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Boeroer

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Everything posted by Boeroer

  1. I can. Maybe subjunctive applies to you.
  2. Depends. With an Assassin you can one-shot one enemy from stealth. That alone can be a game changer.
  3. Exactly - no drawbacks for any paladin subclass. I mean the only drawback is that not every paladin subclass can multiclass with any other priest subclass - because of disposition-issues. I would have liked to play a Bleak Walker's/Priest of Berath - but the game forbids it.
  4. Really? I think wizards are excellent multiclassing material. Druids even more so.
  5. Subclass wizards also can't cast spell from Grimoires if they are part of their forbidden school. At the moment I can see no convincing argument that would let me pick a wizard subclass.
  6. If the DLC "Beast of Winter" has nothing to do with Rymrgand then I'll recolor my avatar pink and call myself "The Orchid Orlan".
  7. Iron Wheel I can see - but why Turning Wheel? What also helps is Duality with +10 CON at 10 wounds.
  8. It only works from the other side (jumping onto the Stormcaller tower from Durgan's Battery) - not the other way round.
  9. Yes, he can. It's total trash nonetheless. Monastic Unarmed Training doen't give a flat dmg bonus like in PoE but now increases unarmed dmg. by %. TOo bad the base damage of fists doesn't get increased so you end up with a whopping +20% damage bonus on a weapon that has like 5 base damage. Whooohooo! Not... This needs a bit of tweaking. Either raise the base damage of fists when picking Monastic UT (like Transc. Suffer. does for monks) or give a flat dmg bonus that scales like in PoE. I this isn't done the ability is just a wasted spot in the tree. So unless you are not a Devoted/Monk the fist proficiency will not be very useful for you.
  10. You mean 50% instead of 25% with crits I presume? Very weird behavior indeed. Could this be explained with Backstab using the (base dmg roll * (0.5 on graze || 1 on hit || 1.25 on crit)) instead of only using the base dmg roll - or something like that? Also not really if I look at the numbers...
  11. Yes - especially against non-kith enemies it sometimes really hurts to be a Helwalker.
  12. A properly skilled and buffed priest can achive more than 300 burn damage with Holy Radiance. Better to use as a damaging spell if you want to be a nuker priest. Also: very fast cast = spammable in tough encounters which is very good. You seemed to have missed the 1/4 DR which can make it better against certain high DR foes than spells with more base damage. At least at spell lvl 2 it's very decent. You should use it as damage tool if you want to be a nuker priest. That's exactly the point: DoTs are so powerful because their damage scales with MIG AND INT. And also crits which prolong the duration by 50%. Sure it takes longer, but dealing 300+ foe-only damage in a huge area with one single spell is very, very powerful. It also stacks with itself. You missed the part where it doubles the damage of DoTs like Shining Beacon - making it an incredibly useful tool against bosses and other tough targets. You missed that the damage comes in pulses/waves/showers every 3 secs and the 20-24 dmg is only the base damage value for one pulse. Actually the overall damage is enormous. with 30 MIG (18+item+buffs) and a crit with Merciless Hand and Dungeon Delver you would do 55 average damage per pulse - every 3 seconds. The high INT will increase the duration a lot as well as the area. It's just devestating. But firendly fire... Same as the storm: that's base damage - scales with Minor Avatar and stuff. Also gets crit bonus. If accuracy is a problem for your offensive priest then you are doing something horribly wrong. And those are the damage numbers per pulse again (every 3 sec)! Low dmg aoe spells: 0 Awesome dmg spells: enough to lead the dmg chart if you wish. Shining Beacon alone is enough... I didn't even mention good but not outstanding spells like Divine Mark or the seal spells. I won't compare this to other classes like a dragon thrashed chanter. Everybody knows what he can do. I wanted to show why experienced players think that the priest can indeed be an incredibly good damage dealer if you want to play im so. I'd say he's one of the best if you combine his awesome buffs with his good nukes (= ridiculous nukes). Shining Beacon stands out because the dmg. potential with +10 MIG and +10 INT and +10 PER (potential crit) and also +10 DEX (faster spam) is incredible. Cast two of those in any encounter after buffing up with Inspiring+Aggrandzing Radiance + Minor Avatar and most of the time all enemies are dead after some time. You can achieve the same with a priest + druid if you cast Champion's Boon and Crowns otF on him and he then uses Plague of Insects or Venombloom or even Rot Skulls. Pretty much the same effect - but you need more buff spell uses and two party members instead of one are occupied. Priest can rule the dmaage chart and be very good at offense if one wishes so. Keep in mind that DoT damage is not logged on the char sheet. So all the damage from Shining Beacon and stuff will not count towards "damage done" unless you install MaxQuest's mod which fixes this.
  13. I meant the part where you said that a decent MIG score doesn't change the value of 14. Which suggests that MIG has no effect. And that's what I meant when saying "not correct". Sorry if I misinterpreted your statement.
  14. For your first playthrough as a Devoted you can't go too wrong whith picking a weapon with dual damage I think.
  15. I can imagine that Barring Death's Door + summon could be quite neat as tanking tool against the really big bosses.
  16. I think it's sufficient. It will trigger twice when you dual wield or have a bashing shield (I guess ?) and scales with MIG and Power Level as well as Practiced Healer (PH). I could reach healing amounts of 2x27 with very high MIG and Wellspring of Life at lvl 6. PL bonus is multiplicative with the MIG and the PH bonus - so even at higher levels this should scale okish.
  17. Pain Link can't be cast on charmed enemies. It also can't be cast in yourself - that's different from PoE where you could do that. I didn't check if it can be cast on enemies when you're confused, but I highly doubt that after learning that you can't cast it on charmed enemies.
  18. That is not correct. White Flames does scale with MIG and also with Power Level. Just open the console during combat, set MIG to 35 and you can see a +75% increase of healing. Wellspring of Life also raises the healing because of increased PL. Note that both are multiplicative, so with very high MIG and PL you can get pretty good numbers, especially (like you showed) because WF triggers twice when dual wielding. Also Practiced Healer (+15%) works as I said. Of course your party members should have more lost health than 14 to see a healing effect that's bigger - else the healing just caps off. The tooltip with the flat 14 is not set up properly to display influenced (like so many tooltips in the beta if you just look at them in char sheet instead on the action bar). I rechecked that 5 minutes ago just to be sure nothing has changed.
  19. Deadfire has an in-game achievement system.
  20. If I remember correctly Shared Flames has a base duration of 20 sec. And it adds a 20% burning lash (paladin subclass doesn't matter - all the same).
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