Jump to content

Blades of Vanatar

Members
  • Content Count

    789
  • Joined

  • Last visited

Community Reputation

308 Excellent

About Blades of Vanatar

  • Rank
    (6) Magician

Profile Information

  • Location
    Khatovar
  1. No. It’s as bad a situation as the BG Dagger quest that Beams can’t seem to fix.
  2. https://pillarsofeternity.gamepedia.com/File:WorldMap.jpg Check the good old map above. Traveling south along the Eastern Reach's coast form the VR you eventually hit Naasitaq and Josh confirms this. It is also said that Deadfire is the eastern border of the known world, and it's ridiculously long, so I figured what you can see on my map-ish attempt. Eastern Reach is on the southern hemishere, hence Deadfire has to spread form south of the ER (because Naasitaq's proximity to the south pole) to east from the ER (because it reaches the equator). Plausible? So? It's as I've said - travel south from the Eastern Reach and you reach Naasitaq, but where does it say anywhere that Deadfire is directly east of the Eastern Reach? Nowhere. Because it's southeast of it. Your map is too cramped that's why you can't fit Deadfire into it properly. I think it's more like the Eastern Reach is Southeast Asia and Deadfire is all those Indo-Micro-Mela-Polynesia islands that span all those miles down south to Australia (but here they go all the way to the south pole) and east into Pacific ocean. “Josh, hear my prayers! Please shows us a the sacred location of holy Deadfire...”
  3. and once again, Gromnir is playing at the margins. our first run were completed as a priest of eothas/helwalker contemplative... a build which we purposefully avoided avoided swift flurry as we knew from the beta how broken a crit build with swift flurry could be. even so, our character were powerful and the contemplative starting skill array were ideal for us as we knew we wanted points in insight, diplomacy, metaphysics and to a lesser degree, religion and history. the helwalker mechanic added a layer o' complexity early in the game, which were a good thing. the contemplative we played were a well-rounded character who could heal big, do eye-popping damage with spells and weapons, and were thematic intriguing. were actual considering a shaman for a subsequent run, though am current doing a cantor. unrelated: rodrigo mendoza were first character name, but all subsequent names will be chosen from list o' the following: roberto clemente, honus wagner, willie stargell, arky vaughan, pie traynor, max carey, ralph kiner, lloyd waner, paul waner and fred clarke. the cantor is bill mazeroski as am saving roberto clemente for a special build once potd is tuned better. regardless, am mild curious 'bout telemetry. if am ambivalent 'bout a build choice, may look to telemetry to choose the road less traveled. do our part to try what others dismiss. HA! Good Fun! Whoa! Missing some real Pirates there... Hello, Andy Van Slyke! Plus don’t forget about all of those famous Buccaneers.... Ronde Barber, Simeon Rice, Warren Sapp, LeRoy Solomon. Or of course some Raiders from the Principi. Fred Blientikoff, Marcus Alllen or Kenny Stabler. But of course you forget that in Deadfire we are the El’Capitan of the ship. So you’re obvious name for your next skipper should be Jim Leyland.
  4. The best addition. Loved the intro one my first play. Completely annoyed now. The best BG2 mod was skipping Chateau Irenicus.
  5. I use GOG for the classics, like all of the Goldbox Series, Warhammrr SotHR and Final Liberation. They all work wonderfully. Steam is for the new stuff...
  6. I imagine Open World as a concept is going to actually get worse in a lot of ways because advancements will lead to to larger, emptier worlds that developers simply cannot populate with enough content to really be engaging. What's a whole continent for instance if most of it is just fields and mountains where the only encounter you may have while travelling is an animal attack? Perhaps it's wishful thinking but I hope fatigue sets in soon and those ambitions are scaled back and more manageable RPG games (Of any subgenre.) are made in their place. And we're all the way back to Daggerfall. Gameworld the size of Great Britain IRL, but almost nothing ever touched by man in it.I know it categorizes my name as equiviliant to ‘weirdo’ but I loved Daggerfall..... I liked it too, but the open world was not a strength for me. I think back then it was a strength as it gave us gamers something different in a time when we were craving more than just the Goldbox. Now.... meh..... not so much.
  7. I imagine Open World as a concept is going to actually get worse in a lot of ways because advancements will lead to to larger, emptier worlds that developers simply cannot populate with enough content to really be engaging. What's a whole continent for instance if most of it is just fields and mountains where the only encounter you may have while travelling is an animal attack? Perhaps it's wishful thinking but I hope fatigue sets in soon and those ambitions are scaled back and more manageable RPG games (Of any subgenre.) are made in their place. And we're all the way back to Daggerfall. Gameworld the size of Great Britain IRL, but almost nothing ever touched by man in it. I know it categorizes my name as equiviliant to ‘weirdo’ but I loved Daggerfall.....
  8. party assist is useful for bolstering mechanics. for instance, in the sneak peek preview, while ydwin only has a mechanics of 10, every other party member has at least 2. the howler pc has 8, maia has 6 (maybe), tekehu with 3 and pallegina has 2 in mechanics. am not certain what the total party assist works out to be, but such is the reason ydwin were routine disarming traps with skill checks o' 11 and greater. however, is no party assist for detection. need at least 1 party member with high enough perception to be in range o' the trap to detect it. maia has a 17 perception and ydwin has 16. other party members have less perception. gonna be a few hard lessons 'fore we learn necessary perception for trap detection, 'cause such information is not displayed in the combat log... or anywhere else in the beta. currently in the beta, 15 perception is good enough, but clearly such will not be the case by the end of deadfire if the sneak peek is accurate. HA! Good Fun! Looks like somebody's going to be developing a Svef problem. It gives +5 PER, with a pretty long duration. More with high Alchemy-- MaxQuest's tests in Beta 3 had it topping out at +11.6. Ripple Sponge is also an option (+3 to +8, depending on Alchemy skill). That said, I haven't checked whether any of this has changed in Beta 4. I suspect that a drugs rebalance (hard nerf) is more likely than not, if not now then after any big issues that come up on release are resolved. Hmmm.... an easily addicted, passionate Pally sounds like quite the fun time. I am hoping there are dialogues to go along with the characters amount of drug use.
  9. I like Fighter built to destroy Dragons (aka Estoc) and Vessels (Abydons Hammer)with Pally Tank and Chanter Tank with Dragons Thrashed.
  10. I for one will be holding Sawyer to that commitment of not reducing party size any further in any future game.I'm hoping that, in the next game, party size will be reduced to 5 dwarves. So two-and-a-half character, depending on how you count them. Weight-wise it’s a 10 man party.
  11. Example - Wizardry: Knight of Diamonds required imported characters from game 1. Later versions changed the requirement when the game changed to Wizardry II: Knight of Diamonds. I believe the part 3 required the same from part 2.
×
×
  • Create New...