Jump to content

Boeroer

Members
  • Posts

    23048
  • Joined

  • Last visited

  • Days Won

    383

Everything posted by Boeroer

  1. If you get hit let's say for 12 damage then the "overhanging" damage of 2 (or 4 in case of Lesser Wounds) will be considered for the next hit. It's not lost. If you then get hit by 4 damage then with Lesser Wounds you'll have a second wound while without Lesser Wounds you would need to wait for the next hit. It's a 20% increase of wound income which can't a bad pick per se. Wound Binding can always be substituted with Potion of Infuse wVE. So if it's not crucial for the character's style/feel I would leave it out.
  2. Not really. There are lots of hairdos on the beta, but none of those is exactly like this. But who knows what the final game holds?
  3. Priest buffs are not great? Who said that? They still have Devotions for the Faithful with +20 ACC and bonus MIG as well as -20 ACC and malus MIG for enemies. The synergy between Spiritual Great Sword and Assassinate/Backstab is nice. Also Pillar of Faith or Divine Mark can be used with Assassinate which can be cool. Besides that I see no awesome synergies though. Except maybe that Triumph of the Crusaders (+200 health on kill) might be pretty cool with an assassin who can kill quickly.
  4. Badgradr's Barricade is def. no dps loss for monk with Torment's Reach. The AoE also triggers Thrust of Tattered Veils on crit... Also Torment's Reach's cone is not dependent on the weapon damage. Bash is a fast attack - which is good for Torment's Reach. The cone has it's own base damage so the low dmaage of bash doesn't hurt much. Also a bashing shield is no dps loss with Full Attacks - only with auto-attacks. A barb with Novice's Suffering is def. viable for PotD. A fighter as well. You don't need any dmg bonus talents/ablilites, you can get away with lowish ACC (graze do nearly as much dmg as crits) and can still dish out good damage while you can totally focus on defensive stuff. Both could use Dragon's Maw instead of Badgradr's Barricade.
  5. Hopefully I wil have more time for Deadfire than I have now. Pretty busy with the real life atm...
  6. I didn't test, but if it works anything like Spirit Lance + Carnage then the attacks will simply trigger two parallel AoE effects (no weird cascading or anything).
  7. There is none. The only known paladin orders who are connected to a god are the Fellows of St. Waidwen Martyr (Eothas) and the Steel Garrotte (Woedica). I'm sure there are more (Magran and Abydon seem to be strong candidates for example) - but we don't know about them yet.
  8. In PoE there are at least fitting helmets for certain plate armors (White Crest, Sanguine Plate, He Carries Many Scars, Argwe's Adra). I guess we will at least see something similar in Deadfire. But those "sets" don't provide any special bonuses just for wearing them together. Just the improved style. Then there's Ryona's stuff. She has bracers (Ryona's Vambraces) a breastplate an a belt. Here there's also no benefit when wearing all that pieces at once. Just a thematical connection. You can't even see bracers and belt on your char model.
  9. You do not have to join the dozens. You only have to do the initial quest for Osric (retrieve his breastplate) which will open the dozens' shop for you but will NOT bind you to the faction. The next quest from Wenan would do that, but not the initial one. You can unlock all factions shops without joining. Just do the "opening" quests, that's enough.
  10. What do you mean? Flesh Communion does give you rage (power source). That's the main reason the abilities are more expensive in the first place.
  11. Yes - but a Troubadour has +50% linger time compared to other chanters when he's not using Brisk Recitation.
  12. It depends on the enemy, items and build. For example Resolution + Purgatory against Sword of Daenysis + March Steel Dagger vs. enemy with 0 DR and 10 DR: Resolution + Purgatory with a Blinding Strike that crits twice (rel. common because of +1 ACC per char level): 13.5[avg. base] × (1 + 0.2[sharp] + 0.25[blinding Strike] +0.5[sneak Attack] +1[crit + annihilating]) = ~40 x 1.25[lash] = ~50 dmg against 0 DR 50 damage x 2 [Full Attack] = 100 dmg against 0 DR Full Attack takes 65 frames (DEX 15, Two Weapon Style) Against 10 DR it would be 40-10 = 30 + 40*0.25 - 10/4 = 37,5 * 2 = 75 dmg with 65 frames (lost 25% dmg due to DR) Sword of Daenysis + March Steel Dagger with a Blinding Strike that crits twice: 11[avg. base] × (1 + 0.25[blinding Strike] +0.5[sneak Attack] +0.51[crit]) = ~25 x 1.25[lash] = ~31 dmg against 0 DR 31 dmg x 2 [Full Attack] = 62 dmg against 0 DR (38% damage loss compared to sabres) Full Attack takes 37 frames (DEX 15, Two Weapon Style) - [43% speed gain compared to sabres] Against 10 DR it would be 25-7 = 18 + 25*0.25 - 10/4 = ~22 + 25-10 = 15 + 25*0.25 - 10/4 = ~19 = 41 dmg with 37 frames (lost ~34% dmg due to DR, 45% dmg loss compared to sabres). A rogue who mainly uses Full Attacks (and probably kills enemies with a single Full Attack often when he flanks) should use stuf like sabres or battle axes while a rogue who initiates with a srike ability and then finishes off the enemy with auto-attacks should use light weapons. But as I said it also dpends on the specific weapon. For example I would always use Drawn in Spring over anything else as a rogue. Another extreme example would be a barbarian with Heart of Fury or a Paladin who wants to use FoD twice as an alpha strike and then resort to supporting with a more defensive setup. They want to use the oe handers that hit the hardest. Speed doesn't matter that much in this case. In the case of the Barb it doesn't matter at all. I agree that if you use Finishing Blow or even Bloody Slaughter (which is really bad) you should always use light weapons. I also generally agree that a combo like Rapier + Dagger is superior if you tend to use auto-attacks. I alsoways advocate for Sword and Daenysis + March Steel (and later Drawn in Spring) but usually people don't like to see the low damage numbers in the early game. PS: try a barb with Firebrand + Blood Thirst, Frenzy + Bloodlust and all the dmg mods you can get. It's jawdropping.
  13. Yes, it does. But linger times are much shorter in Deadfire. Only a Troubadour can stack more than 2 phrases in Deadfire with a lot of INT. In PoE it's not so hard to stack 3 instances of DT. 4 is also possible but tricky - and you need max level 16 in order to gain the 50% Brisk Recitation bonus. The Damage is nerfed in Deadfire, yes. However with a Helwalker who also uses Duality (INT) for +10 MIG/+10 INT it's still good.
  14. I guess when they used this class in their own inhouse gametesting week (where they could test the whole game and not just the short beta content) they may have discovered how OP it can be at higher levels. For abilites that cost more than 3 rage +1 isn't that much of a difference - but if you can repeatedly trigger Heart of Fury or other powerful stuff in a solo run via Flesh Communion it might be too good. Just wild guessing though...
  15. Yes, Sfot Flurry with AoE attacks still works and can lead to cascading like before - unless OBS did a secret minipatch in beta4 that I'm not aware of. Although it got nerfed to 30% you can still make it work easily with the right combos. I reported the other day that Minor Blights with Single Handed Style is still one-shotting groups... or Blast + Killers Froze Stiff does the same. That was beta4. I think one can blame us (or me) that the rogue (and others) can't put out AoE afflictions (and interrupts) anymore - because I mocked the evolution of PoE's Carnage to Deadfire's Blast more than once in beta 1 to beta3. Sadly my beloved Trickster/Beguiler combo isn't that good anymore (it wasn't OP to begin with, but viable and fun to play).
  16. Also your point of view can be explained without reverting to snottiness.
  17. Because it's cool.
  18. Yes, they got nerfed pretty hard at the beginning (FoD, Deep Faith, starting deflection) and rebuffed again (FoD +20 ACC). SI came later. I remember an arquebus shot with FoD that did over 1000 damage.
  19. That’s very sad, what abou wizards’ Blight spell, does it proc AOE affliction?Blights and also Spirit Lance don't do it anymore as well. I shouldn't complain, I mocked that behavior in the first place. Swift Flurry still works...
  20. He meant in their internal build, not the beta.
  21. Happens with all jumping attacks (including spells).
  22. It's a nice candidate for a melee multiclass - like Stalker/Paladin for example. Lots of Full attacks, stacking defenses and bonus AR plus animal companion.
×
×
  • Create New...