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Everything posted by Boeroer
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Paladin Aura Size (INT stat vs. math)
Boeroer replied to bleedthefreak's question in Backer Beta Bugs and Support
No. +50% of area is +50% of area. It's just not +50% of radius. Actually in Deadfire it's mathematically correct. Maybe the gain per point of INT should be a bit higher, but at least the growth is linear, not exponential (which is a balancing nightmare). In PoE there was a problem that with very high INT the AoE sizes got ridicilously big - since an increase in radius has an exponential effect. If you have a radius of 5 meters your area is PI*5² = ~79m² --> *1.5 = 118m² If you have a radius of 6.1 meters your area is PI*6.1² = ~117m² This is just a matter of tweaking (maybe a few more % per point of INT) and proper UI description. -
If you do WMI and WMII (including bounties, Concelhaut and Llengrath) you will hit lvl 16 before Act III. I also do it that way most of the time because Act III is pretty meh for me anyways. Often I simply rush to the god's table, pick a god, do the quest (and companion quests) and jump into the pit.
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I think there a lot more great games nowadays than there used to be in the past - especially when it comes to "worth its money". It's just all the junk under which they are buried that makes people think it's a decline. But that's mostly because nowadays you can develop an indie game pretty easily without a lot of superspecial knowledge or skills (see Unity3D, Godot and so on). We had some awesome indie games in the past few years and also some really nice big titles. I remember times where Pools of Radiance was a great game - or Trailblazer (man did I love that game on my Commodore 128d). But the frequency with which those came out was... veeery looow. The older I get the less I play or even try different games but tend to stick to one that really fits me/is fun for me. But that doesn't mean that most other games are rubbish. I also don't think that the exisitence of Full VO makes a game worse per se. I can totally see how repetetive talking of every unimportant shmuck can be very annoying though. So I'd alsoways say it depends on the implementation. I personally don't need VO at all, but I also don't think it's a downgrade just because it's there.
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Yes, pretty sure - I'm not always at lvl 16 when I finish a quick run. But I always only have one additional hireling (apart from the official companions) whom I never send to adventures because he's my early game mechanics guy whom I drop at a certain point. So having not too many guys in the stronghold helps of course. It also helps a lot if you don't pick up companions (that you don't want to bring early) too soon but wait a bit. Because once you pick them up they get the same xp as you. So if you pick them up later it's less of a hassle to keep them all at the same level as yours. Of course meta knowledge helps - but all in all it's not too difficult to do it. The XP from stronghold adventurers is pretty high and will not be divided/shared between party members like quest XP/encounter XP will. I understand that this "management" of XP can be a bit annoying though.
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Paladin Aura Size (INT stat vs. math)
Boeroer replied to bleedthefreak's question in Backer Beta Bugs and Support
Yes, that would be better. Or saying something like "+50% AoE from INT = +1.1m range". Maybe too long. For me +1.1m would do. -
Cipher ability Eyestrike not blinding foes
Boeroer replied to CENIC's question in Backer Beta Bugs and Support
Good theory. I guess you are right. Should be easy to fix with the removal of the keyword. -
The guys you left at the stronghold did gain XP - just not 100% of yours. If you would have send every one of them doing adventures (alternating between them) you would have seen that they don't fall behind - it's enough XP. Did several runs where I did the "waiting" companions' quests very late in the game and shuffled the whole party several times right before the endgame and no one was even one level behind. I guess this will also be possible in Deadfire. Yeah, right?
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Frowning upon proficiency page as a monk
Boeroer replied to Narcolypse204's topic in Backer Beta Discussion
Hey - I also altered tha skin tone! With the overpower of... THE GIMP! -
I don't think so. I think that vessel is the umbrella term for constructs, animats, "undead" like Fampyrs and Guls, animated weapons, liches, wichts and so on... For example a lich is a vessel, but not an undead: Also wichts are vessels but not undead. Their bodies didn't die but were born without a soul - then infused with an animal's soul. Since even PoE's lore makes a difference between vessel (as an umbrella term) and undead (as a special type of vessel) and even between necromancy (nekros = death) and animancy (science of the essence) I think I'm not too far off.
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Portraits II
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
If you want I could remove the red from her eyes... -
Portraits II
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I wasn't really mocking your work. I liked the "stoned" look pretty much - for example it would be perfect for a Nalpasca. Seriously now. This new one is also good - now one could think it's just some makeup or so. -
Yes. Helwalker MIG bonus is passive and thus stacks with everything while Duality is an active modal and thus doesn't stack with other actives.
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But... two handed weapons do have the same speed as the heavy one handers in Deadfire, don't they? It's not a myth that two handers do perform better when they are wielded with the same speed as one handers. It's physics.
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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
The tooltip of Paladin's Faith and Conviction says so. I assume it's left out of the beta because you play from lvl 6 to 9 and there's no way to get enough disposition points in that short phase.