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Boeroer

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Everything posted by Boeroer

  1. Animal Companions do indeed scale with char level, not PL. I put your build into the list.
  2. I will put this into the build list. Please use PM to write me a short discription (a sentence or so) if you want the "Coming soon..." to be removed. I'm losing track of all the threads and builds posted atm and therefore I'm asking for PMs so I don't miss stuff.
  3. I don't even know if cleave gets triggered when you kill with the Long Pain. You can use melee abilites but for example engagement doesn't work - so it's still considered to be ranged...? Same with Intruments of Pain I guess?
  4. Chanter (non-vanilla) is one of the best classes in the game right now. I don't understand how sombody can come to another conclusion. The phrase that holds up the Brilliant inspiration alone is game breaking. But then there's also unlimited summons!
  5. Hm - I think the marketing was pretty extensive for a game with only ~4 million dollers of a budget. The ads were like everywhere for a short time before release (if you didn't use an ad blocker of course).
  6. Huh? How did you add me to your party? Console easter egg?
  7. Yes, you guess. But first of all you can't know until you ask them all before speaking in their name and secondly it's bad style to post your opinion on a matter and then do so as if everybody agrees with it - even if you firmly believe that everybody thinks the same way (which you don't because you opened a thread about that topic and learned that not everybody agrees with your opinion about per rest vs. per encounter). While I may share some of your opinions on the whole matter (I don't think the injury system is nice for example) I don't think that you present your arguments in a way that leads to approval or a fruitful diskussion. I personally really liked the endurance/health system of PoE because it prevented endurance healing from being too strong (see Deadfire) and thus prevented builds and party compositions that circumvent the need for defenses and health by abusing healing. I mean I like powergaming, but breaking the game balance completely is only short-termed fun if you ask me. Others may think otherwise, that's fine - but I think my argument is solid. Of course PotD is too easy in Deadfire. It's known and it's worked on. Bug removal had priority which is a resonable decision. In nearly every thread you say that you don't play Deadfire yet because you wait for PotD to be fixed - which I can totally understand. But if you didn't play it yet: why do you feel the need to discuss its elements so fiercly (using personal attacks every now and then?) even though you didn't experience them? Wouldn't the discussion be more valuable if you at least experienced and "felt" the new mechanics? Maybe they are not as good or bad as yout thought once you dive into the game? I criticized a lot of the new stuff when the first beta came out - but after playing it for a while now not everything is as bad as I thought (I mean I miss my endurance/health and also my per-rest spells as well as the universal talent pools - but the game still plays nicely for me).
  8. Why do you say that? Livegiver gets +5 PL (on top of the +2 PL it already has and also on top of something like Wellspring) with Rejuvenation spells when shifting. If you anticipate that you need a very strong and long lasting healing effect it's very good to shift before casting Moonwell for example. Sure, after shifting ends you'll get -5, but that's all manageable.
  9. Erm... because you get +2 PEN and increased crit damage and that's pretty good? Especially it you (as a player) don't like to switch weapons a lot. What do you mean with "I will take a hit"?
  10. Why keep people saying that? Casting times of many powers got reduced a lot. Focus generation got buffed. Ascendant is crazy good, Soul Blade is good. Beguiler can be very useful. Cipher still has Whisper of Treason at lvl 1. That alone makes that class good.
  11. ROFL - hilarious. Waitwaitwait... what happens when you have Kalakoth's Minor Blights in the main hand an kill with a offhand sabre (or whatever melee weapon)? AoE * AoE? I suppose the hand mortar will also do double AoE? What happens with Driving Flight + Hand Mortar + Cleaving Stance?
  12. I meant for muticlassing. Won't die may be an exaggeration, but a Moonwell with +7 PL helps a ton not to get roasted easily... I totally forgot that every spell works once you get the lash. Never tried if you can hit yourself with the Fury attack... Your spoiler tags contain nothing by the way.
  13. Isn't there another source of Acute than Fighter's Tactical Barrage? I tought about some buff from other party members or items that might grant you Acute. I mean there's also Brilliant which you can gain from a fellow chanter's phrase, right?
  14. Shall I put it into the build list? I'd need a name for the build (if it's not supposed to be called "The Solo Arcane Knight" ) and a short description (one sentence) what it does (else I would just use the initial question in the title because it's telling enough I guess).
  15. It's a great combo - but I prefer the Whisper of the Endless Paths...
  16. Rapiers, daggers and so on have lower base damage because they are a lot faster. Swords can't compete with the dps (damage per second) of a rapier IF you don't face enemies with high pierce AR (or immunity). So: swords = more versatility, rapiers = higher dps against foes that are not resistant to pierce. Dps wise all weapons are pretty well balanced. Some are better for auto-attacks and others better for Full Attacks and so on. But on average they are all pretty close. Besides that I will not engage in a fruitless discussion about (maybe ill-perceived) realism in a fantasy game. Rapiers are there and they are ok. Also the unique ones are ok. What bothers me most about the weapons types is that some get a ton of uniques and others one or two. That's the real shame - the base values are ok. The modals are also a bit "ehh?" in some cases...
  17. What about the Acute inspiration? It gives you +1 PL as well. Doesn't stack? Stats are capped at 35 by the way. So +10 MIG/INT from drugs and +10 MIG/INT from Helwalker could be overkill. At least if your MIG/INT is already highish. Could be worth it to do a build with low MIG/INT though... MIG of Helwalker stacks with everything (passive) - INT from Duality doesn't (active).
  18. Does Wizard's Double get removed by grazes/hits/crits that are not targeted at deflection but fortitude/reflex/will? It was like that in PoE. Actually in PoE it had to be hit or crit, grazes didn't remove the spell. That would make Wizard's Double useless in fights where you get attacked by CC or AoE stuff. For example in PoE it was totally useless against dragons because the fear aura would remove Wizard's Double instantly (even if you were immune because the hit roll still happened). What about Arcane Veil? It provides an even higher bonus to deflection (against non-veil-piercing attacks).
  19. What we know for sure: - It's in the "top sellers" on Steam - It's in the "most popular" list on GoG - It has a Metacritic score of 89 - It currently shares #1 in "Game of the Year" ranking on Metacritic It can't be too bad...
  20. It's very easy to find console commands in Deadfire: Open console, type one (or more) letters and hit tab to cycle through all commands that are available. Some commands from PoE made it into Deadfire, some got changed a bit. Some got added, a few removed. So for example in order to check if AreaTransition still works you can type area<tab> and even while you are typing the console will suggest the commands in grey letters. It also shows you the parameters that have to be used.

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