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Boeroer

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Everything posted by Boeroer

  1. Same here as it seems. One big GUI bundle. I was hoping I could just put new png-icons into an override folder and also put there the modded json file for the abilities which would have altered paths for the icons. Shouldn't that be possible?
  2. Of course you can't really see his full damage dealing awesomeness in the char sheet. At least not if you don't install MaxQuest's mod which allows DoT damage to get logged properly.
  3. Thank you. Yes, right. In the meantime I downloaded some tools and (dot)peeked into the assetbundles. Now I have to figure out how to put new ones in...
  4. Sure he has beast mode. Priest is one of the best damage dealers in the game. You just need high MIG and INT and a good DoT spell. Now look at Durance's stats, Minor Avatar and Shining Beacon. In comparison to that any arquebus shot is just wasted time (as long as you still have spells and are willing to use them). But I agree that it can be fun to shoot stuff with a priest. Out of curiosity: which two exclusive magranite talents improve accuracy with the arquebus? I only know of Inspired Flame which will give you +10 to arquebus and sword and will put you on a fighter's level in terms of ACC with those two weapons. I agree though that Durance feels a bit sluggish once you cast the lengthier buffs - like Devotions for example. But I wouldn't say that a hireling priest is better: in the toughest part of the game a hireling will be one level behind Durance which not only equals -3 ACC and defenses, lesser endurance and health - but more importantly you will get access to important stuff like Inspiring Radiance later. Why are Deadfire companions supposed to only have 75 stat points? Don't they get 78 like they did in PoE - and like the MC gets?
  5. I just meant that you said "then don't care" and not "I don't care". I read it like "then don't bother" instead of "I don't give a sh*t". Apologies if I misunderstood and you actually wanted to sound rude.
  6. Stunning Shots doesn't work with retaliation. Maybe it has something to do with the requirement that ranger and pet have to attack the same enemy. Take the Hit transfers 50% of the damage a party member would receive as raw damage. There is no retaliation happening because this is not done via normal attack resolution.
  7. Nope. Pistol's modal is increased reload speed but shoot with an ACC malus.
  8. Correct me if I'm wrong but isn't it planned to be released in June:
  9. 1. Retaliation doesn't stack (unless it's a passive ability like Battle Forged or from a weapon like Sura's Supper Plate). The sickening and stuck are considered retaliations (unfortunately) so one suppresses the other. It's still the case - but no bug. 2. I think that got fixed. Didn't use it for a long time though.
  10. Sorry, but if you can't just slap Concelhaut and friends around at lvl 16 on normal then you are doing something wrong. The fight takes less than 20 seconds on PotD with a full party for me. Well let's say 30 to be on the safe side... There are fights that are way, way more difficult than this one - but still doable.
  11. Nope. I mean besides the power level "scaling" all abilities have. But I don't think it was meh in PoE. As I said it's a fast cast and only has to overcome 25% of enemies' freeze DR. In Deadfire it seems to be weaker.
  12. I'll just tell them they get nothing of my "Captain's Banquet x5" but only hardtack if they don't shut up and do what I say.
  13. Yeah, those dialogue checks could have been better. But to be fair: how can the game decide how you see your character? More like the muscular dude or the mighy soul dude? A reasonable thing would be to decouple dialogue checks from stats entirely and only use skills like Athletics and so on.
  14. A lot more scrolls. Even Kalakoth's Minor Blights now has a scroll (for example).
  15. Yes, it's back to MIG and it will most likely stay this way. Same with barb and INT. No exceptions for the sake of "realism", what I like. Others don't.
  16. Oh I forgot: I PoE it was a very fast cast which made it worthwhile for me. Spamming it around every few secs was fun and could make a difference in tough encounters. In Deadfire it's a spell with 3 secs casting time if I remember correctly. So it's a lot slower.
  17. Boar tusks. When not shifted dual hatchets will do. I actually gave him Novice's Suffering despite it not stacking with Spiritshift. I just didn't want to spend enchantment resources like dragon eyes or durgan steel on him. And Novice's Suffering works pretty well with high MIG, lowish ACC and zero to few dmg mods. I even gave him the Sandals of the Forgotten Friar. He did respectable melee damage even when not shifted. Dual hatchets will provide +10 deflection though which might prevent getting rushed all the time while casting.
  18. That sounds nice. Pull of Eora works really well in the beta - without the weird "throwarounds" that it had in PoE. The Form of the Fearsome Brute is quite bad though - unless you have some good Full Attack abilites. Then it's mediocre.
  19. Man, does it feels bad to get snubbed by the big B. But thanks anyhow.Huh? It wasn't meant to sound snappy or so. I just wanted to say that I can't say if it makes sense because I didn't really think about such combos a lot or fiddled around with it. So: no expert here. It seems to be not very good but maybe it is nonetheless. Sorry if that came out in a wrong way! Blame it on my English skills.
  20. Just to clear things up: what do you mean when saying warrior? Fighter or just general combatants?
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