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Everything posted by Boeroer
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Well, I think most summoned weapons themselves are totally fine now since they scale with level (no need to spend resources on enchantments) and all have some unique property - just like unique weapons. Even the Long Pain is unique because it lets you use melee abilites in ranged combat. The only exception is Firebrand which is really bad (not as a regular Great Sword but as a summoned weapon you have to spend an ability point and a spell use for). And they should reduce the casting time further. How I'd "balance" summoned weapons: What do I pay?I give an ability point at lvl-up a spell use per encounter. I "waste" casting time What do I get?For the ability point I get a scaling weapon that needs no money nor enchantment resources. Seems fair. for the spell use I get a unique effect on that weapon that can be very helpful (draining, AoE damage, pushing whatever) for the casting time I "waste" I get... well nothing. So please keep it short.
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If you get no satisfying answer (because few people already have memorized all the equipement) you can open the console and type for example iroll20s <enter> <reopen console> giveitem head_<tab> ...and cycle through all headgear. Unique items look like "head_hat_U_xyz" - they all have a _U_ in the name. Same with every other category of equipment. They will go to your stash where you can examine them. After that reload your savegame so that your achievements will not get taken away (for that playthrough).
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That's not really an objective source I'd say. If an employee like Josh Sawyer can go to to a conference and speak about the need ot a game developer's union with the support of his bosses I think it can't be so bad at Obsidian. Maybe the owners are no business geniuses - but I doubt they are *** or **** or even *****.
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Number 24 for a pre-financed, crowdfunded RPG with a budget of 4 million is good - great even. It was number 1 right after release. Remember that publishers didn't want to develop those "old school" games because there's no market for it (or so they said). If the development consts weren't higher than those 4 million the game can't flop even with zero additional sales on steam. It can only disappoint.
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I guess byte-sized if more like "get Randrbund's Snotty Scarf" as DLC. The three DLCs don't sound as if they are as big as WM I and II, but I expect a few new maps with a quest and some cool items. All three together could be considered as one meaty DLC. Deadfire Archipelago is quite suitable for a bigger amount of not so big expansions because you can always add a bit of stuff to all those islands...
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The stacked crit damage of Devoted + Streetfighter (when "On the Edge") is pretty decent. Also the +50% recovery speed when flanked make single weapon usage worthwhile. The speed difference between dual wielding + Looking for a Fight and single weapon + Looking for a Fight is not as drastical as one might think.
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Done - could you provide a brief description? One sentence or so? Just so that people know what to expect/how it plays/how it's suppoed to be played. Something like that
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Cool. By the way: you can edit the "Herlad/Herald" typo in your title by using [edit] --> [use Full Editor]. The URL will not change. I will add the build to the list (under Herald as well as War Caller).
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If you have a Chanter (either as party member or as multiclass option) with the weakening chant plus Persistent Distraction you can deal Deathblows without the use of an active ability that would cost Guile or any other resource. That the least micromanagement-intense, "laziest" way to unlock Deathblows that I know of.
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Did somebody check if the modal of the small shield (ACC bonus for next attack when getting missed) applies to Riposte? The unique palm shield with Nalpasca/Trickster and Riposte could be fun. Hopefully the put Riposte back to where it was in PoE (20% on miss + 30% on graze). In its current state it's just bad.
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I give up searching for this: does anybody know how to place anchors in this forum? I know bbcode doesn't usually suport this, but since you can place specific links to anchors in a text I thought you should also be able to place anchors in the first place. It would make it way easier to navigate the build list if you could just click on "rogue" for example and then the list jumps to the rogue builds. Any ideas?
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