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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
No idea. Nothing about that in the beta. -
As I said: consistent damage output.
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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
Why is it cheesy? You'll have a drawback in form of lower damage. I think the cooldown is between 3 to 4 secs. Just a guess though, didn't clock it or so. -
A patinated plate (legendary), a robe made of human leather (Effigy's Something),some cool helmets and whatnot.
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Seriously? It isn't. The NPCs and 'story' simply aren't interactive enough. Its an entertaining hack\slash and exploration game, but the RPG elements are light and largely irrelevant. And choice and consequence are kept in the writers' hands, not the player. Its generally true of all of Bethesda's games and New Vegas as well. And most third acts of obsidian games (which have a noticeable 'we ran out of time\money, so sit back and let us tell you how you should feel about this and what your choices really meant') Well it's considered a computer roleplaying game by developers, media and critics. If you personally think it isn't that's fine, but it won't alter the general perception. CRPG is an umbrella term for all kinds of roleplaying games. This includes stuff like Diablo and also Witcher or Skyrim. Of course it's not a "classic" computer roleplaying game. It's like an ego-shooter with roleplaying elements. But nonetheless is is considered a CRPG. Why are we even discussing this in the first place?
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Lifegivers get +2 PL for rejuvenation and +5 on top (so +7) while shifted. After the shifting ends they suffer -5. Combined with the +2 they always have that's -3 after shifting ends. Those PL boosts stack with other passive boosts like Wellspring of Life (nature godlike). So a Nature Godlike Livegiver who's shifted and has an inspiration going will have +9 Power Levels for his rejuvenation spells. And yes, that's very, very powerful. Only Shapeshifters can't cast while shifted. Lifegivers can obviously. The shifter malus includes spells from other classes.
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So in the stream there were Mind Blades several times and they jumped 5 times on every cast - even if there only were two enemies. It would just jump back and forth between the two. Josh and Aarik gave the impression that this is intended (Aarik commenting something like "pew-pew-pew-pew-pew!"). So I guess this is not a bug. Anf hinestly I hated it that Mind Blades or other jumping spells stopped jumping if it killed the initial enemy or if the range between two enemies was just a tad to big. So this change is good in my book. You'll always get the same amount of damage out of those spells - concentrated on few enemies or spread over more.
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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
You mean... you won't use an ability named "Arterial Strike" with a vampire? Ks ks ks... -
Depends. Usually, once you run towards your target you catch some wounds on the way due to disengagement. You can start with Stunning Blows and Skyward Kick for a quick, non wound driven CC and once you have some wounds the FoA magic happens. Of course it's superawesome to charge into the backline and deliver Knockdowns left and right - but Charge comes at lvl 13 while Long Stride and FoA are low level stuff.
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Then for a min-maxing approach simply go max MIG, INT, DEX and dump CON and RES, rest into PER. Going melee will result in knockout then. Take Heart of the Storm or any other elemental talent that fits your spell choice and use an overseeing item. You might want to use Rot Skulls later on. It is very strong but comes quite late. In this case skill for implement use (Marksman, Dangerous Implement, Weapon Focus Noble or Adventurer). If you want to focus on the very strong DoTs like Plague of Insects, Infestation of Maggots and such then you don't need an elemental talent but have to focus on high MIG and especially INT. Rot Skulls also have a DoT component. If you want to use direct dmasge with elemental spells (Storms for example) then you want the elemental talents. Even hater talents work. For example you can go Boreal dwarf, take three other hater talents and an elemental talent and have either very high ACC or increased damage for your direct damage spells. Depends a bit on what spells you like.
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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
Actually I think you should go ranger/rogue and use Wounding Shot + Arterial Strike + Deep Wounds with Battle Axes. I tried it the day before yesterday and all the DoTs stack. It's very powerful with high MIG and INT. Cre_dummies and cre_tigers die so quickly despite their high health... You can even summon a wolf as Ghost Heart or be a Stalker with a wolf. As far as I know know vampires can call/control wolves and so on. At least Bram Stoker's Darcula could. And somebody has to eat all the leftovers... Also Predator's Sense + DoTs, you know. Blood Frenzy is not so good in my opinion. Another thing that would be possible is Soft Winds (causes DoT and drains endurance) and later maybe Old Siec as phrases. There's even a weakening chant which seems to fit. -
You can surely use other armor. The Golden Scales are only here for their optics. In this case hide armor would look best I guess? Or, after looking at the image behind the link: a monk's outfit with a red cape maybe? Aumaua can have blue stripes in their face. This build uses a (or two) special bashing shields for proc effects with Carnage and Heart of Fury. You can use any other (bashing) shield that looks cool for you and this will not gimp your tankyness, but you might want to switch to a dual weapon set just for Heart of Fury and then switch back. For example use a medium round shield that looks a bit celtic (search for Scath Gwannek) with a spear (Cladhaliath is cool with a barb when using stunning and vicious) and switch to dual battle axes for the Heart of Swipe. You can also just skip that and live with the fact that Heart of Fury does less damage with a normal shield or a shield that has no special proc on bash.
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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
No no, just a cooldown for the modal - so you can't switch it on/off/on all the time. No recovery or so for other actions. -
Yes, there are certain encounters/enemies where putting on a light/medium/heavy armor would make total sense. But first of all a new players can't know what's coming and you can't change armor during battle. And secondly: do you want to change armors all the time in the first place? I hate that. And so for me it's either "stack the heck out of AR" or "go with 0 recovery penalty". In PoE every type of armor made some sense because DR always got substracted from incoming damage. In Deadfire it may be that you suffer a recovery penalty while your AR doesn't help at all.
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The complete game of Deadfire is realeased on May 8th and you pay once, not thrice. If you want some additional stuff you buy the (rel. cheap) DLCs or back them. If you don't want to - also fine. You'll still have a complete game that you can play and that you backed or bought. All that "everything was better in the old days" talk aboit DLCs/Expansions without actual data or experience is moot. If you think the DLCs are crappy and overpriced after they came out and had a chance to be inspected: hand me an admitting form for the Club of Repelled and P*ssed-off Gentlemen. Until then it's just baseless ranting and speculating.
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Min-maxed in what terms? Spell damage? Melee damage? Good dps but also good survivability via min-maxing? For a druid focused solely on melee dps it's either cat (higher attack speed) or boar (wounding damage). The cat is better against low to mid DR foes while the boar excels against high DR. A good balance between melee dps, spell damage, CC duration and survivability is a boar druid with maxed MIG and INT (using healing bonuses and regeneration effects like Vet. Recovery and the boar's innate regeneration, his healing spells and so on. Also boar's wounding damage scales with MIG. For spelldamage/CC there may be special builds, but I know none of them. It would be a pretty straightforward thing though. For melee dps with he druid you want to make sure you have the following talents/abilities: - Weapon Focus Peasant - Two Weapon Style - Wildstrike and Greater Wildstrike (preferably shock because of Storm spells) - Heart of the Storm (or another talent that matches your Wildstrike and most used spells - Merciless Hand & Dungeon Delver - Avenging Storm Of course stuff like Savage Attack and Apprentice's Sneak Attack are also fine. Eve Outlander's Frenzy works well. Gallant's Focus can be good if you don't have other universal ACC buffs like Zealous Focus, Blessing etc. in your party. Returning and Relentless Storm make sure you land a lot of crits because everybody is stunned. Nature's Terror is also very good in combo with melee combat. And most importantly: the Wildstrike Belt. This one adds a flat 10% to your two Wildstrike lashes. So Wildstrike gets +10 and Greater Wildstrike gets +10 as well. In combination with Heart of the Storm (increases both lashes by 25% and all your Storm spells as well) this is very powerful. It's a must-have for every shifter. There are two of those belts in the game: one can be bought from Cartugo in front of the Vailian trading post in Ondra's Gift and the other one from the ogre merchant in Russetwood who appears at the entrance of the cave when you don't kill Ogres inside the cave (being a Sneaky Pete).
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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
They change instantly, but there is a cooldown.