Everything posted by Boeroer
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Boeroer replied to ravencrest1985's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's 'High Five', not 'High Six', right?
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Early Access Stream Friday 8am EST
Boeroer replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I didn't watch past char creation - do you know how it works or do you just jump to conclusions based on guesswork?
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Now only 5 party members hard to find room for a ranger
Boeroer replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)None that I know of, but as a beta player I can confirm this.
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Sword+Shield vs Sword+Dagger (with parrying blade modal)
Sorry, I thought you were a "beta guy".
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are we getting a vorpal sword or holy avenger?
Boeroer replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A cat o' nine tails would also have fit into the flail group. That was not the problem I think. They simply said that they can't do unique models for every backer item - which i understand. The tier was only 750$ if I remember correctly. Not too much money for creating an item model and texture, putting in description and eventually coding and testing special effects.
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Boeroer replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In the final game you will have the option to skip that "Full Sail"/"Half Sail"/"Half Bake" stuff and simply go for boarding. Def. my go-to option...
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Just watched EA but only the skill trees (Potential Spoliers)
Oh, right! Good point. Also hope for more spells from Kalakoth. I like his style (except his Sunless Grasp - that's really for a place where the sun doesn't shine...).
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Sword+Shield vs Sword+Dagger (with parrying blade modal)
What do you mean? Everybody who has the dagger proficiency and uses a dagger.
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My thoughts help pls. (no white jackets)
Maybe "no newbies"? Like White-Jacket (from Melville) who's a novice, too? No idea...
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Sword+Shield vs Sword+Dagger (with parrying blade modal)
Doesn't Weapon and Shield Style give you additional 6 deflection with any shield (plus the same bonus as to deflection to reflex)?
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What class(s) are you planning making your first character and why?
Boeroer replied to Riftis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As we could see in the latest stream some abilities got changed from beta4 to final version. And some new abilites were added into the lower tiers.
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are we getting a vorpal sword or holy avenger?
Boeroer replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ha, you should have done it. I thought about backing a cat o' nine tails (aka the melee blunderbuss) - but then they said that they won't do custom models but you only should "design" a weapon that can go onto one of their models. Meh... Then they did a broom...
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What class(s) are you planning making your first character and why?
Boeroer replied to Riftis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A bit off topic perhaps but, since you seem to have tested this extensively in the beta; How do you properly add abilities and such to your character? When I tried adding the monk modal or the spirit lance etc, it shows up as "Already acquired" in the talent tree, but I do not have access to it in my ability bar. Is there an additional step required to make them usable? Do you need to add power levels or something? For Duality you need to add the base ability and two other ones: Duality_of_Mortal_Presence Duality_of_Mortal_Presence_A_Modal Duality_of_Mortal_Presence_B_Modal Else they will not show upo in your action bar. For the Spirit Lance (for testing purposes) I simply use giveItem Citzals_Spirit_Lance - then you can use it without even summoning it. This also works with Kalakoth's Minor Blights, but you can only give yourself one of the four elemental versions - it will of course not cycle after every shot. But for testing purposes it's totally fine. Works with every summoned weapon, including Long Pain. Adding wizard/priest/druid/chanter/cipher spells that are above your power level is tricky. First you have to unlock the UI in the action bar that lets you access higher level spells. Never tried that so far.
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Early Access Stream Friday 8am EST
Boeroer replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I can't think of a mechanic where the linger durations makes any sense though. It must also be very annoying for a Troubadour to reposition and retarget that skeleton every 3 secs if they replace each other.
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are we getting a vorpal sword or holy avenger?
Boeroer replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)We already had St. Ydwen's Redeemer (which was cool). Better come up with something else (in other words: new) now. Since the last stream (from Obsidian with Andy showing his a-game ) I have high hopes for unique weapons in Deadfire.
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Early Access Stream Friday 8am EST
Boeroer replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I can't understand how those (seemingly) unbalanced abiltiy trees pass a quality check. The impression it makes that rogues have 1 active tier-9 ability only...
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Early Access Stream Friday 8am EST
Boeroer replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)And what's with the Chanter's tier-7 phrase that summons a skeleton? Pretty weird: Summons a skeleton every 6 seconds or how might this work? What's the linger time for? And what about a Troubadour with Brisk Recitation? Will he summon a skeleton every 3 seconds? Will the new one replace the old one? WIll they accumulate? With the other (actively summoned) creatures?
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Early Access Stream Friday 8am EST
Boeroer replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As a rogue/barbarian u can basically do the same thing, with smoke cloud + bloodthirst, with 0 recovery. Also because u have two pool, smoke cloud cost less than vanishing attack, and u can use barbarian crush and regain power point after kill, which sounds better than the rogue ultimate ability. Depends on the cost.
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Early Access Stream Friday 8am EST
Boeroer replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why are you guys saying that the rogue ability that lets you turn invisible after an attack (Nanishing Strike) is bad? For an Assassin it's a dream come true or do I miss something? Every attack will be Assassinate + Backstab when you only attack with that ability, right? At the same time you will be nigh untouchable after every attack. It hink that's pretty awesome. Maybe not for every rogue - but for some it seems to be very nice. The rest of the high PL stuff sounds pretty lame though I have to agree. Why don't they like rogues at Obsidian?
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FoD Full Attack with Dual Pistols?
Yes. it works with all one-handed ranged weapons that you dual wield, like dual scepters, dual wands, dual pistols and dual blunderbusses.
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What class(s) are you planning making your first character and why?
Boeroer replied to Riftis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not exactly. A Helwalker because of 10 MIG and INT is correct, but I will use Kalakoth's Minor Blights + Merciless Gaze (+ petrifying/paralyzing spells) + Swift Flurry and later Citzal's Spirit Lance + Swift Flurry + Turning Wheel + Heartbeat Drumming + Instruments of Pain to insta-kill groups of enemies. Berserker + Skeletons + Blood Thirst --> killing your own summons while confused will hopefully trigger Blood Thirst and give me 0 recovery all the time. If Blood Thirst works with spells like in PoE I might also consider Berserker/Evoker Berserker/Soulblade or Berserker/Fury. Of course I will test this all via console before deciding what to do. There are some cool new abilites I want to check out synergies for...
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First impression on full ability tree
Short is relative. Instruments of Pain give you +500% range. That is raange times 6. A reach weapon has a range of 1.8. 1.8 x 6 = 10.8 meters. Hope it really works this way... I'd love to find an awesome reach weapon and use it from distance. Or summon one.
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What class(s) are you planning making your first character and why?
Boeroer replied to Riftis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Helwalker/Wizard or Berserker/Beckoner. Not really decided yet.
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Just watched EA but only the skill trees (Potential Spoliers)
Since we're meeting Arkemyr I guess we will also see some grimoires with unique spells.
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Does the fury druid's wildshape attacks count as melee attacks?
The Fury's attack is considered ranged. For example Taste of the Hunt (melee only) won't work with it. What does work is Two Handed Style (also works for bows etc.) and also Driving Flight (giving you an additional jump) as well as Marksman. Heart of the Storm gives the attacks +1 PEN (they do shock damage primarily). So no Carnage. Shattered Pillars do generate wounds with all ranged attacks. At least last time I tested them (pre beta4). What I did was a Bleak Walker/Fury with Scion of Flame+Heart of the Storm + Spirit of Decay so that my FoD attacks would have +3 PEN and 4 elemental damage types (shock as base + burn from FoD + corrode from FoD + freeze from Wildstrike). It was fun. But not gamebreaking. I think it could be nice to stack on-kill effects on Fury/Barbarian. First of all the barb has nice on-kill effects like Bloodlust and Blood Thirst and others and Furies get their Spiritshift prolonged when they kill. Could be a nice synergy.