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Matteo89.b

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About Matteo89.b

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  1. As the title says. I would like to roleplay as something different. And what better than being able to have : 1- Angel / Demon Wings 2- Horns for devils or Oni 3- Wolf / Fox / etc etc tails and ears This way, i could create a monstrous party, for an evil playthrought. I could have a male devil, a male werewolf, a fallen angel and a kitsune. Of course, i am aware that editing the models is near impossible. So it would be nice if some modder could create equippable items that add these horns / tails / wings
  2. Hello SChin, it's me that has to thank you, you bring really good news! I can't wait to see the new patch with this fix.
  3. Hello, if anyone could help me i would be grateful. What things should be: (Like it happens in DnD and PoE1 ) - if i click on one of my characters, he/she talks ( like " Hei", " Yes?" and so on...) - if i tell a character to move / attack , he/she should always talks. Instead, what i get is: Silence. Main char and hirelings talks like only 1 time per 50-60 clicks or orders i give them. It's a bit immersion breacking, it's like having a mute party. So: What i humbly ask you all is if there is a way to fix this. I want all my characters to say something every single time i click on them. But i see no option to increase this. It's like the game has set these kind of banters to barely minimum.
  4. Vote: 6 / 10. Was it worth the money you spent as a backer? Sadly no. It's absolutely not worth more than 60 dollars, not to mention how much money i spent on this. This does not mean that PoE2 is a bad game! I will explain soon enough. Explain what you think was good/great in this game! Combat mechanic is entertaining and flawless, i enjoyed it as much as in PoE1. Fireweapons are more entertaining and useful here than in PoE1. Graphic is greatly improved, i enjoyed the new character models. Plot, while not being a masterpiece, is very interesting and entertaining. But you gave a 6 / 10. What's wrong in this game, in your opinion? 1- First of all, combat is unbalanced on PoTD. 90% is easy, then a few battles are hard as hell. And i'm not playing with infamous characters min-maxed in order to cheese. My party is normal. 2- No final battle if you choose to destroy the wheel. That was a bit disappointing. I mean, i get that we side with Eothas so no need to battle. But add nonetheless an alternative boss. I was like " Ok, i leveled up my party from level 1 to level 20, searching good equips for a final battle that never came. " It is understandable, given the choice to side with Eothas. But nonetheless it is a letdown. It comes to my mind a similar game, called Divinity 2 Original Sin. In that game, in the final battle you had the option to not fight your worst enemy. But if you choose that, the game has a
  5. I have just one thing to say. Random events while traveling on the endless sea are good, but in my humble opinion... the one about your crew wanting to know more about you, their captain, should happen early. I got it only now, after mapping more than half of the map. But that is not a critic, just a tought i had.
  6. Ok, i can finally say that i was wrong. Even if probably i was misled because the game strongly, and i really mean it, strongly advice you to play as a pirate because the quests, rewards and roleplay is huge. But you are not forced to be a pirate. In fact, my Watcher now as now is a declared menace to Slavers. If she see a slaver ship, she is going to kill (not sink, i like classical battles, not naval ones) each slaver on the ship.
  7. More customization. Now as now, if i want to do a character with green hair i cannot (or i'm so dumb that i have not yet figured out how to )
  8. True, i guess. Well, but i hope now that Obsidian will be satisfyed. They get to play with ships and big bad pirates, in a setting that strongly remind us of " Pirates of the Carribean ". (We only need Jack Sparrow and his ship...) That said, now that Obsidian is satisfyed, i strongly hope that in the future things will be more classic. I do really hope a PoE 3 closer to its roots. More similar to Icewind Dale, Baldur's Gate, Pillars of Eternity 1. Let's leave these strange settings and mechanics (like moving around various isles on a ship, for a whole game) for another time.
  9. Overdo ? Nah. Or maybe a bit. I'm playing like 1 hour / 1 hour and 30 minutes more or less each day.
  10. should be opposite. ship-to-ship combat, sans boarding, utter ignores potd difficulty adjustments. Ship-to-ship combat for me is way more simple. I go foward until my ship crash against the enemy ship. Then i enjoy a good old fight men vs men. Swords vs swords, guns vs guns. Already conquered 2 pirate ships this way. Why waste time with cannons when my party can eviscerate each one of them in a melee fight? And PoTD makes this even more entertaining. Oh, if it could be of some interest. My party is : 1- barbarian / ranger. Used as an archer. 2- Paladin / Warrior. Used mainly as a tank but also a nice damage dealer 3- Eder. Tank. Can't do damage, but it is helpful to keep enemy melee fighters busy. 4- Warrior / Monk. The " if you target my archer or druid, i punish you" sort of tactical unit. Useful to kill ranged annoying enemyes 5- Druid. Cat-form, Moon Godlike, focused on healing the party. Main healer, but her 2 guns + high perception make her dangerous and entertaining to play. The irony of a druid that uses fireweapons...
  11. One thing is sure. At near endgame, it will be a great pleasure showing my true colours. I mean, now as now because of PoTD and enemy high level, i'm forced to use various different flags to avoid battles. But in the end, when i'm of a high enough level, i will surely hunt all the pirate ships on the sea.
  12. Nah, obsessed not. Well, if i was 10 years younger probably yes. But now there is no time to get obsessed to videogames Anyway, let's say that i don't like not understanding things. So i simply can't accept this situation. I will take my time, but i'll find out just how much freedom of not being a pirate you have in this game
  13. Ok, i've already played a bit. Just a tiny bit. But i already did such grandious battles. Like, (i'm doing PoTD difficulty), beating the very first pirate ship battle with only my party (of level 4) and 5 crew members (minimum required to use a ship). Battle possible only because of a certain amulet that grant you to summon a young dragon + 2 vywerns. Ok, first impression seems to point toward what you all are saying. You can play without being or behaving like a pirate. BUT if further gameplay confirm this, i have one thing to say : The game is litterally pulling you so hard into playing like a pirate that it could leave a very bad first impression. I could have been decieved, considering how strong is the hidden message of the game. It is undeniable that this PoE2 wants, urges you to be a pirate. It does not force you to be one, that's what i seem to see now. But the line seems so thin. There are so many features, roleplaying, if you act like a pirate.
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