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Boeroer

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Everything posted by Boeroer

  1. Does Wizard's Double get removed by grazes/hits/crits that are not targeted at deflection but fortitude/reflex/will? It was like that in PoE. Actually in PoE it had to be hit or crit, grazes didn't remove the spell. That would make Wizard's Double useless in fights where you get attacked by CC or AoE stuff. For example in PoE it was totally useless against dragons because the fear aura would remove Wizard's Double instantly (even if you were immune because the hit roll still happened). What about Arcane Veil? It provides an even higher bonus to deflection (against non-veil-piercing attacks).
  2. What we know for sure: - It's in the "top sellers" on Steam - It's in the "most popular" list on GoG - It has a Metacritic score of 89 - It currently shares #1 in "Game of the Year" ranking on Metacritic It can't be too bad...
  3. It's very easy to find console commands in Deadfire: Open console, type one (or more) letters and hit tab to cycle through all commands that are available. Some commands from PoE made it into Deadfire, some got changed a bit. Some got added, a few removed. So for example in order to check if AreaTransition still works you can type area<tab> and even while you are typing the console will suggest the commands in grey letters. It also shows you the parameters that have to be used.
  4. What about Fury (shock attack) or Livegiver (won't die)? Does the buff stay even though the helmet temporarily disappears while shifiting? Or does it get removed instantly? I reckon that Storm spells could be really nice with this helm as well.
  5. Did you overlook that Livegiver gets +5 Power Level for Rejuvenation spells while shifted? This stacks with all other PL boosts (like the +2 he already gets and stuff like Wellspring of Life) and makes his healing *extremely* powerful. The -5 after shifting is an ok trade-off for that. The Unbroken is actually a good subclass. +10 PEN on disengagement is huge and nearly always leads to overpenetration with disengagement attacks which means that they deal +30% damage combined with the +100% the usual disengagement attack deals. This leads to a situation where enemies will not leave the Unbroken once he engaged because it's too painful. Try not to think "superhard tank" but "supersticky tank". If you combine engagement abilities/items with Cleaving Stance: whatch the gib once one of your enemies disengages... Also very nice for multiclassing with stuff like Streetfighter (Heating Up, Riposte) or Barbarian (Yells,Blood Thirst) as somebody else wrote. Tanks that play the taunting teethless tincan don't work in PoE/Deadfire. Why is the Sharpshooter supposed to be a glass cannon? He trades recovery speed for accuracy/penetration with ranged weapons, that's all. Totally legit. Then, if you look at reloading weapons (from crossbows to guns) you will see that they have no recovery... exactly the weapons you would expect to see on a Sharpshooter will give him no penalty at all. So some of your complaints don't seem to be justified. Black Jacket or Corpse Eater need some rework, I agree. The malus of BJ is too big for the rel. weak bonus (since the PEN/AR ratio was changed). And the Corpse Eater's increased costs are too high at the first 1/3 of the game. What I also think is pretty poorly balanced are most wizard subclasses (loss of a whole school is too much), Darcozzi Paladini (the Flame Shield is too weak), Mage Slayer (why the malus on non-spell/non-"magic" buffs like Frenzy?), vanilla Chanter (why not always take Troubadour?) and some others.
  6. Supercool idea! I love that stuff. I added the build to the pinned list by the way.
  7. Hehe - I meant that I already put it into the list. It wasn't meant as an order. Thanks for the description. I'll just extract a short version for the build list from it.
  8. No, you can level up pretty fast in Act II - especially with some bounty hunting (which has no story and no connection to other quests or the main plot). Also with a bit of sneaking you can get past a lot of encounters with a fight and grab those companions earlier. You can retrain after getting them in order to remove the "overbundance" of stealth points if you don't need them anymore.
  9. I will put this into the build list, right? It needs a short descriptor though. Edit: put in in - waiting for a short description...
  10. Hi, thanks for the build, but you should put your description into a separate thread so I can put a link into the build list (which gets edited/maintained by me - see my opening post). Then people can also discuss the individual build without filling this thread.
  11. That thread was already rotten to the bones. You necromancy skills must be really strong.
  12. Blabla Sonic, really. :/ @OP: I feel you. Ship stuff is also not one of my favorites so far. Nice post by the way. It shows that one can criticize the game without giving the picture of an angry snot nosed brat that got raised by Xaurips.
  13. I hope it's simply a bug where they typed 40 per tick instead of 4 or something like that. Ok sure: using self immolation to damage bystanders is a really stupid idea in real life, but this is still a fantasy game with fancy soul stuff and so on...
  14. If an ability is keyworded with fire or does burn damage as base damage then it gets +1 PEN. Examples: Fireball does burn damage and is keyworded with fire and gets +1 PEN from Scion oF. Flames of Devotion is keyworded with fire gets +1 PEN as well although the base damage is not burn (but the lash). A Bleak Walker's FoD is keyworded with fire and decay and thus gets +1 PEN from Scion of Flame and also +1 PEN from Spirit of Decay. Firebrand does burn damage as base damage and gets +1 PEN from Scion of Flame. Wildstrike Burn is not keyworded with fire and does not do burn base damage but only adds a burning lash. It gets nothing from Scion of Flame.
  15. The Streetfighter speedup and dual wieldng + two weapon style make reloading blunderbusses a breeze though. So the initial idea is good. I just don't know how Shot on the Run behaves with guns. Maybe it has some value - I'd test it with the console if I were you.
  16. Yes - several combatants (especially beasts like tigers and so on) don't have engagement in melee - including characters in the party.
  17. If you pick the weakening chant and combine it with Persistent Distraction you can permanently unlock Deathblows (as a melee char). Also Streetfighter's Heating Up (getting flanked = 50% recovery time) reduces invocations' recovery. Rogues might crit quite well, and with a Skald you can cast Killers Froze Stiff pretty often - which leads to more crits. There are some synergies...
  18. What do you mean by 50% when running and shooting? Shot on the Run? It decreases the hefty recovery malus you get when running - it doesn't reduce your normal recovery. I don't even know if you can reload while running. Blunderbusses have 0 recovery but reload instead. Or did I misunderstand you? Streetfighter's Heating Up works well with Powder Burns though.
  19. Haha - I didn't realize that it works out of combat. Please don't fix this for Hel's sake! It's so cool!
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