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Personally, I wasn't too worried about the bugs. I didn't have anything game breaking, though I did have a couple of quest breaking bugs on my first runthrough. It's more the complete lack of difficulty of Veteran/PotD, which they've acknowledged was because they ran out of time. It seems like they could have avoided a large number of negative Steam reviews (which presumably actually do matter to sales) if they've pushed it back a month. Well, you can't have early access for the sake of adjusting combat difficulty, without also spoiling the story. And they did the beta, and apparently
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Personally, I wasn't too worried about the bugs. I didn't have anything game breaking, though I did have a couple of quest breaking bugs on my first runthrough. It's more the complete lack of difficulty of Veteran/PotD, which they've acknowledged was because they ran out of time. It seems like they could have avoided a large number of negative Steam reviews (which presumably actually do matter to sales) if they've pushed it back a month.
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Yeah. I'm a bit puzzled by the choice to be honest. They knew it wasn't done. Hell, they even admitted it wasn't done before the game was released. Surely they would have been better served by another 2-3 month delay? Perhaps they literally ran out of money and had to get it out, but it does feel like they shot themselves in the foot by not delaying it.
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In Defense of the Story
CottonWolf replied to Grimo88's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Just my two cents on this. I think Deadfire is a really good game, bugs excepted, but I do agree that the Eothas plotline was underdeveloped and didn't really gel with the rest of the game. The fact that he is allegedly continuing to do *SPOILERS* the whole time doesn't make sense. He should be far faster at than the player at *SPOILERS* if they do any side quests at all. The only way the timeline works out is if the MC mainlines the critical path then goes the independent route. As other people have pointed out, lots of games do this. But they don't have to, you could easily have a hard g -
I heard that even if you play as a Bleak Walker you are forced to take a diplomatic dialogue option. It must be something like that, a conversation with no good choice for that paladin subclass. Yeah. There's at least one dialogue branch you can reach where you end up with two dialogue options, one being marked benevolent the other being marked diplomatic. Considering, a) you can take neither on a Bleak Walker and b) one choice is often enough to give you level 1 of that disposition, this is not ideal.
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Since this is the no spoilers forum, I can't really talk about why, but Xoti, Eder, and Rekke are top for me. Konstantin, Aloth and Maia bottom. I don't think Maia was badly written, but I am genuinely uncertain as to why Aloth was there. He had nothing to do the whole game. I think Rekke and Ydwin are both asking for companionification. I think this is asking for an old-style Dyrwood'n lynching.