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Boeroer

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Everything posted by Boeroer

  1. Conversion rates are not added. Instead every conversion chance (of the same kind) is checked after the other which means than there are diminishing returns for every additional conversion. Let's say you are a Hearth Orlan (10% hit-to-crit) Devoted/Skald, you have Disciplined Strikes (50%) and attack a paralyzed target (50%). If you'd simply add the chances this would mean a chance of 110% - which obviously makes no sense. Instead, when you do an attack roll and hit, every chance is rolled/checked after the other and when conversion does happen the checking stops (think of a loop with a break on success). It doesn't matter what you roll (80 or whatever) - as long as it's a hit the game will check if it gets converted to a crit. To calculate the resulting overall chance you can multiply the chances NOT to convert: 0.5 * 0.5 * 0.9 = 0.225 --> so a chance of 22.5% not to convert. Or in other words: 77.5% conversion chance. You can never reach 100%. Oh and yes, Minor Threat stacks with other conversions.
  2. Hm, I thought the first bounce is from the Fury and the second from Driving Flight. If Driving Flight bounces on the initial target (if you only have Driving Flight and no additional jumping stuff) then it really seems like a bug. Doesn't fit the description at all.
  3. You have to get a wound. If you are maxed out Rooting Pain will not trigger. It also triggers when getting wounds from drugs (Nalpasca) and Dance of Death and also with a Shattered Pillar when he does damage. The AoE base is fairly small (I think 1.25 meters?) but sufficient for a melee guy. It's a pretty stupid pick for a ranged Shattered Pillar.
  4. I guess Driving Flight is designed like in PoE so hat it only works on targets behind the initial one (in a certain arc). So it can't "bounce" back to the origin. Else it would be nearly the same as Twinned Shot and too good.
  5. Well, I think priest have a great damaging spell in nearly every level: Lvl1: - Holy Radiance (huh? Yeah: one-shot most vessels with high MIG,INT and the right dispositions) Lvl2: - Divine Mark: strong single target soell - Iconic Projection: fast cast AoE damage that only has to overcome 25% of freeze DR Lvl3: - Pillar of Faith - Warding Seal Lvl4: - Shining Beacon (holy moly!) Lvl5: - Pillar of Holy Fire Lvl6: - Cleansing Flame (on top of da beacon! booyah!) Lvl7: - Storm of Holy Fire (dat size!) Lvl8: - Symbol of whomever That's plenty of darn good damaging spells. Most of them have higher damage numbers than other casters on the same tier. The only problem is when you meet foes with immunity to burn damage.
  6. If somebody's really so broke that she/he can't afford to buy Deadfire but desperately wants to play it she/he can shoot me a PM. I can hand out a few gifts on Steam.
  7. Ach dammit! Why that second part? I already typed half of my reply in my head! :hairpull:
  8. Hm... would Bloody Slaughter also work with Mindblades then if you build a Barb/Cipher of some sorts?
  9. Raven, did you by any chance forget a "don't"? Or "dump" should maybe turn into "pump"? Because what you said afterwards would make a lot more sense to me then. @OP: First of all: what class? Warrior = Fighter I presume? Party or solo? By the way: I almost never do it, but maxing RES can work if you want to get to the point where most enemies only graze you with attacks that target deflection. Every point counts then. But I wouldn't dump MIG either because of fortitude. If you want to be a pure tank and focus on defense with a shield then DEX (and also PER) can be lowish as well because you'll get a good reflex bonus from Weapon & Shield style. INT is good for prolonging buffs like Vigorous Defense, Constant Recovery and so on. If you wear the Binding Rope then being very tanky (without haveing good offense) can actually make a lot of sense. Stuck enemies can't run away and attack your backline.
  10. Oops. Sorry for that. Yeah I don't know either why somebody would want to play a base class barbarian or ranger. Chanter also. But there may be cases. For example rogue as a flanker: Assassin is a bit frail, Streetfighter doesn't work well as flanker and Trickster has lower dmg potential. So if you want a classic flanker a vanilla rogue makes sense I guess.
  11. And Beckoner I presume.
  12. Yes, you advance through power levels faster and therefore get the higher level abilities earlier. But you also get access to abilities of Power Level 8+9 - multiclasses don't.
  13. Did anybody try/does remember how many bonus jumps of Mind Blades you get when using Ascendant + Wellspring of Life? Same with Minor Missiles : how many projectiles?
  14. Yes, one 30-pt-shield gets destroyed once dmg reaches 30+, but the next "stacked" one will immediately take over for the next hit you receive. Staying passively at full health: besides Lifegivers maybe Kind Wayfarer/Troubadour with Exhalted Endurance (Robust inspiration gives you and party members a regeneration) + Ancient Memory + White Flames + LoH (not really passive that last one)?
  15. As far as I know Pain Link works with all damage that you suffer from attack rolls (no DoT ticks, no self damage). I have seen an item in the latest sneak peak that also prevents you from dying. That in combo with Barring Death's Door and/or special LoH could be cool with Death Godlike, Helwalker, Assassin, Streetfighter and Barbarian and any combo of those.
  16. You keep saying that, but so far the stacking rules of Deadfire were completely consistent.
  17. What do you mean? You can create your own adventurers for your party like in Pillars of Eternity.
  18. No - it's a fixed amount of healing (14 health base) that is not influenced by your damage.
  19. Maybe you can find/buy/loot advanced armor early. That would make a big difference of course.
  20. Please look at the thread you opened for that White Flames question, I tried to answer as best as I could (sitting at the table with a baby on the lap). Restrictions from Paladins got removed. Goldpact can have auras now. Devoted/Skald and Kind Wayfarer/Troubadour are both potentially great combos.
  21. Additionally. Your FoD strikes will still do the usual damage. Your FoD strikes have to graze/hit/crit. If they do they will generate an additional healing pulse that heals your allies in an AoE. If you miss nothing will happen. No damage, no healing. Actually I'm not 100% sure if it also works on grazes. I forgot. Please correct me if I'm wrong. The base value (14 health per pulse if I'm not mistaken) can be influenced by Power Level(forgot how much), by MIG and also by abilities that improve healing done by 15% (forgot the name of that passive, it comes at ability tier/Power Level IV).
  22. How did you test Charge? It doesn't work at all for me in the beta. Is there a workaround? In PoE the "AoE" line of Charge didn't use weapon damage. It had its own base damage. I would assume that all "pseudo-melee" stuff that is not based on weapon damage (Into the Fray and Clearout for example) will not count for the Skald's phrase generation, but I may be wrong.
  23. Hm, according to stacking rules that say that passives stack it should. Bummer.
  24. Speaking of Geomancer: did somebody check if Driving Flight works with missile spells like in PoE?
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