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Boeroer

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Everything posted by Boeroer

  1. Unless I completely misread his post I don't think his point was that it was a good thing, it sounded clearly sardonic to me. Yes, I was being sardonic. But just because I think something's not meeting my taste or expectations doesn't mean it's inherently bad. It's just not what I would have done - but I don't have to earn my living with the development of video games (thank you, merciful fate). I mean if so many people don't get how endurance/health works there's only one thing Obsidian can do: make it simpler. They have to sell games after all. And the government has to invest in better education obviously so we can have endurance/health back without confusing people too much...
  2. Have a nice holiday. And bring firkraag888 and master guardian along once you come back.
  3. Gromnir (along with his way of writing forum posts) has been here right from the start. He's basically a fixture. By the way: our Gromnir and Baldur's Gate's Gromnir are the same person. Maybe with that kind of information it's easier to understand why Gromnir is... well... Gromnir. Concerning the question: I believe it just escaped Obsidian that the priest is still not influenced by dispositions at all. Or it's really low on their priority list. Because if this was intended: why not say so?
  4. So far I liked Morning Star best. With Charge and Clear Out you could apply Body Blows (-25 fortitude) in an AoE AND have two damage types. Does anybody know if those two still can do this?
  5. Please report Battle Forged in the bug section. It has been reported several times now but neither did we get an answer whether it's really bugged or not - nor did it get fixed.
  6. Well, if you'd place 6 cre_dummies around you and they'd get one-shotted from one attack you would know.
  7. @Stephen Unsworth-Mitchell: may I politely ask you to not use white text? I know you mean well and it's cool when I read your posts on the PC, but I'm using the forums a lot on my mobile because I travel a lot - and there the background is actually... white. Hehe.
  8. It's Path of the Damned. Remember the bear cave... That was Path of the Mauled by the way.
  9. Right. There are several things that were totally uncalled for. I blame it on the fact that certain designers only read SA or Tumblr or Twitter contributions instead of follwing this forum. But it's also true that: A lot of people don't seem to be able to differentiate. Like... at all.
  10. I wuld like if there was an ability that lets you dodge (using your reflex) instead of deflect/parry. At least against certain attacks. But unfortunately this opens way too many possibilites for game breaking mechanics and it makes the game mechanics much more complicated.
  11. I strongly believe that the nerfs don't have anything to do with the whole club-or-sword thing. All the good weapons got a nerf because - let's face it - they were just too good. If you find an item and it just makes all the creativity/ideas/efford you put into your character pointless then it's too good. And the Kapana Taga was too good in my opinion. Now it's still a great weapon, but doesn't feel like "oh sure, the BIB fanbois got the awesomest weapon because they licked boots" anymore. The actual change from sword to club was done decently I think.
  12. The only way to make shields effective is to give shields and weapons delfection stats and remove the deflection stat from characters themselves. I like that idea. But you would have to alter the way armor and more offensive setups work to compensate.
  13. I have to agree: in my first playthrough I totally got lost because of too many sidequests paired with the open world approach. I tend to lose motivation (to do all the content) if a game is like that. There is a feeling like "who cares what I'm doing anyway?".
  14. For me there's no point besides the loot. If there wasn't loot I would skip the whole ship stuff entirely (I mean besides using it to sail around of course).
  15. Josh once explained how he likes to overnerf things and then reiiterate over the whole thing with smaller re-buffs in order to find the perfect point of balance. I can't say that I agree with that approach but because of that I think there will be a lot more patches with incremental rebuffs. It was so in PoE. Several stuff got nerfed pretty hard after release and then rebuffed with several patches. Look at FoD, Animal COMpanions, Spiritshift, Backstab and many, many other things.
  16. Huh? Weird. Are you using the beta branch or not? Maybe file a bug report?
  17. Who knows. At least he wrote a somewhat reasonable, non-provocative post about his criticism. I don't have to agree with everything to appreciate the form (except the last part - but the rest was ok so we can cut him a break ).
  18. Those are (unprovoked) personal attacks that followed a statement that wasn't in line with one's opinion. If some people can't recognize them it's sad - because it might be a hint that it's totally normal for them to talk like that to another human being. Nothing wrong with criticism and disagreement - also nothing wrong with "flaming" such snotty behavior.
  19. Hehe, yes. But there's also no point in repeating all that criticism over and over again when it's obvious that Obsidian didn't take it into account and the game is not like you imagined it should be. Now it's either "play it because it's still fun" or "ditch it because it sucks too hard". For me it's the first but I can understand if it's number two for others.
  20. It's ok to be annoyed by bugs. It's also ok to criticize the game. It's not ok to pester people in a forum with personal attacks who just don't agree with you. Everybody should try to discuss in a civilized manner - even if the opinions are diametrically different. Doesn't have to be perfect all the time, but at least one should try.
  21. Ha! You're basically repeating the criticism not a few beta testers (including me) came up with after playing the beta for some time. What was so wrong with PoE1 that you had to reinvent the wheel (pun intended) instead of improving its mechanics for PoE2? But Obsidian chose to comply with the criticism they received: DR/bypass too mushy, combat too confusing, endurance/health system too complicated to be grasped, talents feel bland, per-rest is no-no and a lot of other nonsense. So here we are. Enjoy!

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