Everything posted by Boeroer
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Devoted, Summoned Weapons, Monk Fists, and Soulbound Gear
If the summoned weapon matches the proficiency of the Devoted then you will get the bonus. For example if you chose proficiency for pike then you'll get +2 PEN and +crit damage with Citzal's Spirit Lance. Minor Blights works with no proficiencies, so it's not working with Devoted. Same with Druid's natural weapons.
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Ascendant Cipher viability
With Ascendant you want to take Draining Whip, not Biting Whip. It's very powerful with an Ascendant so that he can fill his focus incredibly fast. I can imagine that Ascendant/Barbarian could be really good. You want to cast as fast as possible when ascended - and nobody can reduce casting time and recovery better than a barb (Frenzy, Bloodlust, Blood Thirst).
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Clarification on functionality of rooting pain?
5 times. Every time you gain a wound it triggers. If you get 5 wounds from 50 damage it will trigger 5 times (in a very, very short time ). It also doesn't matter how you gain wounds: Dance of Death, Nalpasca trip, Shattered Pillar - it all triggers RP.
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Disable narrator?
Not true. She doesn't narrate everything, but she pops back up for main plot stuff, at the very least. Okay - I just saw the prologue and then the following 5 minutes which were not voiced. Point is: she's not always talking.
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Thread for those of us who want to roll a single or multi rogue....lets talk
Boeroer replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sneak Attack scales with PL. Somebody listened to our laments. If now Soul Whip, Deathblows and FoD and other stuff also scale with PL I'm happy. Curious HOW it scales though. By the way: Sneak Attack always worked in the first 2 secs of combat - also in PoE.
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Priests.....
They are more balanced in Deadfire. Devotions is still good as heck, but the rest is pretty normal now.
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Firebrand for Multiclass?
Unfortunately not. However: Scion of Flame gives Firebrand +1 PEN.
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Preloaded Dreadfire, uninstalled the BB
I also think I have not a few hours because of idle time. Not as much as in PoE, but a substancial amount I guess.
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Theorycraft: optimal 6 person party for non-boss fights?
1. Knockdown is a Full Attacks which adds quite some damage compared to a hunting bow, especially when executed with dual heavy one handers (sabres?). In the early game hunting bow is pretty weak due to DR issues. A Full Attack complety negates the recovery between two strikes which leads to a much higer dps than with auto-attacks. If you hover over the White Worms roll it shoud tell you how many damage it did. Or you have to search a bit further up or down because sometimes the numbers for hitting and damage are seperated if mutiple enemies got hit. And offtank shouldn't need a (large) shield anyways. In this case a spear is a good pick (+5 ACC makes up a bit for the -8 ACC from the large shield). In my opinion every class is better than a rogue except in the early game where a rogue can be really useful. 2 ciphers are certainly more useful over the course of the whole game than 1 cipher and 1 rogue. Usefulness is not only about dealing damage...
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How dex affect storm spells?
Are you sure? Because the time between ticks is not supposed to be affected by anything. You can set DEX to 1000 via console and find out. Two Weapon Style is only supposed to reduce recovery time between weapon attacks when you are dual wielding. I would be very surprised if it has any effect on the ticks of Returning/Relentless Storm.
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Spiritshift and Two Weapon Style
The quote is correct. Once you use two one-handed weapons you automatically dual-wield. That gives -30% recovery time to be more precise. That is not an ability but automatically happens once you grap two weapons. Same with one handed usage: gives you +12 ACC automatically. Only two handers gain nothing special when you pick them up. Two Weapon Style is an ability and you have to pick it. It goves you additional -20% recovery time (beta) or -15% (final game).
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Question about Brisk Recitation modal
The worst part is that you can go and replace correct information with complete BS.
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Is it possible to make a pure riposte build?
With a dagger you can also get to quite high deflection values - don't necessarily need a shield. But the 20% on misses is just bad. Blade Turning works on 100% of all grazes/hits/crits while Riposte works only on 20% of all misses - so in theory this could be stacked I guess.
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Firebrand for Multiclass?
It's just a regular (scaling) great sword that does burn damage instead of pierce damage. For that you invest an ability point, a spell use per encounter and a quite lengthy summoning time. THe only situation where it would be useful is if you meet enemies which are very vulnerable to fire but have very high AR against pierce and slash damage.
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Which multi for a berserk?
With a paladin you can pick a passive ability at some point (PL 5 I believe) that removes the confusion completely once and for all.
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Companion sub-classes?
Boeroer replied to bleedthefreak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Actually every effect on kill is pretty great. Bloodlust gives you a stacking speed bonus (which are hard go get in Deadfire) and Blood Thirst resets recovery to 0. I plan on testing a Barb/whatever class has nice on-kill effects to maximize the effect and focus on that. Maybe paired with on-crit effects because the barb also has some nice passives for that. Paladin comes to mind with Inspiring Defeat (defenses stack). What else...? In PoE one of the most powerful melee builds was Barb with Bloodlust + Blood Thirst + Firebrand.
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So is multi that much better than single?
Boeroer replied to Sharard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Cool. We'll have to test. In PoE Tidefall's wounding didn't trigger Blood Thirst which could be a real bummer. Or maybe they fixed that with a patch and I didn't notice.
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Game comes out tomorrow!
Boeroer replied to Valmy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I quit using GOG a long time ago and went back to Steam. The idea is great but in my case (mostly Linux user) the implemetation and the features are not up to date.
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Josh Sawyer's tweets and teasers, part III
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- I can't *cough* make it *cough*
Boeroer replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm sorry to hear that. My sister in law has the same thing and it cuts me to the quick. Fortunately it doesn't happen too often. I wish for both of you that medicine can come up with a better treatment soon. Edit: same goes to Andraste.- Thread for those of us who want to roll a single or multi rogue....lets talk
Boeroer replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Cipher's whip does stack, yes. But it's only additive so you won't see much of a difference when backstabbing/assassinating. For auto-attacks it fine though. If you want 0 recovery after Backstab you can use an arquebus: with the modal you'll do a crit most of the time AND guns have no recovery but only reload. That means that you can immedialtey vanish into invisibility (Smoke Cloud) after your backstab/assassination. The lvl-9 ability would make sure you become invisible right after an attack - but that's not for multiclass. Something similar could be achieved by Blood Thirst (barb). But PL 7 - so pretty late as well. If you want great backstabs/assassinations as well as more sturdyness I would say that Bleak Walker is your best mate. Makes the rogue a lot sturdier and adds some nice lashes for the backstabs/assassinations. Devoted only gives you more crit damage which is not multiplicative. And you'll have plenty of bonus PEN when assassinating. Watch out with Deep Wounds! While it is a great passive it currently breaks invisibility when ticking (so stupid). I guess they will fix that if it's not already fixed in the final game.- Thread for those of us who want to roll a single or multi rogue....lets talk
Boeroer replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Everything that gives you multiplicative dmg bonuses is great for Assassin/whatever. That would be high MIG (e.g. Helwalker) and lashes basically (Priest of Berath, Bleak Walker, any monk with Lightning Strikes). I don't know if shifting breaks stealth, but if not then Fury with Wildstrike would also be a candidate. Remember that assassination (not Backstab) works from range and with spells and can be Devastating. So even Assassin/Nuker can be good - you don't need Backstab then. Also all abilities which scale damage with Power Level are great because it's also multiplicative. Look out for abilities/weapons with direct damage (no DoTs because the ticks break invisibility and don't work with assassination) that have high base damage and/or lashes.- So is multi that much better than single?
Boeroer replied to Sharard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)By the way: if Blood Thirst works anything like in PoE then Barbarian/Nuker will be a beastly combo. Not only can it cast faster due to Frenzy and Bloodlust but also nullify recovery on kill... IF Blood Thirst works as in PoE where it triggered on direct kills no matter the dmaage source (no DoT). That would allow for a nuke spammer...- Thread for those of us who want to roll a single or multi rogue....lets talk
Boeroer replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is none. Unless you balance a class in a way that you have to frontload it because you can't come up with some good high level abilities...- Is there a way to play pre-installed PoE2 from Steam before release?
Boeroer replied to Riftis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Comfort him - I can't *cough* make it *cough*