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Boeroer

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Everything posted by Boeroer

  1. I'm trying to see what shirt he's wearing, if maybe that has something to do with it... It's a shirt of a German bike shop located in Berlin. No codes whatsoever.
  2. "Pause on char hit" still applies - so I guess yes. I didn't pay attention to barking though when I loaded up that save.
  3. Did you realize that Edér and Aloth are done by the same voice actor?
  4. Hey, no problem!
  5. But you have to admit it was a very, very weird post. I cringed a bit while reading it. PS: Hehe - good one!
  6. ROFL Like Sonic in the flesh. But no - I meant something like "Told you so!" And he would be right - after I slapped him so hard for saying it last week.
  7. Look at the left of the screen (small tooltip) and how I hovered over the combat log (Additional Effects is white - sorry no mouse cursor visible): CG pulsed every 3 seconds or so and healed every time for 7.8 health. I can't see a bug. Maybe it was just displayed differently before?
  8. I loaded it up and it works just fine. You can see in the combat log that every time CG pulses your chars get healed. If you hover over the "Additional Effects" in the log the tooltip will show you how much helath exactly was restored. I don't know what else you expect it to do?
  9. But in the screenshot (combat log right at the top) I can see that Consecrated Groung healed your merc fighter for 8 health...?
  10. But if all party members are at full health then Consecrated Ground will indeed do nothing. Healing doesn't take place if the party is at full health already.
  11. And doesn't it even appear (the VFX I mean)?
  12. Why? 25% damage is enough and Minor Blights has 4 different damage types. Or what do you mean? Ach, you mean single enemies like Skulking Terror without ads. True.
  13. Were the guys that got "hit" by Consecrated Wave at full health?
  14. Weird indeed. Nice testing by the way!
  15. Also Spirit Lance and also Blast from rods. Eventually - but they already nerfed Swift Flurry from 50% to 30% because of that.
  16. As far as I know Withdraw+Chanting worked for... don't know... years? Regular stunning stops chanting though.
  17. If DEX is important for your chanter depends on what he wants to do besides chanting. If he uses fast cast/recovery invocations then low DEX wouldn't hurt him much I think. With long casts such as most summons you might want higher DEX or the casting will take forever (see Phantom with 6 sec base casting duration).
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