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Boeroer

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Everything posted by Boeroer

  1. Right. But to be fair: maybe master guardian meant that IWD killed his own personal interest in cRPGs until PoE.
  2. You can use alchemy and potions to reduce action time and recovery time. Potion of Deftness for example makes you very fast with a high Alchemy skill.
  3. I can't remember a talking sword in Divine Divinity (2002). Only that weird pyramid - which was awesome.
  4. I'm not sure what all equipment is available in the beta to test this, but does the INT/CON from Duality stack with items? Cause that would push me back in the direction of monk/skald (though maybe not Shattered Pillar, cause they'd only get max +5 INT, correct?) since with +10 INT I could reasonably reach 30 int to be able to maintain 2 phrases all the time. Stats are capped at 35 in Deadfire. So maybe at some point the +10 INT bonus could be "overkill" - but I don't know. I believe Duality stacks with items - stat bonuses from abilities stacked with stat bonuses from items in PoE and I have no reason to believe that that was changed. So with a Shattered Pillar you could also reach 30 MIG at some point I guess - but way later. Shattered Pillars have less "problems" gaining wounds though - so with a ranged Helwalker you might reach 10 wounds at some point, but a ranged Shattered Pillar can generate 5 wounds a lot quicker. So maybe in average they will be the same in term of "active" wounds? I can't say, just a thought. With a Shattered Pillar you could also use Duality for CON and Crucible of Suffering's Upgrade for +5 INT (doesn't go down when you spend wounds). However, the +10 MIG/+10 INT combo is pretty unbeatable when it comes to DoT effects/spells like Dragon Thrashed. I'm also thinking about Shining Beacon or Plague of Insects or whatever good DoT there is that grows with MIG and INT.
  5. I just know that when you combine Disciplined Strikes with Swift Flurry and Blast (and manage to reach 4+ enemies with the AoE) often a chain reaction starts that kills all enemies at once. Same happens with Swift Flurry + Kalakoth's Minor Blights as a one handed weapon with One Handed Style and Merciless Gaze. In most other cases Swift Flurry "feels" less powerful than Lightning Strikes which very much fits with your calculations. You could use a single rapier and its modal and also use Thunderous Blows in order to stack Tenacious with Disciplined Strikes (and be near or even over 70% crit rate) - but why bother when you can also dual wield with Lightning Strikes and likely do more damage because of speed and be more versatile / can react more quickly because of shorter recovery?
  6. Not as seperate items, but if you are not in combat you carry your sword in a sheath.
  7. http://eternity.obsidian.net/eternity/legal/ip-use Under "FAQ" there's a section about Let's Plays:
  8. Moin und willkommen im Forum, yes, go ahead and do it. It got confirmed several times that it's totally fine to do that. I'm not with Obsidian - so if you want a "proper" source I can search the post from Aarik D (community manager of Obsidian) and link it here. By the way your English is fine... so far.
  9. So you were that guy in the ocherous bathrobe who wanted to show me his "young snake"? And I was like:
  10. I don't know if they are a lot better, but I think they have more potential in the late game due to attack speed, more/higher crits and lashes.
  11. Well in three seconds you may be able to execute three or four attacks - not so bad I think. But I also think that 15 or 16 is enough since you also want decent MIG and DEX. High INT is really good for AoE in PoE though. With every point of INT your AoE size grows exponentially - good for storms and so on. And also for non-woundig DoTs like Venombloom, Plague of Insects etc.
  12. But they all would need to attack you at once to overcome layers of concentration and do at least a graze - or in case of rogue - a hit. I guess few enemy rogues with Blunderbuss will fire at you with a Blinding or Crippling Strike while you try to cast Returning Storm. In a moba it would be a serious issue, but hardly in Deadfire. And even if you meet such gods of interrupts: you might still have Hands of Light.
  13. Dance of Death will give you a wound every 3 sec as long as you don't get hit. With the upgrade you can take three hits until it ends. And you can use an ability to self-inflict wounds. Or you just shoot your Helwalker in the back. What also works decently is to use dual scepters with Destructive Channeling - you'll have 10 wounds in no time. But watch out: due to the increased damage you get you can knock yourself out very quickly.
  14. Although I'm a big fan of the Long Pain there are of cours reasons to not use them (in certain situations or with certain builds): - no ACC bonus with abilities - quite long summoning time - mediocre duration - needs wounds that you have to aquire first - crush only - no Turning Wheel bonus (that's up to 60% multiplicative damage) - no engagement slots (ranged weapon) - no Savage Attack - no Enervating Blows If those are important for your build/playstyle (e.g. solo/party?) everybody has to decide for themselves. The damage itself - especially with stuff like Merciless Hand and other dmg mods - is quite awesome. It's also awesome that it works with all melee abilities despite being a ranged weapon. The statement was that fists (Transcendent Suffering) do more damage than weapons and I think that's not generally true. A decent and viable weapon choice of course, but not a no-brainer.
  15. No - well I said it wasn't overly powerful. I did so right after the nerf, but that was the disappointment speaking because I put a lot of work into playing and writing that stuff and suddenly it was gone. Here's what I wrote after some time when I had a chance to think about it: It was quite powerful and maybe a case where there's different opinions. But nobody complained when they nerfed the Jolting Touch/Carnage mechanics. That was clearly OP and when it got removed the game was better. That depends. If it would make other multiclass options for monk strictly inferior then of course it would be better for the game if that was nerfed. But I doubt that this is gamebreaking. Stunning SHots get paid by Mortification which is not endless - so no endless spamming. That's just nice to have.Another example: you can still use Kalakoth's Minor Blights + One Handed Style + Swift Flurry to one-shot whole groups of enemies. One shot and everybody in range is dead. That IS gamebreakingly overpowered and needs a nerf. The game would be better without this. Sure, it's fun for a few times but it gets very boring to enter the map, rally up the enemies and do the *pouf-they-are-gone* action. Same goes for the afflicton + Blast in Deadfire. It was nerfed because the rod would be too powerful and the weapons unbalanced if you'd leave that in. Might be that it was not gamebreaking, but the game hardly got worse because of this nerf. I've played Baskeball against 5-year olds and for about 10 minutes I had IMMENSE amounts of fun because I was so OP. After that it got pretty lame though... I played Basketball against Gunther Behnke and friends and I had IMMENSE amounts of fun although I was really bad compared to them - but every point felt like a huge victory - but I wouldn't want to play like that all the time. It's totally possible to play a game with OP or UP builds and for some it may be even fun to do so longer than a few hours. The statement that I questioned was that the game is bad because balancing happens. And I didn't say that a game is bad if balancing does not happen. Both statements are balderdash in my opinion.

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