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Class: Street Fighter/Troubadour Race: Human or Fire Godlike Background: Aedyr - Hunter DIfficulty: PotD Solo: No Descriptor: This build using key gear, Persistent Distraction, and Chanter phrases simultaneously boosts the player's defenses and Armor Rating as they take damage in order to stay in the Bloodied state (required by Street Fighter) with relative safety. Simultaneously it focuses on doing most of its damage via DoTs so you can hit an enemy once, and watch it die while you focus on the next enemy. You have one CC, a couple of buffs, and a great deal of debuffing in your Phrases. All enemies Engaged with this Tank do less damage, and because Persistent Distraction lowers Perception they are Distracted and Flanked for Sneak Attack damage. Combined with Phrase The Long Night's Drink which lowers their Con by 5, might by 2, and reduces healing by 50% the enemies die easily, and they do very little damage as a fight wears on. Late game Rogue ability costs mean nothing with the Brilliant Inspiration. So, you can spam away, and do so very quickly while flanked and/or Bloodied. Starting Attributes: Might: 10-12 Constitution: 10-12 Dexterity: 10 Perception: 16 Intellect: 17 Resolve: 10 These are where I have the attributes set, but you could lose some Perception for Constitution or what have you. Using Blunderbuss modal made early game build whiff too much for my liking. Abilities by Level: Hel-Hyraf, Dull the Edge, and Crippling Strike Escape Arms Bearer Killer's Froze Stiff, Blinding Strike Weapon and Shield Dirty Fighting The Shield Cracks, Riposte Ancient Memory Strike the Bell Silver Knight's Shields, Persistent Distraction The Long Night's Drink Confounding Blind Deep Wounds, Seven nights Ring the Bell The Bride Caught Their Ruse Imp. Critical, Her Courage Thick as Steel The Bride Slew Each Kill fed his Fury (this and The Bride Slew can be swapped for Reny Darret's Voice for a Fear debuff) Set to Their Purpose, and Deathblows This doesn't matter, but I went with Accurate Empower for Rogue abilities. Weapon Proficiency in order of priority; Blunderbuss Spear Shield (I went with Medium) Sabre/Sword/Club/Flail Gear: Primary Gear is Stalker's Presence (Spear found in Sayuka) Reckless Brigandine (Early on Blood Links works pretty well) Entonia Signet Ring The Undying Burder (belt) Nerian's Ward (Medium Shield) Death's Maw (good early and can be swapped out later in the game) Sasha's Singing Sabre Modwyr Etc. After this grab good versions of some of the other weapons you are proficient in. Early on you want a Spear and either a blunt or Slash weapon equipped along with a Blunderbuss for an opening volley with its modal on. Combat Skills: Alchemy (this is your primary Skill) Stealth (this is your secondary, and will be prioritized later in game) Athletics (just a point or two because if you go too much higher it will bring you out of bloodied state) Notes: Spear Modal + Shield + Persistent Distraction + The Silver Knight's Shields = a lot of Engagement. Persistant Distraction causes enemies to be Distracted thus gaining -5 Perception and the Flanked affliction. The Long Night's Drink add Weakened to enemies (-5 con and -50% healing recieved) and it adds -2 Might. These 2 are your Bread and butter Phrases from level 11 on. Ring the Bell, Stalker's Presence, and Deep Wounds = a lot of DoT damage being applied to your target. They melt fast if RtB lands. Seven Nights is just a mob clearer for bigger fights, and since it is a pbAoE it gets anyone you're engaged with. Flail Modal + Seven Nights for more stout targets. Club Modal to help ensure Killers Froze Stiff lands on crucial targets. Modwyr for fun. Scout the enemies to ensure you have the best weapons in your arsenal equipped. Reckless Brigandine + Nerian's Ward + Undying Burden + Entonia Signet Ring all either increase damage and/or saves and AR as you become more injured. This makes sitting in the Bloodied pocket easier. Use Second Wind and switch to a Chant including Ancient Memory or Old Siec to keep you close to the ceiling of Bloodied so that you don't get gibbed. You don't want to rely on healing from Priests, Druids, etc because they usually over heal you. Targets with high Deflection get Confounding Blind or Hel-Hyraf in order to bring them down. If you land Confounding Blind then attack with one of your ranged as well to ensure you stack the Deflection Debuff and they will melt. Early game, you leave Brisk Recitation on since you only have 1 phrase. When you get Ancient Memory you can start to swap it on and off. Then when you get to level 11 you tend to leave BR off in order to maintain 2 buffs at all times. If targets are immune to Weaken then have a Chant Ready for Dull the Edge/Her Courage Thick as Steel + The Silver Knight's Shield. The idea is maximum Engage + debuffs. Use Buffs to start combat, CC's debuffs to help reduce incoming damage, and use Seven Nights/Rogue DoT's to clean up. Swap to Sasha's Singing Sabre (if equipped) for an Empowered Seven Nights. This will let you follow up with another Chant, or get your started back to casting Set to Their Purpose again. Set to Their Purpose is your OP way of ensuring everyone is Blinded or has Ring the Bell DoT applied to them. It's the gift that keeps on giving. Riposte is there because if you aren't Bloodied/Flanked you have the chance of tossing out some damage with your slow Street Fighter recovery times. Some of the smaller fights it can be hard to get Heating Up going. If you want to do more damage go Human, and if you want to counter how squishy early game can be then go Fire Godlike. Chants in late game: Ancient Memory and Her Courage Thick as Steel. The Long Night's Drink and The Silver Knight's Shield The Silver Knight's Shield and Her Courage Thick as Steel. Ancient Memory and The Silver Knight's Shield. You won't use Dull the Edge once you get the other 4 Chants. At least I didn't. Use 1 or 4 to build health back up. Use 2 and 3 to Debuff. So, you tend to slowly switch back and forth between these depending on the situation. Pros: Easy Deathblows later game. This combined with Deep Wounds, Stalker's Patience, and Ring the Bell means you just have to hit once or twice on a target. Fair CC/heal support Solid Tank/DPS late game. Cons: Street Fighter attack speed penalty when you can't get bloodied or flanked. Somewhat Squishy early on. Blunderbuss modal turns off when you weapon swap. So, at the beginning of combat make sure it is on. Summary: That's the thrust of the build. It is really fun, and late game an absolute wrecking ball. Early on it may require babysitting a bit. I hope you all enjoy it. I have. EDIT: Alchemy is predominantly for poisons and buffs, but also for big heals if needed in a boss fight or a fight with a ton of enemies. Stealth increases Stalker's Presence DoT, and that is why you toss some late game points in there. EDIT: This is an update for version 1.1 where Brilliant has been removed thus making Set to Their Purpose not desirable. The only real difference is in talent selection on the Chanter side of things. Replace The Bride Caught Their Ruse and Her courage at levels 15 and 16 with Reny Daret's Ghost spake and Ben Fidel's neck was exposed. Replace Set to their Purpose at level 19 with Her Tears Fell Like Rain or one of the Empower Upgrades.