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Everything posted by Boeroer
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Hehe - I meant why is Wellspring of Life up all the time with a Helwalker? Because of the increased INT of Duality or because of Swift Strikes or Crucible upgrade - or is there another synergy with Helwalker/Wellspring of Life that I missed?
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I hope the latter. Man was I happy that the glow-disappearing bug was in PoE.
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My go-to spellblade uses Combusting Wounds + Blunderbuss. Doesn't feel crippled without self buffs. Can't say why it's called Spellblade though.
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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
Yes - but why do you ask the same thing twice in different threads? -
Ancient Memory stacks with itself and is 1 health per second base instead of 2 health per 3 sec (Soft Winds). So I would only use Ancient Memory if I wanted to improve my tankyness and that of the summons (and party). Soft Winds adds a bit of AoE damage instead. White Flames procs only on graze/hit/crit. When dual wielding it procs twice.
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If you are looking for great hit/crit conversion then Skald/Fighter is the way to go. Disciplined Strikes (50%) and Killers Froze Stiff (50%) combined will give you a 75% to convert all your hits to crits. Devoted will even give you additional crit damage. I like fast weapon dual wielding in this case - like clubs (Bewildering Strikes lowers Will - Killers targets Will). And of course Cleaving Stance... But the rogue has better Full Attacks (most notably Crippling Strike which has bonus PEN, interrupts and only costs 1 Guile). His conversion of 15% is pretty weak though, especially when combined with Killers: 50% and 15% combined is "only" 57.5%. What most people forget when looking at the upgrades of Crippling Strike: the version that also Distracts seems to be a bit weak, but it will put two afflictions from different stats on your target. Not only will this immediately unlock Deathblows later on, but since they are from different attributes they can remove any inspiration of those two stats from the target. It is a good "debuff" attack besides interrupting, which is great as well. So, Skald/Rogue (maybe Streetfighter because once you get flanked you are so much faster) is also a good pick. Here I might like Rapier + Dagger (fast attacks and you can skip the longer recovery time of the rapier's modal whith Full Attacks). Should grant you +20 ACC with the rapier without the longer recovery (I guess - didn't actually try this out).
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For a Beckoner/Paladin I find the best abilites in the beta are Zealous Focus, Shared Flames (upgrade of Flames of Devotion that puts a 20% burning lash onto your summons ) and the phrase "Mith Fyr" which adds an additional +25% burning lash onto your summons. That is the offensive way: making your summons hit a lot harder. You can also go the defensive route and choose Exhalted Endurance (healing aura, upgrade of Zalous Endurace) and Ancient Memory. Both healing "auras" stack and make sure your summons don't die quickly.
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Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
It is limited. Once you hit max wounds Rooting Pain will not trigger anymore. Swift Strikes uses Mortification, not wounds. But I guess dunehunter mentioned Torment's Reach because of that: it uses some wounds but at the same time generates new ones (Shattered Pillar) - so endless cycle of spending and getting wounds (and triggering Rooting Pain) basically. -
If hits on the 30-Pt-Courage shield also trigger retaliation I would consider Helwalker/Troubadour. It takes away so much damage...
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In theory if you're playign a wizard that all he does is nuke stuff, wouldn't the evoker be slightly appealing at least? Can't think of a reason to pick any of the other 4 though, if summoned weapons got a bonus damaged based on power level then maybe conjurer is decent but from what I know only their duration increases with power leel which is pretty meh. Potential "nuke" spells like Noxious Burst and Malignant Cloud, Wall Spells, Ghost Blades, Chillfog and Combusting Wounds are not evocation spells but transmutations or conjurations. And an Evoker can't pick those. Let alone those very useful spells like Pull of Eora. That would be very nice to have in order to concentrate enemies in one spot and then nuke them.
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Backstab - 175% instead of 150%
Boeroer replied to bleedthefreak's question in Backer Beta Bugs and Support
It is weird - but honestly not too bad. I like it. Works really well with assassination (and its increased crit damage).