cool per-rest gear (that got its uses refreshed with each summoning). They removed that quickly. I wonder why they re-introduce it now. There are several items with powerful per-rest abilites in Deadfire. I'll put money on it that it's not gonna last. It's just too prone to abuse.
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[MECHANICS] Data on Accuracy Versus Deflection
You are correct. Same with proc chances on weapons attacks (a bit offtopic, just fyi ).
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The Ultimate Summoner
I hope so. In its current form the elemental twins are only good as body blockers, not at dealing any damage. I saw changes about the wizard's phantoms - I just hope they forgot to mention Dichotomous Soul.
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Gilded Enmity + Frenzy Raw DOT
Yes. It's a bit silly. Raw self damage (see Alacrity or Destructive Channeling like I said above) also removed Mirrored Image and Wizard's Double at some point in the past - but that got fixed. I think they just forgot to fix GIlded Enmity so that it filters self induced raw damage. I still couldn't test Iron Skin so far, but will do so today. I don't think that this is intended - fixing the other abilites is a strong hint that it's just an oversight. I wonder if that self damage stuff also triggers Confounding Blind or The Shield cracks on you - but I guess not, but maybe...?
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Arcane Dampener and party AI
Boeroer replied to mrscojangles's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's not properly done. If Arcane Dampener wouldn't suppress new cast buffs then fine. But it supresses everything while active. It's not really a bug that the AI tries to refresh the buffs, but it surely is annoying as hell. Game mechanics that are there to smoothen your game experience shouldn't turn out to be annoying as hell. It's neither in the interest of the developer nor in the customer's. So either make the AI a tad smarter so that it can check if a buff would be supressed immediately or nerf Arcane Dampener so that newly cast buffs don't get suppressed.
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What sub 60 IQ retard made this interaction?
Boeroer replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You are doing Trial of Iron without any meta knowledge about certain areas. You get angry when something unexpected happens. Erm... Also: you can examine the rope before AND the game tells you that an athletics check will follow. What did you expect when failing an athletics check while trying to cross a very, very deep chasm while hanging on a dangling rope?
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Gilded Enmity + Frenzy Raw DOT
I guess it's because of the Frenzy self damage. This was also a problem with Destructive Channeling/Alacrity and Mirrored Image/Wizard's Double - but that seems to be fixed. Maybe they forgot Gilded Enmity. Maybe Iron Skin has the same problem.
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Not sure if just me but I can't generate focus on Charmed or Dominated enemies
That is intended. You can only get focus from hostiles.
- Recommended firearm and where to find them ?
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Chanter Summons are Significantly Tankier and Do More Damage than Ranger Pets
Boeroer replied to Marigoldran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Right? I'm also onto it! @Falk Schütze: *yawn*