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Boeroer

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Everything posted by Boeroer

  1. With Barbarian it's also hard to decide. It seems a single class barb is a great thing.
  2. They are checked one after the other and his are multiplicative - meaning that the more conversions to add the less impact they have individually. If you'd have a 50% conversion and another 50% conversion you'd have 0.5 * 0.5 = 0.25 (which would be the chance NOT to convert). So rather than getting 100% you'll get 75%.
  3. Oh - that might be. That would be a good change. They changed a lot of stuff "secretly" without any patch notes whatsoever.
  4. Then you would most likely have crit without the modal and get +25% crit damage and also most likely +30% from overpenetration instead of +50%.
  5. Llawran's Stick is not the best weapon in the game. It's just a quarterstaff with speed.
  6. If you switch to another ranged weapon, e.g. blunderbuss or arquebus or whatever - does that work?
  7. With more power levels and more INT the summons last longer.
  8. Actually the damage of the weapon does influence SA. Not directly though. But once you execute SA you will do an attack roll with the weapon, deal physical damage which generates focus and then SA dumps its focus into the raw damage. So with a heavy hitter your SA raw damage will be a bit (not significantly) higher.
  9. Hover over the damage roll in the combat log, press shift. There will be a detailed explanation which dmg bonuses got applied. If Sneak Attack is not among them although the target has an affliction then it's a bug.
  10. Hi, I searched for all unique weapons via console just to get an idea what my first character (after hours of restarteritis) wants to specialize in. While there are several (awesome) unique great swords and especially lots of sabres (like - a LOT of unique sabres) there are only two morning stars, only one Pollaxe (and one soulbound), two pikes and so on. Most weapon types besides great swords and sabres only seem to have two uniques. I guess this is due to the new enchantment system - all enchantments are unique as well and require a lot of work, so it's understandable that there are less unique weapons. But why are they so weirdly distributed? Or did I miss some weapons that maybe don't follow the naming pattern? By the way: you can't go wrong with a "Devoted to great sword" in Deadfire.
  11. Some modals are really good, like the ones from Morning Star or clubs or flails - but not if you have them on all the time.
  12. I don't know. I haven't played around with Cleave so much. Dunehunter must know, he's loving it.
  13. Best synergy for summons still: Beckoner (+ Mith Fyr phrase) + Kind Wayfarer (+ Shared Flames). Both stack. Also great for the whole party.
  14. I did check it in beta, not in the final release yet (didn't try a Skald in the final game so far). May be that it changed.
  15. Cool. Was thinking about Berserker/Devoted with exploiting Blood Thirst + Cleaving Stance and can't decide on a weapon...
  16. Do you mean Blade of the Endless Paths or Whispers of Yenwood? Because there is no such weapon as Whispers of the Endless Paths in PoE.
  17. Cleaving Stance did a Full Attack to all enemy bystanders on kill - at least in the beta (did this change?) - so it's better with heavy one handers. Retribution is better with two handers. If you like two handers the most then you could pick Berserker/Streetfighter and combine Frenzy+Bloodlust+Heating Up+Blood Thirst for awesome attack speed with a two hander.
  18. If there wouldn't have been those silly complaints about enchanting from PoE it would be possible. Now it's not and I am gloating bit and say with Nelson's voice: "Haaa-haaa!".
  19. You are in the wrong forum. This is PoE1 char builds, not Deadfire. Skald: only melee weapons. Once you crit there's a chance that you receive a phrase point.

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