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Boeroer

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Everything posted by Boeroer

  1. That guy over there to the left with the yellow background. That notorious min-maxer didn't max MIG all the time. What a victim...
  2. So Skyrim is not a computer roleplaying game? What is your definition of that term then?
  3. Yeah, three DLCs, really. I mean what were they thinking? The main game will be supershort now I guess. Even shorter than the beta? It may start at lvl 1 and stop at lvl 2. Or it may even have negative duration. Like it's literally over before you even load it up. Don't ask be about the physics but I think that's how it's gonna be. Most likely you need to buy the DLCs to level up further. Every DLC for another 6 levels so you can reach lvl 20 at the end of the last DLC. That's some revenue raising, whoooheeee! Whooooheeeee I say!
  4. You had to back a high enough tier or pay $20 extra in order to gain beta access. Release of the final game is May 8th and the beta is only a small slice of the game (also levels are restricted from 6 to 9) that also is some versions behind the actual game. Paying $20 for the beta now would be a complete waste of money. You'll have to beta-test a lot after release anyway - until the product is porperly balanced and the most annoyong bugs are squished.
  5. For me the interesting part of the Troubadour is not Brisk Recitation but the longer linger time when I'm not using Brisk Recitation. And the versatility that I can switch from linger/chant mode to Brisk Recitation/Invocation mode. As an invocation spammer I like Skald best: offensive invocations like Killers cost -1 phrase (=2) and with a good build and said Killers-invocation you can achieve crits pretty easily in order to get prases more quickly.
  6. I tried a Howler (Mage Slayer/Troubadour) today and Spell Disruption only applied to the initial target. Carnage triggers "The Shield Cracks" though.
  7. Don't companion and ranger share the same Bond pool?
  8. I guess it's because the encounter starts after hitting the enemy and this might reset recovery...? What Do you mean with "hard to achieve"? As long as you don't try to sneak up on Blights or other creatures with a 360° vision it's fairly simple. Some creatures have better ears than others though...
  9. Another hint that Bleak Walkers and Berath are not exactly a no-brainer combo: Try to multiclass a Bleak Walker with a Priest of Berath.
  10. Right. You can also reuse the "non-exploded" corpses over and over again in PoE with White Worms. Don't know if that's also the case with Flesh Communion or White Worms in Deadfire. I turn off gib anyways because I think it's silly that enemies explode from weapons attacks... You can turn gib off in Deadfire, too. I didn't test if Flesh Communion works on exploded bodies... will do... wait a sec... Edit: So I can confirm that you can't eat exploded (death on crit) enemies. Once you turn off gib it works fine and you can have your meal. And yes: you can eat the same enemy multiple times with Flesh Communion. You can also eat yourself, heal up and then die... nice bug!
  11. A fighter that is going to be used as a squishy hunter is the easiest to build in my opinion. He's also strong right from the start which can be a good motivation opposed to other classes that need more time to develop. He won't achieve the damage potential of a rogue or monk but he will be the easiest to play because he mainly uses passives and will hit and crit very reliably with Disciplined Barrage and be very sturdy despite being skilled for offense because of Vigorous Defense. After he got Charge he will experience a massive damage increase: Abilites/Talents: Disciplined Barrage Weapon Focus Ruffian Knockdown Bonus Knockdown Confident Aim Two Weapon Style Vigorous Defense Rapid Recovery Weapon Specialisation Ruffian Weapon Mastery Ruffian Armored Grace Apprentice's Sneak Attack Charge Savage Attack Sundering Blow Fast Runner or Spirit of Decay when using dual Bittercuts High MIG and good INT for self healing. Skill Survival to 12, then wear a hat that gives you +2 to survival and +1 CON (Rugged Wilderness Hat). Also looks like a pirate-thingy on the head... Then choose healing bonus while camping. With the Cloak of the Tireless Defender and a belt of Bountiful Healing he will be nearly unkillable as long as Constant Recovery is running. He can then wear up to durganized scale armor + Gauntlets of Swift Action (or Mourning Gloves for a little tiny bit of recovery but good bonuses on kill) + dw durganized sabres and have 0 recovery without using any active speed buff. Sturdy and pretty good auto-attack dps. Also good single target CC with 3 knockdowns per encounter. Concerning the Prondroni build: it's themed around fancy vailian stuff. You can just take the basic principle (stacking crazy move speed + attack speed, combined with Force of Anguish which is the best single target CC effect I know of) and build a swashbuckler out of it with eyepatch, baggy pants ans sabres and all. The great passive move speed alone makes it lots of fun to play. I chose the vailian theme also because both rapier and dagger come with speed and +5 acc which is great for dps and CC, but sabres are also nice. With durgan steel, Gauntlets of Swift Action and Vulnerable Attack + Swift Strikes on he could attack with 0 recovery in leather armor. --- Another nice squishy hunter I forgot is the ranger - be he's best with Persistence + focus on pet damage - so no dual wielding sabre guy unfortunately
  12. In PoE it now triggers unlimited times per encounter (although description says otherwise). In Deadfire beta only once per encounter.
  13. Satellites that orbit at different altitudes have different speeds. Satellites that are further away travel slower. On a Low Earth Orbit, about 400 kilometers (250 miles) above the earth's surface, sattelites travel about 28,000 kilometers per hour (17,500 miles per hour). The GOES system of satellites, which tracks weather and other things, is in a geosynchronous orbit, 36,000 kilometers (22,000 miles) above the earth. These satellites travel at about 11,000 kilometers per hour (7,000 miles per hour). The moon, at about 380,000 kilometers from the earth (240,000 miles) only travels about 3,700 kilometers per hour (2,300 miles per hour).
  14. To answer the initial question: monk. however, good class choices for dual wielding can be: - Barbarian (because of Barbaric Blow + Heart of Fury) - Fighter (because of Knockdown + Bonus Knockdown + Charge) - Rogue (because he can have a lot of Full Attacks per encounter and he has a lot of dmg mods that work in favor for fast weapons) - Cipher (because of Soul Whip + Biting Whip that work in favor of dw light weapons) - Monk (because of Torment's Reach and good dmg mods via lashes) - Druid (because of Spiritshift - the dual wielding is automatic while shifted though, but you want to skill for dw) - Paladin (just because of Flames of Devotion) So basically every class that has a good amount of Full Attacks per encounter, preferably with an affliction (rogue, fighter) or very powerful ones (barb) or have a lot of dmg mods (rogue, monk, cipher) or come with dw anyway (druids). For other classes it can be benefical aswell, but it isn't that much of a difference. Great class to pick off squishies are fighter and especially monk. But also rogue and druid if you give them a bit more sturdiness with some stats (more CON) and talents like Veteran's Recovery. Rogues start very well into the game because they have great dmg mods right from the start (Sneak Attack, Reckless Assault) and nice Full Attacks. They just can't keep up with the power curve of other classes after the mid game. But this is mostly a complaint of PotD players because there are so many enemies that single target damage is not good enough to deal with all those foes quickly. However, a rogue always works as a squishy hunter. If you want to pick off high priority targets fast then my personal order would be: - Monk (because of high move speed, Stunning Blows, Skyward Kick and esp. Force of Anguish which takes enemies out of the game so effectively and also because of the Long Pain which works with all melee CC abilites despite being ranged) - Fighter (because of 3 Knockdowns per encounter and especially Into the Fray and Charge) - Rogue (because of Backstab which can one-shot some squishies and Escape that I can use to get to squishies faster, the good single target dmg and the affliction based Full Attacks) - Druid (because his single target damnage is unmatched in the late game) However - a rogue with Backstab is better with a two handed weapon like Tidefall. I once build one with 1 INT (3 starting INT and -2 from Hat of Alluting Perfection) and Tidefall, maxing out stealth, MIG and CON and wielding Tidefall. It was a blast to get behind enemy line unseen and then deal two massive Backstab auto-attacks. The I followed up with a Runner's Wounding Shot, then a Blinding Strike and so on. I also took Nightshroud and leveled it up so I can have an additional use of Shadowing Beyond. In tough fights I would have 3 uses of invisibility and also the cape of the Master Mystic which lets me go invisible when I catched a crit. So up to 8 Backstab attacks which is really brutal with Tidefall. Lots of micro though because of all the sneaking and running around invisible. Boots of Speed help. Dual wielding is always a good option for rogues - if you pick a heavy one hander like sabre than also backstabs will be ok. Or just do a backstab with a gun and switch to dual weapons. The easiest class for this is the fighter in my opinion. Sturdy even when build for offense, no resource management, just run there (or charge in later levels), knock down enemies and finish them off. Very reliable. Monks are fine with weapons, look at the Monksterlasher build in the build list. They are awseome as single target hunters - but they need a lot of micro to unfold their true potential. I did a single target CC monk with the "Fulmineo Prondroni" build in the build list. He's superfast (movement and attack speed) and specialized on Force of Anguish. I also made the Witch Doctor build which is very good at picking of annoying single targets. One of my most powerful single target CC/dmg builds. Barbs are more for mob fights, not so good at picking off single targets. But they can kill a whole encounter just woht Heart of Fury. However, due to Blood Thirst, I perfer to give my barbs two handers and only switch to dual sabres/hammers/battle axes/maces for Heart of Fury. A druid is just insane with Relentless Storm + Form of the Delemgan + Spiritshift and then later Avenging Storm. But he can't jump right into the battle. He has to cast some stuff in order to be really effective. Paladins are good as caster hunter as well - but less than the others. After the initial burst of FoD they have no means of reliable CC. But their sturdyness makes them an "easy to manage" skirmisher. I did a caster hunter paladin with the "Dull Runner" in the build list. In order to make rogue and druid sturdier you can give them more CON as I said (to prevent a lot of resting because of low health) and combine it with self healing from Veteran's Recovery or taking the right form (like Boar for the druid - boars not only regenerate a bit which stacks with Vet. Recovery and have healing spells but also do wounding damage which is awesome). I guess as a "beginner" when it comes to a "behind enemy lines" guy I would pick dw fighter. Knockdown is pretty cool with two weapons. Charge is just insane.
  15. If you get hit let's say for 12 damage then the "overhanging" damage of 2 (or 4 in case of Lesser Wounds) will be considered for the next hit. It's not lost. If you then get hit by 4 damage then with Lesser Wounds you'll have a second wound while without Lesser Wounds you would need to wait for the next hit. It's a 20% increase of wound income which can't a bad pick per se. Wound Binding can always be substituted with Potion of Infuse wVE. So if it's not crucial for the character's style/feel I would leave it out.
  16. Not really. There are lots of hairdos on the beta, but none of those is exactly like this. But who knows what the final game holds?
  17. Priest buffs are not great? Who said that? They still have Devotions for the Faithful with +20 ACC and bonus MIG as well as -20 ACC and malus MIG for enemies. The synergy between Spiritual Great Sword and Assassinate/Backstab is nice. Also Pillar of Faith or Divine Mark can be used with Assassinate which can be cool. Besides that I see no awesome synergies though. Except maybe that Triumph of the Crusaders (+200 health on kill) might be pretty cool with an assassin who can kill quickly.
  18. Badgradr's Barricade is def. no dps loss for monk with Torment's Reach. The AoE also triggers Thrust of Tattered Veils on crit... Also Torment's Reach's cone is not dependent on the weapon damage. Bash is a fast attack - which is good for Torment's Reach. The cone has it's own base damage so the low dmaage of bash doesn't hurt much. Also a bashing shield is no dps loss with Full Attacks - only with auto-attacks. A barb with Novice's Suffering is def. viable for PotD. A fighter as well. You don't need any dmg bonus talents/ablilites, you can get away with lowish ACC (graze do nearly as much dmg as crits) and can still dish out good damage while you can totally focus on defensive stuff. Both could use Dragon's Maw instead of Badgradr's Barricade.
  19. Hopefully I wil have more time for Deadfire than I have now. Pretty busy with the real life atm...
  20. I didn't test, but if it works anything like Spirit Lance + Carnage then the attacks will simply trigger two parallel AoE effects (no weird cascading or anything).
  21. There is none. The only known paladin orders who are connected to a god are the Fellows of St. Waidwen Martyr (Eothas) and the Steel Garrotte (Woedica). I'm sure there are more (Magran and Abydon seem to be strong candidates for example) - but we don't know about them yet.
  22. In PoE there are at least fitting helmets for certain plate armors (White Crest, Sanguine Plate, He Carries Many Scars, Argwe's Adra). I guess we will at least see something similar in Deadfire. But those "sets" don't provide any special bonuses just for wearing them together. Just the improved style. Then there's Ryona's stuff. She has bracers (Ryona's Vambraces) a breastplate an a belt. Here there's also no benefit when wearing all that pieces at once. Just a thematical connection. You can't even see bracers and belt on your char model.
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