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archangel979

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archangel979 last won the day on December 9 2015

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About archangel979

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  1. I would say a game like Stardew Valley would be more fitting for your tastes as you described them.
  2. Did you expect a gaming magazine-level civilized interview here? This is the Codex, and therefore the interview was designed to attempt to answer the most common questions on that forum without appearing biased. And believe me when I say that the interviewer (Infinitron) is one of the most outspoken Obsidian supporters over there. Gaming magazine interviews are all boring lifeless crap. Nobody really wants answers to questions that were asked by 10 other magazines/news people.
  3. That would be a wrong approach and would only annoy people that don't want such challenge. Best way would be to let everyone finish the quest but with different results based on how long it took. For example if your quest was to save someone, and you do it with no resting you also fight a higher ranking guy that has a cool weapon you can loot of his body. If rest even once he left the area by that time. Then preserving resources and risking going further without resting let you get something for it. And if you rest 1-2 times you can save the girl and get a full reward (that includes a magic it
  4. Pillars definitely falls into AA games based on its budget and production values.
  5. Did you play Age of Decadence, Serpent in the Staglands and Underrail? Because if you didn't, you didn't play the best RPGs in 2015.
  6. As I said earlier, there are achievement for finishing the game on PotD. LImited supply is part of that difficulty. Someone finishing PotD with access to 10 supply will have way easier time than someone doing it with 2 supply. But it's not difficult. There's literally no element of difficult associated with this mechanic. This is because the game must be designed in such a way that you ALWAYS have the option of going back the way you came to buy more supplies. There simply cannot be any difficulty associated with this mechanic because of this. The game is never allowed to put you in a "now
  7. As I said earlier, there are achievement for finishing the game on PotD. LImited supply is part of that difficulty. Someone finishing PotD with access to 10 supply will have way easier time than someone doing it with 2 supply.
  8. None of those are good solutions. Best solution I seen so far was in D&D Online, each dungeon had a specific number of spots to rest and you could rest there once. Outside of those dungeons you could only rest in Inns or Taverns. If both players and game makers know in advance how many rests they get they can accommodate their play style. Then on easier difficulty you put in less enemies between rests and more for higher difficulty. Players have to play better on higher difficulty to reach the rest spots. It is also much easier to balance dungeons this way as you can control the number
  9. Did you read anything here? It is not about liking it, it is about bad pathfinding forcing you to micro manage your troops and get extra disengagement attacks on them as a result. One solution is to have flawless pathfinding, another is to not have engagement system as it is now. IE games had bad pathfinding but not a mechanic like engagement to punish you for trying to play the game with that pathfinding. I am playing PST at the moment and pathfinding is terrible. I micro manage it by telling all my 4 members to run behind the enemy. Then when 2 of them run behind I pause and tell t
  10. So don't push the button? Only if pushing the button turns off any achievements for you.
  11. Yes, and any micro movement cause enemy to do disengagement attack. Another reason to not play PoE without IEMod and turn off engagement system. With pathfinding working well at least I could consider not using the mod but in current state no chance. PoE is a parts of bad designs that are even worse as a whole.
  12. Yes. Difficulty modes have their achievements. Limited supply is part of difficulty.
  13. In original release I got two prisoners and both escaped within days even with my security being high :D
  14. I disagree. It offers an incentive to conserve your resources, precisely because you don't want to backtrack just to get new supplies. If you find yourself going back to town just to get more camping supplies, you're doing it wrong. Most wilderness areas or dungeon levels have at least one camping supply that you can find as loot, and if that is not enough then that's a sign that the area is currently too difficult for you, and that you might be better off exploring another part of the game world first and come back later, or play at a lower difficulty level. No, it doesn't. You ca
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