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Boeroer

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Everything posted by Boeroer

  1. Cleaving Stance did a Full Attack to all enemy bystanders on kill - at least in the beta (did this change?) - so it's better with heavy one handers. Retribution is better with two handers. If you like two handers the most then you could pick Berserker/Streetfighter and combine Frenzy+Bloodlust+Heating Up+Blood Thirst for awesome attack speed with a two hander.
  2. If there wouldn't have been those silly complaints about enchanting from PoE it would be possible. Now it's not and I am gloating bit and say with Nelson's voice: "Haaa-haaa!".
  3. You are in the wrong forum. This is PoE1 char builds, not Deadfire. Skald: only melee weapons. Once you crit there's a chance that you receive a phrase point.
  4. Light weapons + Flames of Devotion is a suboptimal pick. For FoD you want hard hitting weapons since the use is limited to 2/encounter. So either go for dual heavy one handed weapons (battle axes, mace, war hammer, spear, sword, sabre) or two handed or arquebus. With two handers I would also add Runner's Wounding Shot as well. It's as good as FoD then and can add a good third per-encounter attack to your portfolio. One of the best picks for FoD- and Runner's WS damage is Firebrand (Belt of the Royal Deadfire Cannoneer, Forgemaster Gloves). And the belt is awesome per se. You can still use light weapons like hatchets for your auto-attacks once you used FoD. Simply equip dual spears for FoD and dual hatchets for auto-attacks and switch accordingly. Also Novice's Suffering is not bad with a paladin who has very high MIG. The high flat damage bonus works well with FoD and also for auto-attacks. You can use Two Weapon Style and skip all dmg mods like Savage Attack and use you talents for Intense Flames and Scion of Flame instead. Of course: an unarmed paladin might not be everyone's taste.
  5. I have no idea what you are all talking about. I just created an account, searched for the two servers (PoE Fan chat and Obsidian) and was in. As far as I can remember there was something like an auto-invite?
  6. Yes. It may be that there are unique items that will make this problem go away. I was talking about the general mechanics.
  7. 1. Flames of Devotion generate a lot of focus which you can then use for Soul Annihilation. You should start with FoD - SA - FoD and so on. 2. There is no "best". Depends what his role should be and at what he should be good at. 3. Yes. Basically every Bleak Walker/class combo can be build into a sturdy damage dealer. Berseker/Bleak Walker, Stalker/Bleak Walker, Devoted/Bleak Walker, Beckoner/Bleak Walker and more are all sturdy and do good damage.
  8. It's +150% base damage and has always been (was even lower in PoE at some point). All additive base damage bonuses scale badly in the late game because weapon base damage doesn't scale. And once you can't add new ones your damage will not grow further. That was the rogue's problem right from the start - also in PoE: great at lower levels, gets more lame with every level he gains. I have no idea why they nerfed Deathblows... You need lashes and/or Might to multiply the bonuses. Single class rogue can't have lashes or Might boosts via abilities, so... A weapon with a lash (didn't find one yet) and Deep Wounds help a lot. A Rogue/Monk (especially Helwalker with Turning Wheel and Lightning Strikes at 10 wounds - 130% multiplicative damage means that Backstab alone climbs from 30 bonus damage to ~70, not to forget Sneak and Deathblows) or Rogue/Paladin can make better use of the dmg bonuses (also Backstab) than a single class rogue. I suggested a lash based ability for high level rogues several times because of that reason. Something poison themed or so for a corrosive lash - similar to Lightning Strikes.
  9. Black Jacket/Wizard with 8 blunderbusses (Quick Switch + Arms Bearer) and Combusting Wounds. --> 40 parallel instances of CW. Another variant: Wizard/Rogue with 6 blunderbusses and Combusting Wounds + Confounding Blind. The Full Attack of Confounding Blind with two blunderbusses (=10 pellets) will drop the enemies' defenses by -30 if I remember correctly. This is beta stuff. No idea if it works in the final game as well.
  10. Hello! PoE: the Blights are considered wands but are also universal weapons and thus work with any weapon focus. Since they are wands they also work with Blast and Dangerous Implement. Deadfire: Blights don't belong to any weapon type (same as Druid's natural weapons and Form of the Fearsome Brute's fists ) and thus don't work with any proficiency. So Devoted+Blights = screwed.
  11. Obviously you can only get knocked down by a fighter who uses Knockdown.
  12. Lagufaeth Broodmothers and Ogre Matrons are priests. They are pretty tough.
  13. Because you can test the combo - if it's any good? I mean I would simply use "addExperienceToLevel X" - but I get the point.
  14. Correct. Perception is used to spot hidden things (if I recall correctly then even in the high lvl areas from the developer's stream the traps didn't need more than 19 PER to get spotted). Mechanics is needed to unlock/disarm. bonuses from items and other bonus effect do count of course. So with 16 PER and an +3 item you should be pretty safe. Use PER consumalbes to buff it up temporarily if you think you're missing something.
  15. Yes. Too bad you can't cast most PER-inspirations outside of combat.
  16. Some you can't (Torment's Reach, Force of Anguish...) some work ranged (Stunning Blows, Swift Strikes/Lightning Strikes/Swift Flurry). With a monk/ranger you can actually also create a cascading crit with Swift Flurry + single handed blunderbuss - but it's much harder than with Blights, Spirit Lance or Blast.
  17. No, unfortunately this is a bad pick. Once you trigger Parrying Blade (modal) you'll get -25% for both daggers but only +10 deflection against melee. And you only can trigger it on/off for both daggers, not seperately. For eaxample: with a rapier + dagger (using Parrying Blade) you would also get +10 deflection against melee but only -25% damage for the dagger (not the rapier). Bummer! So they should either allow to trigger both weapons' modal seperately or stack the deflection (which they probably won't because it's an active buff and thus shouldn't stack). Edit: this is beta4 - maybe it got fixed in the final release version.
  18. This is highly subjective. I like 4 per-rest spells better than 2 per encounter - because it's more powerful when you need the power - and in trash fights I need no spells. So I would be cautious with the random facepalms.
  19. Priest of Wael/Ascendant drowns in focus once he's summoned his spiritual rod (and uses it with Blast). Priest of Wael/Helwalker with Lightning Strikes and DualityoMP(INT) has an enormous Blast AoE and hits with +80% shocking lash * 50% MIG bonus in an AoE. Pretty decent. Too bad Turning Wheel doesn't work ranged. If you want that too you could go with Priest of Skaen/Eothas/Berath and go to town with +50%(varies)+30%(shock)+50%(burn). Also Shining Beacon, while nerfed in comparison to PoE, is still "the sh!t" with +10 MIG and +10 INT. A priest of Skaen/Assassin can use his spells instead of Guile to become invisible 2/encounter (Skean gets Shadowing Beyond) and thus can at least do 2 more Assassinations+Backstabs during fight. Maybe you don't need his spiritual weapons but take a heavy hitter (I'm sure there will be some rad weapon for backstabbing). However - if you like the sneaky assassin type this would be fun I guess. So all in all - if you want a more martial or damage-oriented priest then multiclassing can be fine. There are many more cool combos like Triumph of the Crusaders + Blood Thirst, Spark the Souls of the Righteous + 6 skeletons and whatnot. But it's true that the high level spells of priest are very, very tempting. Also getting Devotions and such a lot earlier seems like to be very important. Devotions is still one of the best spells in the game (given the Power Level). I also think that a single class priest may be the "optimal" way to go if you want the best buffings asap.
  20. No, but if you look through CohhCarnage's youtube video (the seperate one for char creation) you could compare the release version with the beta version and compile a neat list. I'll give you a like once you post it, I promise.
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