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ThacoBell

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About ThacoBell

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  1. Normally I don't go for this kind of thing, but Obsidian is terrible at balancing exp gains. In RPGs, experience is kinda the main indicator of progression for your character, so when I hit cap, I lose a lot of drive to keep playing past a certain point. In PoE1, even with the expansion, I regularly hit cap before even hitting chapter 3. Deadfire has it even worse, giving us tons of exp and now there are confrimed 3 expanions, two of which do nothing to raise the exp cap. So you are spending hours upon hours of conent maxed out. I'm all for reducing exp gain for a better sense of progression.
  2. a) Poe's Law applies. b) Satire is not immunity from criticism. c) Not noticing satire is not immunity from not being made no fun of. When its in the form absolutely toneless text, it should be.
  3. Hey, do you wanna talk?

  4. Monks: But I want to use all the cool weapons! Chanters: Like D&D Bards, but worse.
  5. I think "shooting themselves in the foot" is a little strong. First, Pillars 1 had too many companions. Understandably, they "had" to cover all the classes, so 11 companions makes sense from a certain perspective, but that justification doesn't hold up in Deadfire due to multiclassing. Second, "interesting" is completely subjective. Yes, the Pillars 1 crew had some witty banters, but I do think there's more depth to it in Deadfire. Maybe that's not your thing and that's ok, but I don't think it was a mistake or a failure. Third, as someone who has ditched Xoti for a hireling, I can
  6. The relationship system was Obsidian shooting themselves in the foot. Its not really all that interesting, and its complexity is preventing them from making more/better companions. Sidekincks were really a waste of time.
  7. I don't think its universal. I use GOG Galaxy and I've had the patch for quite some time now. You might want to check in with GOG support.
  8. But the fact that they ARE worded that way means that they should be delivered as stated. Anything else could easily be considered fraudulent. Besides, how many people do you think would donate hundreds of dollars so that they MIGHT get something?
  9. Insect Plague type spells should not be subject to reflection. In terms of mechanics, they are like fireball - an aoe that won't center on a single target even if you actually click on it. You fight wizards with wizards if you want a badass duel with counters after counters, with you and the enemy taking turn countering each other round after round. For me this is a source of great joy in BG2 combat. The fun is not in "to kill enemies", but in the HOW. There was one time I did a 2v2 duel with Edwin and Aerie against 2 liches. Now THAT was some good fun. Or, I could've just backstabbed them
  10. PoE is more wizard centric than any IE game ever was. Developer(s) found one mechanic to rule them all (similar to cooldowns in other modern RPGs) that is good enough at applying spell effects, and used it to apply all other effects in the game, by using same resource mechanic for everyone too. That level of uniformity is not terrible for pnp games where you need to play fast and all you can do is roll dice, but in a computer game that means that yes, classes mechanically behave the same. Uh right. You actually played Eternity at some point? You realize it is perfectly viable to beat it
  11. PoE is more wizard centric than any IE game ever was. Developer(s) found one mechanic to rule them all (similar to cooldowns in other modern RPGs) that is good enough at applying spell effects, and used it to apply all other effects in the game, by using same resource mechanic for everyone too. That level of uniformity is not terrible for pnp games where you need to play fast and all you can do is roll dice, but in a computer game that means that yes, classes mechanically behave the same. Uh right. You actually played Eternity at some point? You realize it is perfectly viable to be
  12. By the same coin you can take the entire set of skills of any of the fighter classes and compare them to BG2 and say BG2 doesn't hold a candle to Deadfire. Arguably that's an even more important case since it distributes the complexity and micromanaging more towards all classes and thus all characters, and thus in practice non-caster types are made into active roles opposite to the usual auto-attack bots that they are in the IE games. Even if the depth of the wizard/mage is reduced (I don't see how it is, but let's pretend it is so), it is pretty clearly made up for in other areas. An
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