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Everything posted by Boeroer
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Hm, something is wrong there. Lifegivers get +5 PL for Rejuventation spells when shifted ("Living Surge") - on top of the +2 PL they generally get for all Rejuvenation spells. They suffer -5 PL once shifting ends though. Wellspring of Live is a passive (as well as the Lifegiver passive) and thus its +2 PL stack with the above. For example: Moonwell does 8 base healing per tick. At lvl 9 it has +30% (+1PL from level, +2 PL from Livegiver passive), once you shift it has +80% (+5 PL Living Surge) and if you trigger Willspring of Life it does +100% (+2PL).
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Some things have changed in the meantime. Some abilities got their power levels swapped. For example Charge (Fighter) is now PL 5.
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http://www.rpgcodex.net/forums/index.php?threads/pillars-of-eternity-ii-deadfire-beta-released-coming-may-8th.119184/page-159#post-5503802
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Will maybe test later this evening. Stay tuned.
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Boeroer replied to theBalthazar's topic in Backer Beta Discussion
I get two parallel DT instances on enemies - for real. They show up below each other in the enemies' tooltips. But you are also right: one of those gets prolonged rather than a third one is added. However - that they don't show up on the enemies' tooltip doesn't mean that the damage doesn't stack. Deep Wounds also only shows once, Bleeding Cut the same - but they stack nonetheless. I haven't really logged the damage of DT so far. I only tested several setups with it against Lagufaeth, Dummies and Tigers just in order to get an impression and how it "feels". So I maybe wrong here. -
I agree. The only drawback is that you'll have to pick a lot of "non-necromantic" abilites because there aren't that many in the chanter's ability tree that you can spend all your points on them. With a bit of imagination it might be ok though. However: Chanter + Wizard is a pretty fun combo and viable. But you will miss the following chanter abilites when multiclassing: PL 8 Unlock - The Wind's Razored Nails Ripping Through Flesh PL 8 Unlock - I sound my barbaric yawp over the roofs of the world PL 8 Unlock - With all your Strength, Slay the Beast! PL 8 Unlock - The Foul Thing PL 8 Unlock - The Foul Thing Beckoner PL 8 Unlock - As the Song Reached Its Creshendo PL 8 Unlock - And with a furious thrust, drover her dagger into his heart PL 9 Unlock - Did sing a song of carnage Fair PL 9 Unlock - Did sing a song Beckoner PL 9 Unlock - His heart did fill with the light of the Dawn! PL 9 Unlock - The Great Wyrm Flew O'er the Mountains PL 9 Unlock - The Great Wyrm Beckoner PL 9 Unlock - The Arrow Sings Between the Dragon's Scales PL 9 Unlock - And sip from the Marrow The bold one sounds like something nice for a necromancer. Here I post the ones from Wizard up to PL 7 (accessible by multiclass) that sound like they would/could (loosely) fit a necromancer - and also the ones one misses when not using a single class wizard (PL8 and above): PL 1 Unlock - Ghost Blades PL 1 Unlock - Concelhaut's Parasitic Staff PL 1 Unlock - Kalakoth's Sunless Grasp PL 1 Unlock - Spirit Shield PL 1 Unlock - Eldritch Aim PL 1 Unlock - Thrust of Tattered Veils PL 1 Unlock - Chill Fog PL 2 Unlock - Necrotic Lance PL 2 Unlock - Merciless Gaze PL 2 Unlock - Infuse with Vital Essence PL 2 Unlock - Concelhaut's Draining Missiles PL 2 Unlock - Curse of Blackened Sight PL 2 Unlock - Miasma of Dull-Mindedness PL 2 Unlock - Concelhaut's Corrosive Siphon PL 2 Unlock - Fetid Caress PL 3 Unlock - Ninagauth's Death Ray PL 3 Unlock - Ryngrim's Repulsive Visage PL 3 Unlock - Noxious Burst PL 3 Unlock - Arduous Delay of Motion PL 3 Unlock - Concelhaut's Draining Touch PL 4 Unlock - Essential Phantom PL 4 Unlock - Maura's Writhing Tentacles PL 4 Unlock - Ninagauth's Shadowflame PL 5 Unlock - Malignant Cloud PL 5 Unlock - Call to Slumber PL 5 Unlock - Ryngrim's Enervating Terror PL 5 Unlock - Ninagauth's Bitter Mooring PL 6 Unlock - Ninagauth's Freezing Pillar PL 6 Unlock - Death Ring PL 7 Unlock - Substantial Phantom PL 7 Unlock - Concelhaut's Crushing Doom PL 7 Unlock - Wall of Draining PL 7 Unlock - Ninagauth's Killing Bolt PL 8 Unlock - Kalakoth's Freezing Rake PL 8 Unlock - Wilting Wind PL 9 Unlock - Petrification PL 9 Unlock - Concelhaut's Corrosive Skin PL 9 Unlock - Cloak of Death
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I think it already is pretty powerful because of that (also works with Two Handed Style). It's a ranged weapon after all. Btw what happens if you combine Fury with Driving Flight?
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Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Sounds a bit like a bug - but since it would be supermeh otherwise (same as Blood Frenzy) I like it. -
That's not true. As Helig of Thein, Nedyn and Concelhaut (and maybe others) taught us: Necromancy is not the same as animancy. You can play a Necromancer as a Chanter and combine it with Wizard as other said above. Chanters can summon "undead" and other creatures like spirits that fit. They also have phrases and invocations that are themed around death, decay and fear. They can also resurrect party members during battle. Wizards have some nice spells that fall into the "necrotic" and "leeching" category, mainly Concelhaut's spells (who actually is a kind of necromancer and a lich) and also some of Kalakoth's freeze based spells. Also stuff that evolves around disease/poison like Malignant Cloud an Noxious Burst could fit. And of course: Necrotic Lance - the signature spell of all skeletal wizards.
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Durance's Fate?
Boeroer replied to Sloane's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Why do people think they need a priest for healing? You bring a priest for buffing. Because that's what he's best at. I mean he can also heal, sure, but that's not his best horse in the stables. Healing can be done by a Druid, a Paladin, by self healing like Savage Definiance, Constant Recovery, Veteran's Recovery, Chanter Stuff and whatnot. The priest's healing spells aren't really that awesome to begin with. Same in Deadfire. If you want a dedicated healer you can also pick a Livegiver or a Kind Wayfarer or even a Chanter. But if you want party-wide +20 ACC that stacks with inspirations you bring a priest and nobody else. -
In my beta-experience they also stick like flies on sh*t if you use an Unbroken with a heavy one hander (sabre, sword, battle axe and so on) and a shield. The shield gives an extra engagement slot that you won't have with a quarterstaff. You can then use Cleavin Stane instead of Defender. And the block modal of medium shields is pretty useful when surrounded. But the quarterstaff is a nice variant - if you use Defender Stance the additional engagement slot from a shield isn't that important anymore and the disengagement attacks will surely hurt even more. Now I want to try an Unbroken/Wizard with Concelhaut's Staff... hrmpf. Look what you did!
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Boeroer replied to theBalthazar's topic in Backer Beta Discussion
What do you mean? Yesterday Dragon Thrashed stacked with a Helwalker/Troubadour with 30 MIG and 30 INT. By the way: Helwalker's +50% received damage isn't so bad if you stack several Courage shields.