Jump to content

Boeroer

Members
  • Posts

    23050
  • Joined

  • Last visited

  • Days Won

    383

Everything posted by Boeroer

  1. No. +50% of area is +50% of area. It's just not +50% of radius. Actually in Deadfire it's mathematically correct. Maybe the gain per point of INT should be a bit higher, but at least the growth is linear, not exponential (which is a balancing nightmare). In PoE there was a problem that with very high INT the AoE sizes got ridicilously big - since an increase in radius has an exponential effect. If you have a radius of 5 meters your area is PI*5² = ~79m² --> *1.5 = 118m² If you have a radius of 6.1 meters your area is PI*6.1² = ~117m² This is just a matter of tweaking (maybe a few more % per point of INT) and proper UI description.
  2. If you do WMI and WMII (including bounties, Concelhaut and Llengrath) you will hit lvl 16 before Act III. I also do it that way most of the time because Act III is pretty meh for me anyways. Often I simply rush to the god's table, pick a god, do the quest (and companion quests) and jump into the pit.
  3. You could say that in the PoE context, yes. But oops - we're totally drifting away from Madscientist's original post.
  4. I think there a lot more great games nowadays than there used to be in the past - especially when it comes to "worth its money". It's just all the junk under which they are buried that makes people think it's a decline. But that's mostly because nowadays you can develop an indie game pretty easily without a lot of superspecial knowledge or skills (see Unity3D, Godot and so on). We had some awesome indie games in the past few years and also some really nice big titles. I remember times where Pools of Radiance was a great game - or Trailblazer (man did I love that game on my Commodore 128d). But the frequency with which those came out was... veeery looow. The older I get the less I play or even try different games but tend to stick to one that really fits me/is fun for me. But that doesn't mean that most other games are rubbish. I also don't think that the exisitence of Full VO makes a game worse per se. I can totally see how repetetive talking of every unimportant shmuck can be very annoying though. So I'd alsoways say it depends on the implementation. I personally don't need VO at all, but I also don't think it's a downgrade just because it's there.
  5. Yes, pretty sure - I'm not always at lvl 16 when I finish a quick run. But I always only have one additional hireling (apart from the official companions) whom I never send to adventures because he's my early game mechanics guy whom I drop at a certain point. So having not too many guys in the stronghold helps of course. It also helps a lot if you don't pick up companions (that you don't want to bring early) too soon but wait a bit. Because once you pick them up they get the same xp as you. So if you pick them up later it's less of a hassle to keep them all at the same level as yours. Of course meta knowledge helps - but all in all it's not too difficult to do it. The XP from stronghold adventurers is pretty high and will not be divided/shared between party members like quest XP/encounter XP will. I understand that this "management" of XP can be a bit annoying though.
  6. Well "Double VO" was an early stretch goal during the campaign - so I guess the step to Full VO didn't jumble their stuff too much.
  7. Yes, that would be better. Or saying something like "+50% AoE from INT = +1.1m range". Maybe too long. For me +1.1m would do.
  8. Good theory. I guess you are right. Should be easy to fix with the removal of the keyword.
  9. Yeah, thank you for the analogy. That is exactly what I meant.
  10. From tumblr (translated from German since the question & answer were given in German): So basically what Achilles said.
  11. So you'd prefer Baldur's Gate's combat (where martial classes have no active abilities) over PoE's combat? Or turning the whole thing into turn-based combat - for having one additional party member?
  12. The guys you left at the stronghold did gain XP - just not 100% of yours. If you would have send every one of them doing adventures (alternating between them) you would have seen that they don't fall behind - it's enough XP. Did several runs where I did the "waiting" companions' quests very late in the game and shuffled the whole party several times right before the endgame and no one was even one level behind. I guess this will also be possible in Deadfire. Yeah, right?
  13. I guessed so because the attacks that Blade Turning "turns" might not be considered as misses on your side.
  14. You mean she will eventually be upgraded to roundhousekick?
  15. Hey - I also altered tha skin tone! With the overpower of... THE GIMP!
  16. I don't think so. I think that vessel is the umbrella term for constructs, animats, "undead" like Fampyrs and Guls, animated weapons, liches, wichts and so on... For example a lich is a vessel, but not an undead: Also wichts are vessels but not undead. Their bodies didn't die but were born without a soul - then infused with an animal's soul. Since even PoE's lore makes a difference between vessel (as an umbrella term) and undead (as a special type of vessel) and even between necromancy (nekros = death) and animancy (science of the essence) I think I'm not too far off.
  17. If you want I could remove the red from her eyes...
  18. She's labeled as living machine. I don't think that vessel equals undead. I mean she never died in the first place.
  19. I wasn't really mocking your work. I liked the "stoned" look pretty much - for example it would be perfect for a Nalpasca. Seriously now. This new one is also good - now one could think it's just some makeup or so.
  20. Yes. Helwalker MIG bonus is passive and thus stacks with everything while Duality is an active modal and thus doesn't stack with other actives.
  21. But... two handed weapons do have the same speed as the heavy one handers in Deadfire, don't they? It's not a myth that two handers do perform better when they are wielded with the same speed as one handers. It's physics.
  22. The tooltip of Paladin's Faith and Conviction says so. I assume it's left out of the beta because you play from lvl 6 to 9 and there's no way to get enough disposition points in that short phase.
×
×
  • Create New...