Jump to content


  • Posts

  • Joined

  • Last visited


342 Excellent


  • Rank
    (4) Theurgist
    (4) Theurgist


  • Pillars of Eternity Backer Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer

Recent Profile Visitors

530 profile views
  1. If you don't bring Tekehu with you to specific areas/quests, it's REALLY EASY to miss out on his character development. Not saying that will make him any more likeable, but I thought that was a risky move on behalf of the narrative team, because personally, my perception of him changed a lot when I actually brought him along and saw his unique reactions to, for example, the Gullet.
  2. I was going to finish that sentence with BIG HANDS.
  3. I wonder if the expansion will take place during the events of the main game, or afterwards? For example, there is a quest in the main game where you end up in Rymrgand's domain. Will that quest change depending on whether or not you have already completed the Beast of Winter expansion? I guess what I'm hoping for is cross-reactivity between the main game and the expansions.
  4. It might be the very last choice in your first conversation with the gods that decides it, because I got Mien when I picked the Diplomatic option and Wit when I picked the Shady option.
  5. Ironically, my Watcher would LOVE a bevy of kids. But I am perfectly okay with the designers telling me, "Nope, no happy family life for you."
  6. Because cops and soldiers usually have a non-cop/soldier spouse at home to do the child rearing.
  7. I get that everyone has their own interpretation of what a "hero" in a "fantasy" game should be, I really do. But do you REALLY think a hero who runs around getting into mortal danger on a regular basis to save the world can be a good mother? Yes, yes, we have Vela. But even kidnapping adopting her was NOT framed as the best decision. And look at what she's learning from Uncle Engrim!
  8. Thanks for your help. Just to confirm, the proper location of the file I'm editing should be: PillarsofEternityII_Data > exported > design > gamedata
  9. I copy and paste the jumble into this to make it easier to work with: http://jsonviewer.stack.hu/
  10. Here's what is in the items.gamedatabundle right now: { "$type": "Game.GameData.WeaponGameData, Assembly-CSharp", "DebugName": "Rapier_U_Squids_Grasp", "ID": "a479821c-6fcf-43aa-823c-bcb7aed52697", "Components": [ { "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 2519, "DescriptionText": 5087, "FilterType": "Weapons", "InventoryAudioEventListID": "88a07545-2f97-4451-a839-4fc61287ea65", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 35, "IconTextureSmall": "gui/icons/items/weapons/rapier/rapier_squids_grasp_s.png", "IconTextureLarge": "gui/icons/items/weapons/rapier/rapier_squids_grasp_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [ ], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "Rapier", "EquipmentSlot": "AnyWeapon", "AppearancePiece": { "ModelVisualDataPath": "prefabs/items/appearance/weapons/rapier/a_rapier04.asset" }, "ItemModsIDs": [ "460c7401-c1e5-40ca-b11a-1a4da4218378", "8b93c088-542b-46a8-a5a3-df0e74854157", "10cfc93a-a886-41fd-9e79-b891a7cbd40f", "e44c6684-44d3-4574-b9a1-881f0082be0b", "51e9359b-1056-4539-be54-d24c7a1d4c6c" ], "OnEquipVisualEffects": [ { "VisualEffect": "prefabs/effects/abilities/wizzard/fx_citzals_enchanted_armory_sword_wpn.prefab", "AttachPoint": "Fx_Bone_01", "EmissiveColor": { "A": 1, "R": 0.8313726, "G": 0.7764706, "B": 1 }, "EmissiveGlowScale": 1 } ]
  11. I've been playing around a bit with the codes you provided, but I still can't seem to get a glowy rapier. Perhaps the effect does not load retroactively?
  12. I did not upgrade to the latest patch, but it triggered alright for me before. Pallegina had -2 with Xoti, Xoti +1 with Gina, asked Gina what she thinks about Eothas, after her rant Xoti instantly initiated the scene. In other news, there is one thing Concelhaut loves. I swear I had some candied nuts in my inventory. Then I brought Concelhaut out, got this dialogue trigger, and the nuts were gone....
  13. You can open it with Notepad. It might not give you the "open with" option right away and you'll have to choose Notepad from a list of programs.
  • Create New...