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af_Skum

Initiates
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About af_Skum

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  1. Hello all! I'm so hyped for this game and like many others I'm already thinking a lot of my party composition A lot of thoughts is of course very much based on speculation, but it's still fun to try and cover all the bases you want in the most optimized and/or fun way. My party will be lead by a paladin tank, most likely Pallegina, and my question is what your thoughts are on what class a paladin tank could multiclass into to get the most synergistic effects in terms of damage and fulfilling its role (taking damage, controlling and manipulating the battlefield and being able to aid o
  2. I agree with you to a certain extent, but there are so many other parameters in the game so it's fine imo. I have to disagree with you on Intelligence though. Having 20 compared to 10 makes a BIG difference, both in efficiency and quality of life. Regarding the other stats, except Constitution, they actually may matter much more or much less than you would think but it is VERY unintuitive MIGHT on a Rogue for example doesnt matter that much, whilst on other classes matters more than it would seem. I was blown away when reading a guide on GameFAQs, linked below, learning how things worked.
  3. They have. Read the info, Eder is given as the example. You also can't choose a subclass, they are preset. Eder is a vanilla fighter, a vanilla rogue, or a vanilla fighter/vanilla rogue. It used to be 3rd edition style multiclassing, where you can choose a second class (and subclass) on level-up. Thus the ability to choose a wacky second class was a product of the game system, not a design choice. It now works something like DOS2: when you first meet Eder you have dialogue options: "I would like you to concentrate on being a fighter", "I would like you to concentrate on being sneaky", "I w
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