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Boeroer

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Everything posted by Boeroer

  1. He's a good tank though - even in PotD. Much more interesting than a Fighter. And if you debuff the mobs around him, his 3rd level chant which does hazard slash and burn damage hits super hard. Best thing is: his chants don't care for DEX or recovery time.
  2. I was using Tactical Meld and Borrowed Instinct with both of my ranged ciphers, sometimes added Body Attunement on high DR enemies. The last will be eben more useful for a melee cipher. Too bad you would need another cipher to cast Pain Block on you. Also be sure to use Sura's Supper Plate and Hiro's Mantle (or Vengietta Rugia), since Retaliation of weapon (shield) and armor/cape stacks. If you eat Carow Golan, you will get +4 Focus when you hit something. So if you get hit by melee attacks, your stacked retaliations will generate focus so quickly you can't run out of it. Retaliation never misses and always does some damage. Combine it with Shod-In-Faith so you don't go down quickly. Dual wielding sabres will possibly be the best option for generating focus when you don't get attacks and nobody hits you. They have huge base damage to punch through DR and are not too slow. Switch to the supper plate when you get mobbed. Maybe it's nice to have draining weapons, but with Shod-In-Faith I don't think it's necessary. Basically you should play him like a melee rogue. Antipathetic Field and Mind Lance are nice powers for melee ciphers too. And Mental Binding of course. The Ring of Wonder is also very nice, since it will give you Second Chance and some minor stat boosts. I found melee ciphers not only to genereate a ton of focus, but lots of fun too. Enjoy! )
  3. Maybe that's the reason it's not easy to fix: all other speed mods apply to the character, not the weapon itself.
  4. Barbarian: build for max DPS, Shod-in-Faith boots, Sanguine Plate and Tidefall plus Vengeful defeat and a second chance ring = maximum fun. Goes down sometimes, but dishes out so much AOE damage and is still a good offtank.
  5. Right. When you dual wield sabres or other one handed weapons which have just average speed, this turns out to be even better because Blinding Strike, Crippling Strike an Withering Strike all result in full attacks, which means you will strike with both weapons very fast. The normal weapon speed doesn't matter. I had two hearth orlan rogues with deathblows, one dual wielded sabres (purgatory and resolution) the other battle axes (edge of reason and we toki). They always engaged the same enemy and spammed these special strikes. What can I say? Thaos was dead in seconds and here had even better abilities than heart of fury.
  6. You would lose one pet (let's say Ernie Boar) but you would sort of gain another. Meet Gary the Chanter and his occasinal pet Gustav the Drake. You wouldn't even have to bother with pet talents. Gustav also needs no poop scoobs, because he just drops by when Gary whistles and then quietly dissapears after his work is done.
  7. Yeah - after I found that accidentially I turned every stone in Twin Elms. But generally I think that the unique robes in PoE are not so much better than the ones you can enchant by yourself (excluding the superb enchantment because it's very limited).
  8. You have to get the round from the bartender. It's a dialogue option when you speak to her after talking to Sweynur. That's it. Go back to Sweynur and present the beer via dialogue option. You don't have to buy four beer manually. Would be better if this also worked - but it doesn't.
  9. You have to get the round from the bartender. It's a dialogue option when you speak to her after talking to Sweynur. That's it. Go back to Sweynur and present the beer to him via dialogue option. You don't have to buy four beer manually. Would be better if this also worked - but it doesn't.
  10. I would be lion if I said this doesn't look like fun. I think it will rock the early game but then afterwards the pets will go down all the time. Maybe it's just enough if they distract the enemy for a while so that the rangers can transform them into hedgehogs. But let's see - at least it's not boaring... I personally would go with one chanter as tank and 5 rangers so it would have one reliable tank who can even summon more pets (a drake for example).
  11. I think it depends: if you're surrounded by friends and the barbarian uses "Heart of Fury", he will hit every char with a full attack and every hit will trigger carnage that hits you and your friends. So if you are a group of let's say four guys surrounding a barbarian and he dual wields, you and your friends will each be hit by two normal attacks and six additional carnage attacks. If he hits you first for about 20 damage, you can forecast that another 20+12+12+12+12+12+12 will follow. That means 112 damage... and then imagine some of those are crits...
  12. It's useful against bosses or otjer enemies with very high DR because it inflicts a lot of raw damage
  13. It's great if you have a tank with high defense values so he doesn't get hit by the detonation. )
  14. Exactly my stats. War bows are also good. But I think a cipher will work nicely with every ranged weapon (even on PotD) because there are some really good uniques in every weapon group. Wendgär for example is a really nice superb crossbow. Then there is Persistence, a nice hunting bow that you can get very early at lvl 4 of the Endless Paths. Later you can change that to Lenas Er, a superb rending hunting bow. Combine the faster (but weaker) weapons with Vulnarable Shot. Pistols are also very nice. So basically you can't go terribly wrong if you just pick the coolest looking. ) I like arbalests because of the nice range and the huge damage - and they are not superslow. I use Aedrin's Wrecker and Lead Spitter on PotD and have no problems with focus generation. Most of the time it stays around 50 while I shoot and cast. Most fights are over after 10-15 seconds anyway... Keep in mind that you can also use very slow guns like arquebuses or blunderbusses effectively together with the Quick Switch talent. You can fire, switch, fire, switch and so on. That burst generates a tremendous amount of focus and damage at the beginning of the fight. Best used together with Island Amaua (third weapon set) and the talent Arms Bearer. Then you get four weapon slots which you can switch untill you have to reload. That's quite devastating and works with every class.
  15. Yeah, I use phantom foes (PF) a lot because i have two melee rogues with deathblows and I combine the long lasting and very large PF with some other debuff that enables sneak attack - amplified wave for example. This way deathblows get triggered all the time and the Stalking Boots add a nice litte bonus on top. Without rogues I would't need PF I think.
  16. I have two ciphers and I use tactical meld and borrowed instincts on both. Helps a lot against bosses like the adra dragon and can be combined with a marking weapon. So you get +50 acc when you target the same enemy with the two ciphers. They both also work with ectopsychic echo when you use the same ally to cast echo on and then target the same enemy with both beams.
  17. You have to complete the Old-Watcher-Quest in Caed Nua in order to reach the Grieving Mother in Dyrford Village. There are no fights involved after Caed Nua. If you feel the need for a third frontliner or "Offtank" behind Eder and Pallegina you can take Kana Rua and equip him with a shield. The good thing about chanters is that their chanting isn't affected by recovery penalties or low dex. Chanters make good tanks (I'm having one in PotD and it works great) because they provide constant endurance regeneration like a fighter (for the whole party, but slower) which can even be supported by a regeneration item like the trollhide belt or similar. AND they can summon even more tanks later on (Ogres) which helps a lot when you get swarmed. But to be honest: if you don't play PotD then most fights will be over before the chanter can fire off an invocation. Still his chants are good - especially if you want to use some ranged weapons. So imagine a ranger gunner with swift aim, a speed-enchanted weapon like hold wall and the reload-chant from your offtank... Ciphers are awesome. I use two ranged ciphers (aedrins wrecker & lead spitter) with ectopsychic echo and combine it with my pc (melee dual saber rogue) who wears boots of speed and is a fast runner. My tactic: send in the chanter-tank, let the enemy mob surround him. Meanwhile cast ectopsychic echo with both ciphers, targeting my rogue, who starts running behind the lines (items and talents with +defense when disengaging like graceful retreat or escape help a lot) and then moves around a bit while all the enemies go "pop". Also works great on bosses: just make sure to debuff them before with a blinding strike or mental binding or whatever. The beam still checks accurracy vs. defense. So bosses usually produce a lot of misses if not debuffed. Most fights are over in lets say 10 seconds...
  18. It does what it says - not more, not less. 10% extra when the enemy is flanked. So if you're using phantom foes (cipher lvl. 2) it's a nice item to have. Works also on non-rogues and also ranged. You can use it to give your tank or ranged chars a baby sneak bonus or pimp your rogue even further (I don't think it gets suppressed by the original sneak attack, but I'm not 100% sure).
  19. Reinf. Ex. does stack with your equipment bonus. Chants don't - but these stack with spells, auras and so on. Bonuses from chants work like equipment bonuses.
  20. Hi! You'll find a Skeleton that holds "The Rose of Salthollow", a unique morning star with the enchantments "Corrosive Lash" and "Draining" Enchantment. You need at least 16 CON to get to the Skeleton and grab that weapon - that's it. Bonuses from equipment and resting count.
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