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Everything posted by Boeroer
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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
Streetfighter is pretty cool now. Streetfighter/Berserker is still a great combo. I guess I'll combine it with Vengeful Defeat later on. -
Preloaded Dreadfire, uninstalled the BB
Boeroer replied to mrmonocle's topic in Backer Beta Discussion
308 for me. But I won't uninstall it until May 8th. -
First impression on full ability tree
Boeroer replied to dunehunter's topic in Backer Beta Discussion
Maybe it's worthwhile in combination with Driving Flight? Why the heck did they change it from passive to active? Those active abilities that all do quite the same (deal damage with one attack) but compete for resources are just stupid. If the high level stuff is better than the low level stuff you don't want to take the low level stuff and wait till later (except when retraining). If the low level stuff is good you won't ever pick some other of those attack abilities. Modals/buffs with durations and such: all cool. But why giving rangers Wounding Shot and then later Twinned Shot as active attack. Why? Same with rogue and the strikes. Why would I want to spend points on three to four different strike abilities? Especially if one of them only costs 1 guile and the others 2 or even 3(!)?. -
Like in PoE the true power of casters is not within their single nukes but with the combinations of effects you can achieve with them. One example: Take Pull of Eora + Binding Web. A whole group of enemies will be crammed into a circle and can't get out unless they resist a fort and a reflex attack. Other party members can then lay waste with Blast, Carnage, Cleaving, nukes and so on. Summon six skeletons with your Beckoner, let Xoti cast Spark the Souls while Aloth casts Combusting Wounds. Stuff like that. Those effects that can break the game if you combine then with a bit of creativity. Like in PoE casters will be seen as lame (look at all those complaints a la "wizards are useless!" when PoE came out even though they had complete tier mastery instead of spell mastery) - and after a while it became common to place the casters on the top of PoE's food chain. I assume it will be the same in Deadfire. Once people start to figure out the rad combos the perception will change.
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Hi y'all, let's assume I made a char build for Deadfire and not only wanted to share it's data and backstory, but also stuff like portrait, watercolor portrait and maybe even voice set (like the critical role stuff I assume?). A bit like Sidekick light. Would that be possible? With a mod? Or otherwise? I remember the days of Icewind Dale and such where you simply could export/share/import characters you made. While this is no official thing in Deadfire there might still be a way to share "custom" adventurers... I hope. This would make creating/posting/sharing char builds a more complete process/experience and also fun I guess.
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Very nice. Thanks for taking the time to write this down.
- 32 replies
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- Tutorial
- Watercolors
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Long Max Level
Boeroer replied to Erik Dirk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Where does this information come from? Latest stream? -
Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
Centers around the target. Range... I can't remember the exact number but I guess 1.25 meter base? Maybe 1.5. Yes, the Berserker will hit his team member with Carnage in that case. But it's pretty easy to remove the confusion: just give him either Resistance to Intellect afflictions or give him an Intellect inspiration. -
I think it's game over. Never experienced it myself so I can't say, but from what Josh said it sounded pretty much like "game over".
- 1145 replies
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- Scavenger Hunt!
- Codes!
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