-
Posts
23072 -
Joined
-
Last visited
-
Days Won
383
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
Not really. At least in the beta and in streams. -
No, not anymore. Damaging retaliation used to give focus until I posted this build: https://forums.obsidian.net/topic/83186-class-build-the-backlash-beldam-melee-multiretaliation-cipher-tank/ After that it got nerfed. Sorry! I don't know if that was a coincidence or if it really was my build, but whatever: it's gone. Now only attacks made with weapons (including fists) generate focus.
-
OP spends countless hours developing a mod for the benefit of others and very put post after this guy announces : " I dont care" Great too see that we have cultured and socially adept members on this forum If you mean Karkarov's post then please read again and maybe feel a bit embarrassed afterwards.
-
Although I've been schooled in history and linguistics at university, my main employment for years, since I was a student, has been as a web developer... [pic] Since it's a personal project, I had maximum freedom of choosing technology, so I went for the most cutting edge stuff, every time when I had to make a choice The editor is written in Typescript, using some of the latest ES6 features, the latest Angular 5 framework, uses Angular's new "Reactive forms", and catches "beforeunload" events (i.e. warns you if you try to refresh your browser tab). The styles are written with the sass preprocessor using scss syntax. I haven't used libraries external to angular, except for rxjs for Observable support. The library is needed, because as far as I know, Observables won't have native Javascript support until ES7. Using Angular is what allowed me to write the core functionality fairly easy, and relieved me of the need to have any backend whatsoever. Hence nothing is executed on the server. The editor functions as a completely front-end app. Neat - thanks for the info. It's always nice if you can try out new things and also have a project that does motivate you to keep on trying and not stopping at the first obstacle.
-
I highly depends which spells we will get at higher levels and how good the ones until PL7 are. Because it can be benefical to be able to spam nearly twice as many nukes/CCs if they are a) fast casts and b) very good for their Power Level. For example I can imagine a Fury/Evoker can spam a lot more damaging fire spells in an encounter than a single Evoker or Fury (given the encounter is long enough) - and the elemental abilites like Scion of Flame work for all fire spells, so you could totally focus on fire spells without taking any spells/abilities you'd rather not pick (but are forced to because a single class tree doesn't give you a lot of choices). But nobody (here) can say if this is more powerful in the end. Does a PL9-spell cause twice the damage of two PL7-spells? And so on. I generally agree that it's tougher to come up with caster/caster comboes that seem to make a lot of sense than with martial/martial or martial/caster combos.
-
He said PoE1 - there it's called Twinned Arrows and was bow only (despite crossbows and arbalests also using arrows;)). In Deadfire it's called Twinned Shot and I presume it works with all ranged weapons. Not only because of the new name, but also because what you (and I) saw in the stream. Wonder what rod + modal would do with Twinned Shot - it's already quite bonkers with Driving Flight (or was, didn't test in beta 4).
-
Well the missing recovery of guns means you can trigger stuff like Smoke Cloud or Escape right after the Backstab which is nice. But I can not see where the special shtick of the Black Jacket (multiple gun sets with Quickswitch) would synergize extremely well with Assassinate. Except if you want to do stealth --> assassinate --> Smoke Cloud --> switch ---> run to next enemy --> assassinate in very quick succession.
-
The best single target ranger is one with a wolf as pet and Persistence as main weapon, high MIG but rel. low INT, bow abilites and ranged talents (WF Peasant, Driving Flight, Twinned Arrows, Marksman, Stunning Shots...) and damage focus on the pet (Merciless + Vicious Companion, Predator's Sense, Takedown/Brutal Takedown). Followed by a Stormcaller Ranger who has a bit more of an CC- and support aspect and can be used to lower enemies' shock DR for a storm druid for example. Also melee ranger with Tidefall or Drawn in Spring and Shod-in-Faith boots is still not bad (see "Riptide" build for details). Or one with a marking + coordinating weapon (Cladhaliath can be made in such a fashion): +10 ACC for the pet, +4 ACC and +25% dmg for you if you attack the same target. Those builds also work well with the flanking bonus from survival and a fitting item that also gives a bonus for flanking (Crossed Patch, Stalking Boots, Vengiatta Rugia...). A critting pet with Brutal Takedown and a ranger who not only gets crit bonuses but also up to +70% dmg bonus from flanking (coordinating+25, +30% from flanking, +15% from Apprentice's Sneak Attack) pulverize every enemy in seconds. Silver Flash with a ranger can be pretty devastating because of the many procs of Divine Mark and the blind debuff. With Powder Burns it's pretty ouch in an AoE but watch out: friendly fire! If Fulvano's Blunderbuss worked (I mean the charm proc - for me it doesn't) it would be an awesome weapon for a ranger as well (because of driving flight increasing the proc chance of charm).
-
Don't know when you quit, but it's unchanged basically from 2.x till now: On-hit and on-crit effects on weapons proc with Carnage and Blast - like overbearing, disorienting, stunning or spell chances like Expose Vulnerabilites on the Golden Gaze or Dominate on the soulbound Scepter and so on. Special attacks like Envenomed Strike or Runner's Wounding Shot don't work with the Carnage/Blast. Battle Forged (Fire Godlike) has no interaction with Carnage. No new tricks. Well, depends what counts as new... Glittering Gautlets (proc dazed on hit) work with Carnage, maybe that's new since it's not a weapon but gloves.
-
Moon Godlike is a good choice for even more "passive" healing. I like Boreal Dwarf as well because of the ACC bonus - and dwarf + boar somewhat fits. As always a slight shift in stats doesn't matter much in PoE. As I said I would max out MIG and go with high INT, CON and DEX. MIG because the wounding tusks profit from it, melee damage anyway, spell damage and also healing. CON because you might want to prevent too many tests because of low health. DEX because it sucks when your shifting and other buffs are limited in time but you are so slow that you can only hit a few times. RES can be low (boar after all and rest in PER.
-
Very nice and interesting stuff. I hope the PL boosts of pet an familiars will stack...
-
Same basically. Lots of Full Attacks that would be better with a dual wielding setup. Backstabs would be better with a two hander/gun. The only setups where I see a benefit is the early game, an overbearing/stunning weapon or a chanter with Dragon Thrashed (because for weird reason offensive chants get the +12 from one handed usage).
-
Durance's Fate?
Boeroer replied to Sloane's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'll just say that a Nature Godlike Lifegiver gets +9 Power Level for rejuvenation spells while shifted. That means +90% healing power, multiplied with MIG and also with the new 15% healing talent (which I forgot the name of). Instead of 8 health per tick Moonwell does 25 - at lvl 9... no priest is getting there anytime soon. But actually I meant PoE1... -
Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
Try Battle Axes + modal "Bleeding Cuts". It's adding a wounding DoT on every hit and stacks with itself, as well as with Wounding Shots' DoT. It's pretty powerful.