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Boeroer

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Everything posted by Boeroer

  1. Riposte could always do Full Attacks - but they buffed it in PoE from "20% on misses" to "30% on grazes + 20% on misses" because it was too weak. It's deflection only. I understand why they nerfed it in beta1 (no grazes and lots of misses) - but now, with the graze returned, they should put it back to where it was in PoE or else it's a total bummer. Don't think about rogue/paladin but think abour single class rogue. It shouldn't suck with a single class rogue. It's hard to achieve high miss chance without a shield. And with a shield you can't do a Full Attack Riposte (except with bashing shields). The only setup that I found worthwhile was Badgradr's Barricade + Riposte in PoE. The only thing where it's okish in beta4 is when you stack a ton of bonuses against disengagement attacks (Chanter/Rogue - those from passives, including chants, all stack) and then provoke disengagement attacks that will miss a lot. But it's very gimmiyk and quirky and no fun to play. I didn't test how Blade Turning+Riposte work in combination. Maybe I will do today...
  2. Sure - typical Wood Elf with Coral Snuff crash.
  3. Extracted (correctly) by Yosharian from Josh's social media/stream statements.
  4. You changing your profile pic threw me for a loop. Hehe - I made it yesterday as a sort of recreational activity and wanted to see how it looks as an avatar.
  5. Devotions is still +20 and stacks with PER-inspirations - so it's still very good. Prayers are gone, but priests have a lot of low level inspiration spells that will remove the opposite afflictions (tiers don't matter) and they still have Suppress Affliction.
  6. Riposte got fixed? Because it only had a 20% chance to trigger on misses only.
  7. Right. It was confirmed that oc have fixed (unique) subclasses or none. So no choice when it comes to subclasses. There was a thread here that had all the quotes and answers.
  8. If you want max face-floor connection and min weapon-enemy connecting then yes.
  9. Not really - because official companions start one level above hirelings and thus have a big advantage in the early game. And in the late game some of them even get unique talents/abilities nobody else can get. It's a self-induced illusion or hearsay that min-maxed hirelings generally make the game easier. How do you know the difference if you never used any of the official companions?
  10. That seems to be too strong. Does it stack with Wounding Shot or Taste of the Hunt or the rogue's DoT upgrades of Crippling & Blinding Strike?
  11. Eh? They are simple: passives stack, actives don't (if they affect the same stat). I found no exception so far. All modals are considered actives.
  12. You really like to spin a yarn and construe stuff. First with Katrina and now with Josh.
  13. All ranged weaoons are two handed but don't profit from two-handed style. Tthose styles are melee only. All chants have the same range/AoE size. With decent INT it's quite big. Suff like overseeing items (diverse, like rings, armor, gautlets..., adds multiplicative 10% to AoE) and Voice of the Mountaintop (amulet, adds multiplicative 20% to AoE, stacks with overseeing) increases the AoE even more so that it's ridicilously big. Here I have a screenshot from an old save which I did to show the size: The lighter yellow circle is with 20 INT and a Ring of Overseeing + Voice of the Mountaintop. The darker yellow circle is the orginal base range. eInvocations differ. Most of them are cone-shaped and vary in length. My non-min-maxed stats for a swashbuckler chanter would be like so: MIG: 16 CON: 10 DEX: 14 PER: 14 INT: 16 RES: 08 I will always use Veteran's Recovery + Ancient Memory + Beloved Spirits with a chanter because it makes him and the party more sturdy (but those are 3 talents out of 8, so not everybody likes this). All of those effects profit from MIG and INT and thus I will make sure both are decent. PER can be a bit lower since chanter's starting accuracy is not abysmal and single weapon usage will give him enough accuracy. I would like to give more DEX but that would require me to drop RES further. Play him more like a rogue who lets the tanks engage first while he shoots his pistol or blkunderbuss and then close in with the sabre(s). You don't want to tank with him although he can handle some hits because of his passive healing. My talents would be like: 2. Veteran's Recovery 4. Weapon Focus Ruffian 6. Ancient Memory 8. Beloved Spirits 9. Penetrating Shot (when using blunderbuss) 11. One Handed Style 13. Runner's Wounding Shot (great with an armor-piercing blunderbuss - also works in melee) 15. Apprentice's Sneak Attack (just for the swashbuckler feeling - works ranged or melee) There's a nice blunderbuss that fits the theme perfectly: Fulvano's Blunderbuss is obtainable very early and can charm on hit/crit. I couldn't get it to proc the charm but maybe that was only a local problem, can't say. other great blunderbusses are Lead Spitter and Silver Flash.
  14. open console type iRoll20s use basically the same commands as in PoE - some have changed though and there are some new ones, too. You can type some letters and the console will try to guess what you want to type (grey suggestions). If you hit tab you'll get autocomplete which works a lot better than in PoE.
  15. It's right here: https://forums.obsidian.net/topic/96540-black-isle-bastards-any-news/?do=findComment&comment=1996570
  16. Here it is: https://forums.obsidian.net/topic/94713-compilation-thread-balance-classes-feedback-game-mechanics/?do=findComment&comment=1968369
  17. - yes - they cancel each other out. The tier of the affliction/inspiration doesn't matter. Any strength inspiration will remove one strength affliction - and the other way round. If a debuff like for example "Dull Mindedness" targets a stat directly without using an afflction then it will simply lower the stat and will not remove any inspiration. More active debuffs of the same kind will not stack if they target the same stat: because stacking follows a simple rule:: passives stack, actives not. But if an active buff does +20 accuracy directly and not like Aware inspiration (+5 PER, 50% graze to hit) they stack because it's not the same stat (although PER itself boosts ACC by +5). But if you want to stack let's say +10 INT from Duality of Mortal Presence (active modal) and +5 INT from an intellect inspiration (also always from an active source like a spell) they won't stack. But a Helwalker's MIG bonus per wound is passive and thus stacks with a strength inspiration. Same for debuffs. - they are removing each other. - lots of stuff - too much to post it here. MaxQuest did a nice table with all the afflctions and inspirations. Let's see if I can find it... brb
  18. Sure, it's possible. I want to point out one "special" thing about the chanter that fits the "pirate" theme quite well: Chanters' offensive phrases (The Dragon Thrashed, the Dragon Wailed/Endless Host/Soft Winds and so on - everything that does a hit roll) also get an +12 accuracy bonus when the chanter wields a single one handed weapon. Thus it can make sense to play a one-handed chanter (with one sabre for example). Since pirates often swing here and here on ropes and throw this and that around they need a free hand. I personally think that one single sabre fits a (former) pirate better than two (style-wise). One-Handed Style does nothing for your chants, but it will lead to a god crit rate with the sabre, which is good in case you want to use Resolution (which I would), because it has increased crit damage and already has graze-to-hit conversion. If you don't want to use offensive chants at all than this synergy is gone of course and you might as well go with small shield or dual sabre. Most people decide between the "tank" way with low DEX,fat armor and Dragon Thrashed, not using a lot of invocations - or they go for an agile build whith short phrases in order to spam good invocations (Killers Froze Stiff can paralyze-lock whole groups with enough DEX, PER and INT. Or they make a summon-based chanter. Swashbuckler sounds more like the second "agile" approach. With Weapon Focus Ruffian you can always change between pistol or blunderbuss (and sabre). Since the chanter has access to the Hel-Hyraf invocation that lowers DR by 5, blunderbuss is a good pick. 5 DR times 6 projectiles is like +30 damage per shot... If you take Penetrating Shot as well your blunderbuss can overcome 14 DR without damage loss. Pistol doesn't need Penetrating Shot. To make the best use of Hel-Hyraf you can pick Island Aumaua, get Arms Bearer and carry 3 blunderbusses and one sabre set. Cast Hel-Hyraf, fire first blunderbuss, switch after every shot and then to sabres and close in. If switching is too much micro for your taste (which I can totally understand) then stay with one gun. Veteran's Recovery and Ancient Memory/Beloved Spirits stack by the way - so you can be quite sturdy without shield and with ok MIG and INT - just watch your health bar.
  19. "Forced to choose"... Well if you are a monk and only want to use fists then just pick some random stuff (*click-click* while loking away) and forget about it. As AndreaColombo said: everybody gains the unarmed proficiency automatically now. A Devoted can have two proficiencies: the automatic unarmed one (gives you the modal "Haymaker" which does +2 PEN and +50% recovery time) and one additional of your liking. So if you're going Monk/Devoted you will be proficient with fists and another backup-weapon of you choice - dual hatchet for example or quarterstaff or whatever.
  20. What do you mean? If you gave money to Obsidian then most likely for the forum badge, right? I see you have it right beneath your avatar. The Black Isle Bastards pirate crew that will be in the game was a forum efford, we gave money to Fluffle who then bought the "Pirate Crew" tier on fig for us contributors. So the funding and discussing and deciding (what unique item, which ingame recognitition) for the Black Isle Bastards pirate crew, the Isle and the item was completed long time ago and if you weren't a part of it back then there's little chance that you were able to jump on late onto the wagon...? The forum badge and the actual pirate crew (includng ingame recognition in form of a ledger where some text of every contributer has its place) are only connected thematically but in terms of money they are completely seperate.
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