Jump to content

Bionick

Members
  • Content Count

    77
  • Joined

  • Last visited

Community Reputation

64 Excellent

About Bionick

  • Rank
    (2) Evoker
  1. I like Enchanting as a specialization for multiclass melee wizards. The sage (monk/enchanter) class is my favorite.
  2. This I would actually also be okay with. A 19th century fantasy game would be neat. We could have fantasy Marxism clashing against fantasy fascism. As long as the material is given appropriate consideration (and there is no option to let fascism win, because as much as I love options in role playing, **** fascism).
  3. One of the things I love about the POE setting is that it is based off of the late Age of Exploration / early colonialism. This was a dynamic moment in world history, as it was the beginning of global trade networks, and all of the innovations and evils that came with them. Exploring these themes in a fantasy setting is a nice deviation from a typical High Middle Ages settings that we often see in fantasy. I don't want to move back in history. POE is good where it is, temporally speaking.
  4. “It is undeniable that this PoE2 wants, urges you to be a pirate.” This statement is false. I have put 150 hours into PoE2 and have at no point felt that the game was encouraging me towards piracy. You seem to be conflating being the captain of a fantasy 16th century ship as automatically being a pirate.
  5. I play exclusively with custom party members, almost never using NPCs, so a game where the story focus is an NPC from the first game is going to get a no vote from me.
  6. Or just give him a different grimoire. You will find a new grimoire every time you kill a wizard.
  7. Just hire some mercenaries as soon as you hit lvl 2. There is no reason the start of the game has to be ass unless you want to make it more challenging, in which case you have nothing to complain about.
  8. I don’t understand the criticism that the PoE2 system makes all fights the same. In PoE1 I selected a few spells per class that I found to be exceptionally effective and spammed them in every encounter. A spells per rest system did nothing to encourage variety in how I approached combat. One final thing about Cokane’s thought experiment: I have played through the BG saga more times than I can count and I have never fought any boss at 75% or 50% health with any of my characters. That is with my self-imposed rule of not sleeping in dungeons. The ubiquitous availability of potions renders you
  9. I liked the old school cast per rest system of PoE1, but I still find PoE2’s system significantly more fun.
  10. The dialogue is bugged. After Kaali identifies my party and I as sacrifices, the only option is "End Dialogue." When I speak to Nemnok he asks about Grimoirs, though that quest is never properly initiated. Kaali cannot be brought into dialogue. It would appear as is that my only option to try and complete this quest is to slaughter everyone, though I haven't tried doing that, yet. Dropbox link: https://www.dropbox.com/s/yt8gmor7axsgcjm/Omyndra%20%28DrownedBarrows-Sanctum%29%20%282fe99f2e-48f8-49ff-82a9-12d6e226f2e1%29%20%28767224036%29.savegame?dl=0
×
×
  • Create New...