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Everything posted by Boeroer
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A bit off topic perhaps but, since you seem to have tested this extensively in the beta; How do you properly add abilities and such to your character? When I tried adding the monk modal or the spirit lance etc, it shows up as "Already acquired" in the talent tree, but I do not have access to it in my ability bar. Is there an additional step required to make them usable? Do you need to add power levels or something? For Duality you need to add the base ability and two other ones: Duality_of_Mortal_Presence Duality_of_Mortal_Presence_A_Modal Duality_of_Mortal_Presence_B_Modal Else they will not show upo in your action bar. For the Spirit Lance (for testing purposes) I simply use giveItem Citzals_Spirit_Lance - then you can use it without even summoning it. This also works with Kalakoth's Minor Blights, but you can only give yourself one of the four elemental versions - it will of course not cycle after every shot. But for testing purposes it's totally fine. Works with every summoned weapon, including Long Pain. Adding wizard/priest/druid/chanter/cipher spells that are above your power level is tricky. First you have to unlock the UI in the action bar that lets you access higher level spells. Never tried that so far.
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And what's with the Chanter's tier-7 phrase that summons a skeleton? Pretty weird: Summons a skeleton every 6 seconds or how might this work? What's the linger time for? And what about a Troubadour with Brisk Recitation? Will he summon a skeleton every 3 seconds? Will the new one replace the old one? WIll they accumulate? With the other (actively summoned) creatures?
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As a rogue/barbarian u can basically do the same thing, with smoke cloud + bloodthirst, with 0 recovery. Also because u have two pool, smoke cloud cost less than vanishing attack, and u can use barbarian crush and regain power point after kill, which sounds better than the rogue ultimate ability. Depends on the cost.
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Why are you guys saying that the rogue ability that lets you turn invisible after an attack (Nanishing Strike) is bad? For an Assassin it's a dream come true or do I miss something? Every attack will be Assassinate + Backstab when you only attack with that ability, right? At the same time you will be nigh untouchable after every attack. It hink that's pretty awesome. Maybe not for every rogue - but for some it seems to be very nice. The rest of the high PL stuff sounds pretty lame though I have to agree. Why don't they like rogues at Obsidian?
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Not exactly. A Helwalker because of 10 MIG and INT is correct, but I will use Kalakoth's Minor Blights + Merciless Gaze (+ petrifying/paralyzing spells) + Swift Flurry and later Citzal's Spirit Lance + Swift Flurry + Turning Wheel + Heartbeat Drumming + Instruments of Pain to insta-kill groups of enemies. Berserker + Skeletons + Blood Thirst --> killing your own summons while confused will hopefully trigger Blood Thirst and give me 0 recovery all the time. If Blood Thirst works with spells like in PoE I might also consider Berserker/Evoker Berserker/Soulblade or Berserker/Fury. Of course I will test this all via console before deciding what to do. There are some cool new abilites I want to check out synergies for...
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First impression on full ability tree
Boeroer replied to dunehunter's topic in Backer Beta Discussion
Short is relative. Instruments of Pain give you +500% range. That is raange times 6. A reach weapon has a range of 1.8. 1.8 x 6 = 10.8 meters. Hope it really works this way... I'd love to find an awesome reach weapon and use it from distance. Or summon one. -
The Fury's attack is considered ranged. For example Taste of the Hunt (melee only) won't work with it. What does work is Two Handed Style (also works for bows etc.) and also Driving Flight (giving you an additional jump) as well as Marksman. Heart of the Storm gives the attacks +1 PEN (they do shock damage primarily). So no Carnage. Shattered Pillars do generate wounds with all ranged attacks. At least last time I tested them (pre beta4). What I did was a Bleak Walker/Fury with Scion of Flame+Heart of the Storm + Spirit of Decay so that my FoD attacks would have +3 PEN and 4 elemental damage types (shock as base + burn from FoD + corrode from FoD + freeze from Wildstrike). It was fun. But not gamebreaking. I think it could be nice to stack on-kill effects on Fury/Barbarian. First of all the barb has nice on-kill effects like Bloodlust and Blood Thirst and others and Furies get their Spiritshift prolonged when they kill. Could be a nice synergy.
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My beloved Blood Thirst is in! It's like in PoE (0 recovery after kill) - man I will def. play a barb in my first run... With the heaviest hitting/slowest weapon I can find. If it works like in PoE then Berserker/Beckoner will be my first build that will be nerfed instantly (killing summons while confused trigger Blood Thirst). Barbaric Retaliation WTF???