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whiskiz

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About whiskiz

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    (2) Evoker
  1. You sound bad, only enjoy (and can handle) being OP and being able to faceroll everything. And you think this is the majority? You're deluded. The like ratio between your original post and the very second comment against it, says it better than any of us individually could. Stick to easy game difficulty, while the rest of us keep working on getting this game made properly and getting it to live up to its full potential. You get your faceroll OP, where it belongs (easy difficulty) we get actual depth and challenge. Everyone wins. Instead of trying to keep the game dumbed do
  2. Saw this coming. That's why im waiting a good 6 months after release before even thinking about buying this, when it's actually balanced and finished properly. One patch changes nothing, you need to wait months. Think of the patch as a "start" on the difficulty/balancing, not as a magical "entire game perfectly balanced a couple weeks after release" as that is just wishful thinking sadly, in this day and age. Not only is it wishful thinking to get a properly balanced, properly finished game on release in this day and age, but for months afterward. Give it another couple mon
  3. Already saw this coming, still. You need to wait until they "officially" "release" something, then you need to wait another couple months for them to actually finish it properly. Releasing things means less and less, in context of how finished it is. Just as release, so as a balancing patch. Unless you want your first playthrough to be free QA/beta testing for them. As a general rule of thumb, for a game you're either really excited about or that has alot of potential - you should hold off on getting it for around 6 months. The gaming industry is getting worse and is now releas
  4. "A late game will eventually be good, a rushed game will be bad forever" If only gaming companies and capitalism in general actually cared about the quality and the reputation, over squeezing out every last dollar of profit they can from the majority casual market who don't know any better, or just don't care.
  5. Even when it is fully released, i'd wait another month or 2 of balancing. The initial release will be just as half assed as the games launch - to get the purchases of anyone that is still holding out for the game to be balanced (finished properly) like me and a few others. It'll be a couple months after it, that they will have spent the time and resources to do it properly/fully and will have had the time and feedback to test and fix properly as well. As well as the balance of multiclassing etc being alot more fine tuned. Need to think like them, which means figuring out how to get
  6. It's not really accurate judging the difficulty in the first half of a game let alone the start (lol) Games on higher difficulties have always traditionally been decently balanced at the start and even the first half/early game, but it's the majority of the game especially mid-end that it starts to lose its balance and goes back to becoming an OP faceroll. It's like most devs balance the early game then get lazy, or want to save the time and resources on doing it fully/properly. Come mid game you generally have better gear, more combat choices, are alot stronger and so again it goe
  7. "I'll start by saying I haven't played beyond Deadlight, because from the start it was obvious the game will benefit a lot from the first patches and I didn't want to spoil it for myslef by playing unpatched" That's the nicest and most diplomatic way of saying you're waiting until they actually finish the game properly, that i've ever seen haha. Same with me, not even getting it until they finish it properly. Having to balance multiple difficulties post release, major bugfix both before and after release, level scaling flat not working on release etc. Bit scummy to release it half
  8. People complained about fluff combat in PoE 1. Much easier to just make less combat, or a basic infinite repetitive loop via naval combat, than to actually spend the time and resources on instead making the combat more unique and/or impactful. Developing 101.
  9. I 100% your 100% good sir. I myself am waiting until they actually finish the game, before supporting them with a finished price tag. Things didn't work on launch (literally - level scaling flat didn't work for example), there was alot of bugs and performance issues, the higher difficulties weren't actually balanced - having to be done as we speak post release. Etc. It was/is a mess that they pushed out the door because business and completely relied on hype and the gaming communities general impatience, to sell it either way while they still worked on finishing it and getting
  10. if you're worried about overnerfing and it being too hard for you afterward - play a lower difficulty. Boom, instant old power levels.
  11. It's called balancing. A spell shouldn't only be considered "cool" because it's OP. You want to be OP, play on normal/easy
  12. I think what they meant was gamers want a cinematic or literary tale which also affords the conceits of gameplay, which, unless you make something like Uncharted or the Last of Us, is not possible in all formats, because player agency and experimentation and nonlinearity is involved. Something has to give. If , for example, the Witcher was really on a dire quest to save the one person in his life he truly unconditionally loved, he wouldn't stop every two seconds for every peasant who needed help. It's not possible because of a number of factors: Player agency/non linearity/lore as you sa
  13. I think what they meant was gamers want a cinematic or literary tale which also affords the conceits of gameplay, which, unless you make something like Uncharted or the Last of Us, is not possible in all formats, because player agency and experimentation and nonlinearity is involved. Something has to give. If , for example, the Witcher was really on a dire quest to save the one person in his life he truly unconditionally loved, he wouldn't stop every two seconds for every peasant who needed help. It's not possible because of a number of factors: Player agency/non linearity/lore as
  14. The problem is the mainstream majority market of casual players that are wanting an interactive novel. That are wanting the depth and quality of story of a novel or movie series - through the medium of a game. Instead of just going and reading a novel or watching a movie.. But they are the majority market so we need to cater to that more correctly, so it's Obsidians fault. (/s) Edit: I mean, they are already priority number 1, with even balancing of the game and especially higher difficulties - for people that actually play the game for the gameplay - having been all but comple
  15. Apparently balancing difficulty isn't important (they actually said it was a low priority) because apparently only 10% of the population play PotD (Even though they acknowledged that Vet isn't balanced either, so...) and even though a poll was done and 29% (almost a third) said they do/would/will play PotD and the youtubers that got early access also starting on PotD. So balance, especially PotD and Vet is being worked on post-release. Sad days when devs prioritize only the interactive novel side of their games, instead of you know - the gameplay. Guess that speaks more to supply a
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