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Everything posted by Boeroer
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Based on the title I would have put any bet that this thread was opened by SonicMage117.
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Of course. 2 uses per encounter per spell tier is easier to balance than 4 uses (or even 5 or 6) per rest. If you can't or refuse to understand why then you are beyond my reach. Besides that nearly all casting times and recovery times for spells have been prolonged so that spamming nukes in quick succession is not possible anymore. Actually in the beta (which I played/still pay and you didn't/don't) most spellcasters feel balanced or even underwhelming compared to most martial builds. It also feels zero like Dragon Age Inquisition or anything like that. But if you insist to play the Rumpelstiltskin...
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I liked the idea and toyed around a bit with it. It is a viable pick but not overly powerful. It's pretty versatile though. Firebrand per se is not very powerful and I would not recommend it in its current state, but I found out the following: Choose Scion of Flame + Heart of The Storm (useful anyways because of your elemental spells), shift into Storm Blight and do Flames of Devotion: you will have +2 PEN because Blight's attacks are stirm based and FoD is fire based. Pretty cool. Also the jump gets that bonus. If you only attack one enemy both (initial attack und jump) will hit him. Unfortunately with normal attacks under Eternal Devotion you ony get the bonus from Heart of the Storm. It also doesn't help to pick Widstrike Burn instead of Shock. A Bleak Walker/Fury gets +3 PEN from Scion of Flame, Spirit of Decay and Heart of the Storm when executing FoD. So all in all you can make this into a decent spellcaster with healing powers and good weapon damage. Too bad White Flames would trigger twice with dual wielding. THe jump of the Blight form unfortunately doesn't trigger White Flames a second time.
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Conversions do stack, but they don't get added but are rolled one after the other. So they rather get multiplied. If you have a conversion of 50% and another of 50% as well as the Upgrade of Zealous Focus you will have an overall chance of 76% to convert. Without Exhalted Focus it's 75%... not worth it.
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Haha - because I remembered incorrectly and calculated with 20sec base duration instead of 15. Sorry. So with 3 INT you'd have a duration of 9.75 secs while with 16 you'd have 19.5. With 20 INT you should have 22.5 - that's correct. The Royal Deadfire Cannoneer Belt is much better on any other party member. Its stat bonuses are gone as soon as you shift and so are its Flame Shield and also Firebrand. On a barb, chanter, rogue, fighter, monk, paladin,cipher or even priest on the other hand...
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I would agree. Fighter is THE crit machine with Disciplined Strikes in Deadfire so far. And has also an AoE capability with Cleaving Stance. Disciplined Strikes and Killers Froze Stiff will make sure you convert most of your hits into crits (75%) so I think that speed is more important than accuracy here. Speed you can achieve with light/no armor and dual wielding (light) one handers. A Skald can run phrases that heal him (and the party) that stack with Constant Recovery in order to compensate for lower AR - or can later use the damage shield. Also his starting values/points per level will be better as fighter/skald because those get averaged and fighters have better values (except Will defense). Drawback compared to a single class Skald will be that you will have no access to the following abilites: PL 8 Unlock - The Wind's Razored Nails Ripping Through Flesh PL 8 Unlock - I sound my barbaric yawp over the roofs of the world PL 8 Unlock - With all your Strength, Slay the Beast! PL 8 Unlock - The Foul Thing PL 8 Unlock - As the Song Reached Its Creshendo PL 8 Unlock - And with a furious thrust, drover her dagger into his heart PL 9 Unlock - Did sing a song of carnage Fair PL 9 Unlock - His heart did fill with the light of the Dawn! PL 9 Unlock - The Great Wyrm Flew O'er the Mountains PL 9 Unlock - The Arrow Sings Between the Dragon's Scales PL 9 Unlock - And sip from the Marrow Whatever those are... And you will get access to higher PL abilits later of course. But I think the higher crit chance and Constant Recovery are worth it. And you get Charge!
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You have to act (or talk) cruel and aggressive in order to get ranks in your favored dispositions which will improve your defenses. If you choose diplomatic or benevolent you will gain ranks in those dispisitions at some point ant that will make your defenses weaker. Everything else (stoic, passionate, honest, rational...) has no effect. So you can act/talk in a somewhat decent manner without getting a "debuff".
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Bleak Walker works rather unwell since you can't multiclass Berath with Bleak Walker due to disposition collision. If you combine Sworn Enemy's upgrade that refunds the zeal costs after killing the enemy then you can have Gilded Enmity several times during encounter - which is good. It lasts for 7 hits - so if you can make sure you only get 25% or 50% damage from 7 hits that's something. Only "problem" is that a great sword user will be very slow if you want to stack lots of AR and wear plate in addition to Gilded Enmity. The combo of Spiritual Great Sword and Flames of Devotion is very good, but if you can only strike three times until the Spiritual Great Sword runs out that's a bummer. So maybe I would use Gilded Enmity + lightish armor instead and try to offtank instand of tank. I think this would be more fun. With Exhalted Endurance you might be able to really tank again though.
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With this system, a mage of level 5 will be able to cast "50 bounding missiles" or "50 fireballs" by day !!... It's ridiculous. I understand that Obsidian love the bioware fans (they're numerou$$$...), but as for me, I just sent an email to GOG to cancel my pre-order. A wizard of level 5 or lvl 20 can cast exactly 2 bounding missiles or 2 Fireballs per encounter - 3 if he uses Empower. It doesn't matter how many spells he can cast per day because "per day" means nothing in Deadfire's encounter design (it only matters for your resources like food, drink and money which will get eaten away by your ship crew if you rest too often). You completely didn't understand how the new system works and what its limitations are. Actually spellcasters like wizard, druid and priest were much more gamebreaking and potentially powerful in PoE than they are now because you can't spam spells anymore in tough encounters. Balancing them is a lot easier now. Based on this fuzzy and wrong picture you made up in your head you cancelled your order because you somehow feel offended - while throwing out baseless accusations. Must you really get into such a huff? It's overhasty and irrational.
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Looks fine. DEX gives you diminishing returns the higher it gets. 20 is plenty. Especially when using a lot of Full Attacks you won't profit a lot from even more DEX. If you have troubles staying alive then I would put more points into CON - helps with the health bar. Or more PER for more interrupts. I would like more INT if I'd use a lot of rogues' strikes, but you can do without. All in all it looks decent for a rogue.
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I think that RES is totally overrated as a tank stat. It's good at the beginning or when you really want to build a pure tank, but not important if you defection is mediocre anyway. Interrupts are easy to come by with a priest - if you even have problems with them in the first place. DEX and also move speed are nice for a shifter because you want to squeeze as many attacks into your shifting time as possible. Druids have no Full Attacks and also no gear like Gauntlets or Durgan Steel in weapons to speed them up. Only things that work are potions, Outlander's Frenzy or DEX. And since DEX not only speeds up your recovery but also the attack animation it's never completely wasted (albeit the higher the DEX the more diminishing the returns). It's always a multiplicative dmg boost. PER is nice to have in the beginning, but as soon as buffs and hefty CC is available it's no problem to crit a lot even with 10 PER. A priest wit Inspiring Radiance + Devotions will make sure that your Storms hit which will stun, leading to an equivalent of +60 ACC. What are aw points of PER then? Of course if you want to focus on interrupts you'd have to max PER.
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In my opinion it's not worth it to trade a bit of wounding dps for a lot shorter shifting time. What is good dps if you can only maintain it for 13 seconds (3 INT) instead of 26 (16 INT)? And the wounding damage is not even lost, it just gets applied more slowly (6.5 sec instead of 3.25 sec). And as you said you'll lose AoE, durations of Storms including Avenging Storm, healing power and so on. I'm all for dumping INT to 1 with Tidefall or Drawn in Spring and the Ultimate Hat of Alluring Perfection - but here I think it's gimping your overall usefulness too much.
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40 codes in a blue orlan's chest - yo how ho! And a bottle of alka-seltzer...
- 1145 replies
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- Scavenger Hunt!
- Codes!
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(and 2 more)
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