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MalVeauX

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About MalVeauX

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    (2) Evoker

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  • Steam
    mwise1023
  • Interests
    Fishing, Kayaking/Boating, Pipe Smoker, Hifi Snob, Pen & Paper Gamer, Steam Gamer (RPGs mostly, some side scrollers, etc).
  1. Same. I actually enjoyed its plot more than the Baldur's Gate games. Not to mention it had one of my favorite companions in a CRPGs (Linu). It had the whole "collect four things" forumla, but so did KOTOR. I guess I'm one of those people actually like fetch quests in their RPGs. I particularly enjoyed the side quest in the mansion where the old guy killed everyone, all the kids too, in an effort to become a Lich and intended on bringing all the children back, but failed. Very best,
  2. Heya, Priests have poor accuracy, so you'll want to stack accuracy in your favor. More average damage if you simply hit more often (ie, all the time), and more accuracy means more potential to land a crit, which further increases average damage. Here's what I would think: Priest of Berath (bonus accuracy to maces*) Athletics 3 Lore or Survival for the rest? Only use a single handed weapon (no 2 hander, no dual wield; this grants a huge accuracy bonus when you wield a single handed weapon) Holy Radiance (potential to add aggrandizing radiance for the bonuses, but this is probabl
  3. Right, and then you have spells like Miasma of Dull-Mindedness (mage), Painful Interdiction (priest) and Tanglefoot and Nature's Mark (druid) that all stack for some really major debuffs. On my max level mage, I usually open with the crit-boosting self buff that lasts a long time, followed by Eldritch Aim, and then my CC is going to be pretty effective, especially since my druid has been debuffing the enemy in the meantime. Oh, my cipher opens with Amplified Wave to give my mage and druid time to start shining with their CCs and AoE nukes. This game is supposed to be tactical. If you want
  4. So imagine the knock down is a chain down? Or something else that makes sense? Making something even more difficult just so it fits your box of ideas of what makes sense doesn't make sense. If that makes sense... Very best,
  5. Hrm, I never noticed spells missing a ton. They're not auto-hit. But you'll notice spells have +accuracy bonuses, and they tell you what they're targeting (Deflection, Reflex, Will, Fortitude, etc). Pay attention to the opponent's defenses (bestiary, pause while fighting and hover the opponent). It's pretty simple, but using a spell that targets Fortitude or Deflection against something with really high Deflection & Fortitude scores, but has a low Reflex, is your fault, not the game's. Attack their lowest defense score. Very best,
  6. Heya, Steam updates the moment the game is updated. You'll note when you load the game, look at the top right corner. It will give you news. There was news in the game (steam version) that announced 2.0 and all that. It will be as current as the game is. Steam is just another method to get the game without physical media (seems physical media was a UK only thing?). Steam gives you that simplicity, along with achievements (if you care about that stuff). When they drop White March and updates, it will be there on Steam too right away rest assured. Very best,
  7. On that note... I wish all these games were as massive, and open to the community as the original Neverwinter Nights. Huge number of expansions for that game, along with a massive community created load of content that didn't require hacks and mods to work. Love the modular setup they took. And multiplayer to boot even with those. Very best,
  8. Because you like the game? Because you want some new content? 30 hours is nothing to sneeze at. Most games you buy these days are completed in 4~6 hours with casual play. Buying a game that adds 30 hours to a game that is already quite capable of being a long game is pretty cool. It's one of those things that you play through again in a year or two or something and revisit later and have a 60~90 hour game. It's also slightly game changing how they're revamping things in 2.0 (allegedly). I'm not looking for PoE II here. But some more content, another area, some new quests, etc, are
  9. Heya, Every character can be made to do a lot of things. Few quick tips that will help you figure out what you do or do not need. Lore = Scrolls. You make scrolls the whole game from your inventory screen by collecting stuff. Get one or two characters with a decent Lore count, and you're good. Lore 4 can carry you pretty far in the game. Lore 8 if you really want to use the later game stuff. Pretty easy to get to with bonuses from races, classes and backgrounds. Heal scrolls are easy. You also can make heal potions, unrelated to Lore. You can make almost all the buff spells too. It
  10. Heya, I've tried just fighting Thaos... not a good idea. Separating and singling out the Statues seems to work the best. Once the Statues are down, Thaos is a different fight all together. I agree they're pretty crazy on defenses, but I would expect the final fight to be really hard in PoTD, or any mode really. It all builds up to that fight. It helps loads to lock them up, drink a bunch of potions of bulwark vs elements and start increasing defenses, while debuffing the statues when/if possible. And just weather those statues down. Very best,
  11. There are several points in the game that have dialog functions that check INT. And yes, all dialog is based on YOUR stats, not your companions. The way I see it, you either max INT if you want high INT, or you don't. There's not much point to having an INT of 13 for example, when you may need a check at 18 or 20 or something. Just remember, lots of things can be boosted later, such as getting a +2 INT from food or an item quite easily for those very specific dialog options (there's only one in the game frankly that requires really high INT, the rest do not). In PoE, INT is not just you be
  12. There are several points in the game that have dialog functions that check INT. And yes, all dialog is based on YOUR stats, not your companions. The way I see it, you either max INT if you want high INT, or you don't. There's not much point to having an INT of 13 for example, when you may need a check at 18 or 20 or something. Just remember, lots of things can be boosted later, such as getting a +2 INT from food or an item quite easily for those very specific dialog options (there's only one in the game frankly that requires really high INT, the rest do not). In PoE, INT is not just you be
  13. Now I got confused. Your rogue has Per 8 and Int 6, but in the character creation window those are marked with a silver star. Shouldn't they be considered to be important attributes? And, another noob, question; do I get more attributes points later in the game? Heya, The stars are "suggestions" based on the class for absolute new-to-the-concept gamers. You do not get more attributes later as you level up. You can raise attributes with quest rewards, items and buffs from spells/scrolls/food/resting bonuses. Very best,
  14. Heya, Yea, I've toyed with a Barbarian, played one as the main character once through already. Good DPS character, not much else though, no utility other than side-speccing to mechanics for trap duty, but otherwise, just fast and heavy hitting with a reach weapon from behind the front lines. I thought about a Barbarian for this particular setup, having two front line characters with shields. But then again, could also do a reach Rogue, or a Fighter with all specs towards reach weapons of choice too, or even a Chanter to bring some more utility. A Fighter would bring more average damage to
  15. So I spec'd a Fighter & a Paladin to see just how different they would be, to try and find a good balance between off-tank and melee DPS capable, so that they're not ultra specialized to tanks and do nothing but hold mobs and do zero damage (other than have a high Lore and cast some scrolls). Overall, I can't decide. I like both. Fighters: More damage synergies with weapon mastery, focus & specialization along with Unbroken for a passive revive basically. Paladin: Zeals for more DR or higher Accuracy & crits, able to be better per the situation, higher defenses, self he
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