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Fardragon

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Fardragon last won the day on July 23 2015

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About Fardragon

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    (10) Necromancer
    (10) Necromancer

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  1. I think it would be better to simply increase sidekick interactivity. The companion system fell over it's own ambition and ended up a mess.
  2. Right. My bad for assuming that the people clamoring for an increased level cap wanted more than to see the little number go up. Yes, the cost of developing new abilities, creating animations for them, several QA passes for balance, a narrative pass or two for higher level skill checks, etc is what I was referring to. It's a psychological effect. Seeing a little number go up would be sufficient to keep some people actively engaged in the game when they would otherwise loose interest.
  3. Neither can Bioware, or anyone else currently in the business. I think, to an extent, it's simply a case of the well having run dry. All the stock fantasy characters that people know and love have been done. In trying to do characters that are "different" we are getting characters who are unlikable and/or dull. I also think there is too much emphasis on "romance", a lot of it as a consequence of lobbying on message boards. Just for once I would like some heroes who kept their minds on saving the world rather than getting their legs over each other! If people want Mills and Boon, make it a separate genre.
  4. There is a Story mode just use it They made it just for special little ones like you who like bedtime stories That should be removed too. It doesn't matter how difficult you make a single player game, it will always be easy to beat once you understand the mechanics involved.
  5. My suggestion: remove all difficulty settings from the game. It's a story based game, combat encounters should support the story. People who are looking for a challenge should play against human opponents.
  6. I don't think It would need to be as much as 200 years in the future. Rautai is already entering the industrial revolution. Once that happens change happens rapidly.
  7. I think the difficulty of ship combat/boarding is off topic for this thread (all I will say is I found it enjoyable, and quite easy to win at both). The idea of a "prize share" where the British Royal Navy would share out the proceeds from captured enemy vessels amongst the crew lasted well into the 19th century, as did the practice of press ganging (which wasn't limited to foregners, it was a known hazard of living in any British port city). So the only real difference between the navy and the pirates was once was state sponsored and the other was independent. Privateers where basically mercenaries - state employed pirates. But you don't even need to be a privateer in Deadfire, you can complete the game without ever attacking another ship.
  8. And water could harbor bacteria, protozoa, and the like. Mixing it with rum to make grog made it safer to drink. So pretty much anyone who wanted to keep a healthy crew in the age of sail would have alcohol as an essential part of crew rations. It has nothing to do with piracy.
  9. There is absolutly no requirement to engange in any illegal activities in this game. Sure, you are frequently invited too - it shows strength of character to turn them down.
  10. A history changing time travel story might be reasonable, but otherwise prequels all have the same problem - we know how it worked out, so it removes even the faintest illusion of player agency.
  11. The Engwithan gods are representations of their cultural values turned up to 11. Iovara has a line at the end of the first game that explains this (paraphrasing her: “anything taken to an extreme becomes grotesque”). Every mythology has a creation myth and an “end of the world” myth. Rymrgand is the latter."Myth" being the key word here. Just because people believe it doesn't make it true. Rymrgand may well believe that his eventual victory is inevitable, but that doesn't make it true. https://en.m.wikipedia.org/wiki/Heat_death_of_the_universe Yeah, but what does that have to do with Rymrgand? Entropy existed before him, it will exist long after his death (which will predate the heat death of the universe by a long time). Entropy isn't dependent on his existence, he's merely a charlatan who claims that it does. Not necessarily true. Entropy exists in our universe, but the PoE universe appears to be a different universe, governed by different physical laws. So maybe in the PoE universe entropy is just a myth. I don't think that's the case here, mainly because it doesn't fit what we know or what the games have been going for. They mention that the Engwithins found that there was only a "wheel" that slowly grinds souls away. That's very in line with entropy I think. The gradual but steady path to non-existence. I don't think it's probable, either. But it is possible*. Just as it is possible that Rymrgand (or one of the other eleven) is not Engwithan. *One workaround for entropy comes from the Doctor Who story Logopolis: Open portals to other universes and allow negative entropy to blead through.
  12. The Engwithan gods are representations of their cultural values turned up to 11. Iovara has a line at the end of the first game that explains this (paraphrasing her: “anything taken to an extreme becomes grotesque”). Every mythology has a creation myth and an “end of the world” myth. Rymrgand is the latter. "Myth" being the key word here. Just because people believe it doesn't make it true. Rymrgand may well believe that his eventual victory is inevitable, but that doesn't make it true. https://en.m.wikipedia.org/wiki/Heat_death_of_the_universe Yeah, but what does that have to do with Rymrgand? Entropy existed before him, it will exist long after his death (which will predate the heat death of the universe by a long time). Entropy isn't dependent on his existence, he's merely a charlatan who claims that it does. Not necessarily true. Entropy exists in our universe, but the PoE universe appears to be a different universe, governed by different physical laws. So maybe in the PoE universe entropy is just a myth.
  13. The Engwithan gods are representations of their cultural values turned up to 11. Iovara has a line at the end of the first game that explains this (paraphrasing her: “anything taken to an extreme becomes grotesque”). Every mythology has a creation myth and an “end of the world” myth. Rymrgand is the latter. "Myth" being the key word here. Just because people believe it doesn't make it true. Rymrgand may well believe that his eventual victory is inevitable, but that doesn't make it true.
  14. Some thoughts on Rymrgand: If Rymrgand is just as fake as the other gods, then the inevitablity of universal heat death may also be a lie. however... There are more gods than there are alcoves in the Engwithan god-making machine...
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